Shinikaru, on 22 June 2015 - 08:20 PM, said:
With the ahem "balancing" of just about every other mechanic lately (lasers, heat, ballistics (ac, lbx get no love), mostly to the softer side, LRM's are once again begging to become that thing that is more OP than the rest, as they stand out more then the rest.
Too many people going too much LRM all the time, over other weapons, due mostly to the other options getting softened. This has hit the brawling side adversely, as some of us simply won't jump on the bandwagon; we only pay the price while the numbers tally.
I say that from both sides. Too many of my mates unwilling to actually engage a front line because they're LRM boating....Too many of my mates also unable to push in because were facing face-pummeling numbers of incoming missles.
I think part of it is LRMS are such an easy thing for new players to gravitate too, high reward low risk.
It deserves a discussion, in relation to the constantly unbalanced-triad of missles/lazers/ballistics.
Think on it.
edit for my amazing spelling.
1) Most people suck at LRMs...they just don't know it.
2) The further you go up, the less you see them.
bad arcade kitty, on 22 June 2015 - 09:47 PM, said:
they already fire to any point where you point them
In an arc, still...I believe he meant in a straight line towards the target (like SRMs do).
Perewin, on 23 June 2015 - 06:39 AM, said:
Just like the weight classification we use now.
If it has the same effect like we see with heavies that could curtail the number of LRM mechs we see on a given map
Sounds good...if they do the same for laser boats, dual gauss, AC boats, ECM, etc.
LOADED, on 23 June 2015 - 10:26 AM, said:
i do that all the time? just unlock and have a go. get an enemy who's like "mah missile warning is not working!!" every 5 games or so, surprising how they refuse to move while getting lurmed just because betty isn't bitching.
Good luck hitting anything moving beyond 400m smaller than an Atlas.
Make dumbfired LRMs have a flat arc with a 250m/s speed and we'll talk.