Posted 23 September 2017 - 04:43 PM
Personally....i think they should remove variants all together (albeit still sell them in the store) and just give the ability to equip weapons into a hardpoint in this same style. However, each individual harpoint being limited by max number of slots, so for example...you wouldnt be able to stick a 3 slot ballistic into a locust, all of its ballistic hardpoints are single slot.
Continuing with the locust as an example
In any locust the arms could mount either
2 eng
2 ballistic
or 2 missile
Ct mounting either...2 eng
or 2 ballistic
All slots being single
So, you could have a locust with....2 mg ct, 2 sml las right arm, 2 srm2 left arm.
This however, would facilitate a change to hero mechs, and omnimechs.
Hero mechs would have to get a more visual focus, having a slightly different model, instead of different hardpoints, this would get rid of a bit of that bad "pay to win" taste revolving around heroes.
Omnimechs would receive an overhaul due to this, coming into a more lore accurate perspective. Each omnimech would come with up to 4 "omniset" slots, where players can set up pre determined loadouts for an omnimech, weapons and equipment for these "omnisets" would be locked to them, unable to be taken out aside from selling the omniset completely.
Upon dropping into a match in an omnimech, a UI would appear, giving the player a choice between one of their omnisets for the specific match.
This would give omnimechs their logistical advantage that they should have, omnimechs would retain their customization nerfs however, most still having locked equipment.
This would facilitate a series of packs for inner sphere, bringing in omni's for them as well.
This would also rework quirks, enabling quirks to be bound to A. a chassis
and B, all of its possible hardpoint setups individually.
So instead of a K2 having mg rate of fire, ect.
The catapult, would have the option of...2eng ct(1slot each) 1 eng rt(2slot) 1 ballistic rt.(3slot) 1 eng lt(2slot) 1 ballistic lt (3slot)
R-arm-1 missile(7 slots), 3 missile(2slots each), 1 energy(5slot) L-arm-1 missile(7slots), 3 missile(2slots each), 1 energy(5slots)
So, any of these hardpoints variations could be given quirks individual, buffed and nerfed as deemed fit by balance designers.
If for example, lrm-20+artemis is doing too well in the single missile hardpoints, nerf lrm cooldown for that hardpoint, and that hardpoint only.
This would also save modellers and animators time modelling weapons for mechs that really wont use them in said slot...
Like autocannons on a locust...or a spider.
Adding massive customization to us, and making things easier for developers, modellers, and balancers in the long run. and giving a bit more immersion, cause lets face it, in all reality...you should be able to slap a gauss rifle on either side of that stalker and go nuts.