Something needs to change if this game ever wants proper new player retention especially when it launches on steam, because the current 3 mech system alone will just devastate all that untapped potential of new people coming in to the game.
So what to do? I suggest letting anyone who owns the 1 mech to be able to skill up all the way to master skill level with no restrictions (we could also mention the skill system is quite bad, with skills that apparently do nothing that are still in there even after 2 years, but that is a theme for another topic). Instead use the "buy and master 3 of the same mech chassis" for non competitive bonuses like a permanent 10% cbill bonus on any mech of that chassis, or some cosmetic stuff like a "hey look, i mastered this chassis so i get this skin" type of thing. With the release of CW we have even more incentive to buy more variants of the same chassis to bring inside our dropship. The buy 3 to master 1 is outdated and not needed anymore (actually in my opinion it was never needed, but thats debatable).
Speed boost, faster rate of fire, heat efficiency and other competitive bonuses SHOULD NOT be tied in to the 3 mech mechanic as they currently are and instead should be replaced with economic and/or cosmetic bonuses.
Thanks for reading. I hope you agree, if not please add your own suggestions and ideas.
*edit* Also my post wasnt meant to imply that PGI is greedy or that the 3 mech mechanics is a symptom of greed. Anyone can just spend more time and get 3 mechs to master, its not really a big deal (granted you might want to buy a mechlab or two but those are cheaper than 1 beer so i dont feel bad for people who complain about that). My point is that the mechanic is not fun and we play games for fun. And on top of that it brings almost nothing if not even a negative impact of PGIs ability to monetize their game.
Edited by Kushko, 23 June 2015 - 12:43 AM.