Shinikaru, on 22 June 2015 - 08:20 PM, said:
It's been quite some time since LRM's were a thing that was disproportinate to the other weapon options, but we have all noticed that people are boating them again, and boating them in large numbers.
With the ahem "balancing" of just about every other mechanic lately (lasers, heat, ballistics (ac, lbx get no love), mostly to the softer side, LRM's are once again begging to become that thing that is more OP than the rest, as they stand out more then the rest.
Too many people going too much LRM all the time, over other weapons, due mostly to the other options getting softened. This has hit the brawling side adversely, as some of us simply won't jump on the bandwagon; we only pay the price while the numbers tally.
I say that from both sides. Too many of my mates unwilling to actually engage a front line because they're LRM boating....Too many of my mates also unable to push in because were facing face-pummeling numbers of incoming missles.
I think part of it is LRMS are such an easy thing for new players to gravitate too, high reward low risk.
It deserves a discussion, in relation to the constantly unbalanced-triad of missles/lazers/ballistics.
Think on it.
edit for my amazing spelling.
Is this game supposed to revolve around what mechs can do the biggest alpha at short range? LRMs are already hit or miss weapons(pun intended) on a lot of maps. Then add in AMS, ECM, Radar Dep and minimum range/reduced damage and you have a weapon that is only really good in rare situations. I have been playing lrm boats, lrm secondaries, long range builds and brawlers for the last few weeks just to mix it up. The only builds that heavy lrm users usually beat out are long range ppc builds because of the heat. Other then that, my ballistic, pulse laser or even srm builds are more reliable for damage.
Just noticing a weapon being used on mechs is not a reason to nerf them. What's the difference between an assault switching out one LL for an lrm 10 or a LPL for an lrm 15? Should they not be able to? It would make it seem like everyone is running lrm heavy, when in reality, I am seeing more one/two launcher builds as opposed to mass lrm boating. Should every weapon be nerfed until short range derp brawling is the only thing left because it seems like everyone in this game has an aversion to anything with any kind of range or velocity. Its like simulated/game/stompy robot warfare has to take a step back to the 18th or 19th century for range and speed, playing "who's the best at tight circles and alpha strikes?" or the weapons are op and need downgraded.
The speed of the missile is already slower in game then a friggin musket ball from the 1600s, so we might as well just line up our mechs and shoot in columns for how effective they are. Add in doing 1 damage per missile on a spread that some missiles miss, and its really hard to kill something that isn't already knocking on death's door with lrms without prodigious target lock time and ammo expenditure. So, no, I don't think lrms need another nerf. They are already bleh enough.