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It's Time To Re-Examine Lrms (Again)


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#61 Lyoto Machida

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Posted 23 June 2015 - 10:38 AM

View PostShinikaru, on 22 June 2015 - 08:20 PM, said:

It's been quite some time since LRM's were a thing that was disproportinate to the other weapon options, but we have all noticed that people are boating them again, and boating them in large numbers.

With the ahem "balancing" of just about every other mechanic lately (lasers, heat, ballistics (ac, lbx get no love), mostly to the softer side, LRM's are once again begging to become that thing that is more OP than the rest, as they stand out more then the rest.

Too many people going too much LRM all the time, over other weapons, due mostly to the other options getting softened. This has hit the brawling side adversely, as some of us simply won't jump on the bandwagon; we only pay the price while the numbers tally.
I say that from both sides. Too many of my mates unwilling to actually engage a front line because they're LRM boating....Too many of my mates also unable to push in because were facing face-pummeling numbers of incoming missles.

I think part of it is LRMS are such an easy thing for new players to gravitate too, high reward low risk.
It deserves a discussion, in relation to the constantly unbalanced-triad of missles/lazers/ballistics.


Think on it.

edit for my amazing spelling.


1) Most people suck at LRMs...they just don't know it.
2) The further you go up, the less you see them.

View Postbad arcade kitty, on 22 June 2015 - 09:47 PM, said:


they already fire to any point where you point them


In an arc, still...I believe he meant in a straight line towards the target (like SRMs do).

View PostPerewin, on 23 June 2015 - 06:39 AM, said:

Here is a suggestion, create a class of LRM support mechs(Anything over 1 LRM module) and limit the number of LRM support mechs that can be used in a 12 man drop or a 4 lance.

Just like the weight classification we use now.

If it has the same effect like we see with heavies that could curtail the number of LRM mechs we see on a given map


Sounds good...if they do the same for laser boats, dual gauss, AC boats, ECM, etc.

View PostLOADED, on 23 June 2015 - 10:26 AM, said:


i do that all the time? just unlock and have a go. get an enemy who's like "mah missile warning is not working!!" every 5 games or so, surprising how they refuse to move while getting lurmed just because betty isn't bitching.


Good luck hitting anything moving beyond 400m smaller than an Atlas.

Make dumbfired LRMs have a flat arc with a 250m/s speed and we'll talk.

#62 Madcap72

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Posted 23 June 2015 - 12:15 PM

View PostEl Bandito, on 23 June 2015 - 02:41 AM, said:



One in Caustic, another in Alpine. Yep. That's just map giving you a boost. Nothing special.

You're right, they should deff boost the damage on LRMs.

#63 Madcap72

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Posted 23 June 2015 - 12:19 PM

View PostLOADED, on 23 June 2015 - 10:26 AM, said:


i do that all the time? just unlock and have a go. get an enemy who's like "mah missile warning is not working!!" every 5 games or so, surprising how they refuse to move while getting lurmed just because betty isn't bitching.

LOL I love that! Nothing like getting points for being locked on someone else taking damage while blowing away another mech unlocked who isn't understanding that yes, yes I can hit you at 1099M unlocked.

Back when the LRM's were faster and did more damage, I got a lot of work done doing that with advanced zoom.

#64 Sazabi Steppenwulfe

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Posted 23 June 2015 - 12:37 PM

View PostShinikaru, on 22 June 2015 - 08:20 PM, said:

It's been quite some time since LRM's were a thing that was disproportinate to the other weapon options, but we have all noticed that people are boating them again, and boating them in large numbers.

With the ahem "balancing" of just about every other mechanic lately (lasers, heat, ballistics (ac, lbx get no love), mostly to the softer side, LRM's are once again begging to become that thing that is more OP than the rest, as they stand out more then the rest.

Too many people going too much LRM all the time, over other weapons, due mostly to the other options getting softened. This has hit the brawling side adversely, as some of us simply won't jump on the bandwagon; we only pay the price while the numbers tally.
I say that from both sides. Too many of my mates unwilling to actually engage a front line because they're LRM boating....Too many of my mates also unable to push in because were facing face-pummeling numbers of incoming missles.

I think part of it is LRMS are such an easy thing for new players to gravitate too, high reward low risk.
It deserves a discussion, in relation to the constantly unbalanced-triad of missles/lazers/ballistics.


Think on it.

edit for my amazing spelling.


if you don't like missiles flying about the battlefield, then go back to League of Legends. Battletech: E-Sporters need not apply

#65 Dinochrome

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Posted 23 June 2015 - 12:44 PM

Hailz all:

The LRM usefulness debate, I have an opinion on a couple of the points I have read here. After reading every page (mind numbing at best). I see some actual points to present in my opinion. I base my thoughts on the following;

- LRMs were never, ever, designed as brawler weapons, you can dumb fire an LRM but SRMs are so much better at it.
- LRMs are SUPPORT weapons, not primary weapons. Buy some lasers/ PPCs etc.
- If you use LRMs correctly, you K/D ratio will suck, but your win/ loss ratio rocks based on playing as a TEAM.
- You play as an individual, LRMs are not your friend, go with the direct fire laser vomit, guass, erppc crowd.
- A good current mech to use to learn proper use of LRMs is the HBK-4J, put two PPCs or some large lasers and a rack of LRMs on it. You will learn situational awareness and the old run and gun techniques LOL.

V/R Dinochrome

#66 M3A2

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Posted 23 June 2015 - 01:08 PM

I love LURMS! Threads about lrms are often full of the most win in this 'game'. On the one side we have people who play almost exclusively in interweb gangs...er clans...and on Comms telling other people they suck because they are not them, and on the other hand we have people with no clue as to what to do other than cry NERF on forums.
Posted Image

LRMS are so awesome I make sure to bring them on every drop! I care nothing for kills in a game where there is little to NO solo action to be had(unless you find yourself isolated against some light). And if the fight starts out as a solo one, it almost NEVER ends that way because your lancemates will always come to join in the fun on gangbanging that lone pilot :)

LRMS provide much laughter and joy when some players find themselves out on open ground in Alpine in a fattie while Betty is screaming at them. Whats even better is that often, instead of trying to remedy their situation by ....oh I dunno...maybe trying to suppress me while running to cover(ECM or terrain), they would rather resort to typing in chat about how aweful I must be at the game. Really brilliant of them and provide me with more lulz because if their intended effect was to have me stop and respond to them in chat, I was too busy laughing and spamming more LRM awesomeness down on them to notice their futile effort until AFTER them match. Unless their tears were lost to the chatscroll gods, in which case, I'm sorry I missed out on the rage bwahahahahhaaaa.

#67 Soy

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Posted 23 June 2015 - 01:34 PM

View PostSteppenwulf, on 23 June 2015 - 12:37 PM, said:


if you don't like missiles flying about the battlefield, then go back to League of Legends. Battletech: E-Sporters need not apply


If you do like missiles flying around and not moving at all, I suggest uninstalling and playing something like Worms.



No but seriously, we need more people playing this game, even ******* who like LRMs. Not less people. More.

#68 bad arcade kitty

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Posted 23 June 2015 - 02:29 PM

so it's a stormcrow

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#69 Nightmare1

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Posted 23 June 2015 - 03:01 PM

LRMs aren't so bad unless there's an event.

Then I really, really hate them. It's awful running into a team with 4-6 boats and a couple Narc'ers, trying to get your team to push up inside the min range, and watching as they instead run around like chickens with their heads cut off, being cut down by massive swarms of missiles.

Every time there's a stinkin' event, half the matches turn into one-click slaughter fests. I wish PGI would do one of the following to fix this:

1) Limit the number of LRM boats per team
2) Inject a hypnotic suggestion to make pugs fight smarter if they don't meet a minimum IQ test prior to entering the Event
3) Change the Tournament formula to de-emphasize LRMAggedon by emphasizing other skills

#70 Weeny Machine

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Posted 24 June 2015 - 05:31 AM

View PostTheCharlatan, on 23 June 2015 - 06:41 AM, said:

The other day I was in a match. Enemy team was full of LRMs. My team pushed them: it ended 12-2.
Just to be clear, we had just a single ECM mech (Raven 3L).
If LRMs need a balance change, they probably need a buff.


Jup, now if you had at least 5 newbies, those 5 would have covered or at least not moved simultanously and the story would have been totally different.
OR
Had they had some decent brawlers to stall your team you were dead (depending of the map of course)


That's why I sad: LRM needs a change because it is like Russian roulette (skill, map, ECM).

Regarding your ECM comment: One ECM can be enough. If you all hug your single Raven you are covered to get pretty close to the boats (again depending on enemy gear - bap and/or map)


Speaking of ECM - one more badly implemented game mechanic. Compare it to the TT ECM and it is clear it was made that way just as a hard counter for ECM. Which says enough for itself...

Edited by Bush Hopper, 24 June 2015 - 05:32 AM.


#71 Demonic

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Posted 24 June 2015 - 07:53 AM

View PostShinikaru, on 22 June 2015 - 08:20 PM, said:

It's been quite some time since LRM's were a thing that was disproportinate to the other weapon options, but we have all noticed that people are boating them again, and boating them in large numbers.
Blablablablablab...



So they have to nerf the LRMs because its an "easy mode" weapon? ok, lets nerf also the lasers (instant hit damage), the Gauss (high speed long range high damage ballistic), the clan streak SRM (guided SRMs)...

If you die frequently to LRMs is just because you are a NOOB, LRMs currently dont do enough damage to kill a fresh target in a short period of time, because of spreading the damage.

Currently, to perform ok, you have to equip at least LRM30 (preferably with artemis) and plenty of ammo (at least 1600+), TAG is a must have, so this leaves you with a few slots/tons to equip defensive weapons, many times 2 or 3 medium lasers, which are useless. (Thinking on IS mechs, of course... I dont play any kind of clan tech)

You have plenty of possibilities to counter LRMs, taking cover, equipping ECM, finding the cover of a friendly ECM (lots of ECMs currently), AMS... If you die to LRMS its because you are 25% armor or you stay in open ground uncovered because you are a NOOB.

Im tired of doing 1000+ damage in a match and 1-2 death blows, there is a lot of LRM boats out there, but just a few are performing ok.

LRM boat is a support player that melts targets for his teammates, which finish the target with direct fire.

Im also tired of fleeing from light mechs and all kind of mechs charging at me because they know I cant defend myself in 1vs1, this is very frustating... this is the risk of the LRM boat that nobody talks.
Many times I have to loose my cover to get a target and just fire a volley of LRMs that sometimes dont hit the target and leaves me with -10% armor.

You remind me a guy flaming about LRMs in a match in which I was the only LRM boat, with 250 damage and 0 kills, so pathetic...

P.D.: you should fear much more things like a Madcat/Ryoken laser boat/SSRM boat or a dual gauss, for example.

Edited by Demonic, 24 June 2015 - 08:38 AM.


#72 Joe Decker

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Posted 25 June 2015 - 01:52 PM

Not sure if it was already said in this thread - i am sure that sometimes (at least) the damage counter for LRM's does not work at all. By that I do not mean the ingame Damage, which gets applied to Enemy Mechs - but the Damage that is being counted for your final Stats. Today I knew that I shot around 300 Missiles at a King Crab, they were hurting the Crab accordingly, but in the End Damage Counter told me I did a total of 30 Damage which is simply impossible...

Beside that I agree that ECM and LRM need a complete Mechanic Overhaul. Indirect Fire should only be possible with TAG and NARC, while locking Targets even with equipped ECM on the Enemy Mech should be possible on Sight - maybe with a 1 to 2 second Delay because of ECM Usage. ECM should not prevent Target Info or LRM Lock but delay those for 1 to 2 Seconds, while BAP, Artemis and such should reduce Lock/Info Times about 1 Second. Maybe adding a LRM Module for faster LRM Locks would also help.

Radar Deprivation should also not work instant but maybe 1 or 2 Seconds faster then whithout having that Module equipped.

The Combination of ECM + Radar Deprivation negate LRM mostly. I don't know of any possible Counter for Auto Cannons or Laser Weapons. Adding different Types of Armor (Standard, Reactive, Reflective) would help here, giving MWO even more tactical Depth (what it needs atm).

In the End if LRM's would become very strong again - buffing AMS(again) could also help dealing with these Balance Issues.

Edited by Joe Decker, 25 June 2015 - 01:59 PM.


#73 C E Dwyer

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Posted 25 June 2015 - 01:54 PM

lurms are fine.

Just duck boy..

#74 Conan Librarian

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Posted 25 June 2015 - 02:22 PM

LRMs always get more popular when majority of players remove AMS from their builds. When everyone starts using AMS and ECM, LRM boating stops. Then people remove AMS again. It's a cycle.
I see LRMs as high risk-high reward setup. Either you'll do crapload of damage or you'll walk around doing nothing - if enemy team is competent enough to avoid fighting in the open or just flanks LRM boats.

Sidenote:
Just had a game with Vindicator 1AA with 2 AMS and 2 tons of ammo. Ran out of AMS ammo by the end of the match but thanks to my AMS umbrella (and a couple of others having AMS too) we managed to come back from 1-5 to 12-9 in the end.

#75 bad arcade kitty

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Posted 25 June 2015 - 02:30 PM

View PostDemonic, on 24 June 2015 - 07:53 AM, said:



So they have to nerf the LRMs because its an "easy mode" weapon?


yeah, it's a very silly reason to ask for a nerf





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