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Town Hall Meeting On Twitch.tv With Russ Bullock - Archive On Youtube


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#141 Lanadon Conners

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Posted 23 June 2015 - 04:03 PM

Can we have an update on Faction/Unit Decals. Even faction decals as a test/start for future Unit decals on the mechs to look at: size, placement, visibility ect.

Thank you

#142 Talos7

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Posted 23 June 2015 - 04:05 PM

Loving the new 'Mech Lab redesign. But, could you add a feature that shows the perks of the 'mechs while selecting them from your "garage"?

only way I have found so far to see the perks is to go back to the store and take a peek.

#143 NanookoftheNorth

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Posted 23 June 2015 - 04:09 PM

Russ,

On the topic of CW: HOW COULD YOU DO THIS TO ME?!?!!!11one

Thanks

#144 Seth

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Posted 23 June 2015 - 04:13 PM

Concerning future 'Mech releases, will MC again be useful for getting access to new 'Mechs early or should we expect future early access to 'Mechs to pretty much require cash purchases through packs and the gift store?

#145 100 Tonne

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Posted 23 June 2015 - 04:25 PM

How will the new servers work/inter react with each other?

#146 MovinTarget

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Posted 23 June 2015 - 04:31 PM

I like the progress on CW, but I would really really really like to play both my IS and Clan mechs in CW. Are there any plans to allow this whether by creating cases for mixed drop decks or have alternate "pilot" persona to allow this?

#147 Gattsus

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Posted 23 June 2015 - 04:37 PM

Is there any plans to revisit jump jets? Many threads with great suggestions have been written in the forum!

#148 DustySkunk

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Posted 23 June 2015 - 04:37 PM

On the town hall in April you mentioned the possibility of moving forward with the rest of the Unseen (as redesigned Reseen) regardless of Harmony Gold. Any news on this?

Edited by DustySkunk, 24 June 2015 - 06:46 AM.


#149 50 50

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Posted 23 June 2015 - 04:40 PM

Russ,

Would you be able to share with the community what the team is aiming to develop community warfare into.
At present there is a lot of hope that it will evolve well beyond the current format to include features such as:
• a second territorial conquest stage with multiple objectives
• some form of retreat, repair/rearm and attrition of mechs
• non-timed open warfare matches for ongoing battles.
...and more.
There is a real desire in the community to turn Community Warfare into something epic.

It is hoped that a competitive tournament structure such as Solaris and Clan trials will be introduced at some point.
Is this still on the cards and a feature that the team are wanting to add in at some future date?

Are there further plans to increase the level of immersion in the game?
The dropships and map changes are great moves in this direction but are there more changes being considered?
Eg:
•MechWarrior personal quarters.
•Briefing rooms for the match starts.
•Being able to walk through the mechbay and admire/interact with your selected mech.
•Small cinematic scenes for the launches and match starts

I personally am dead keen to see the Clan Battlearmour Elemental implemented in MWO as a pilotable unit that could potentially fit in the 20 ton light spot for the clan if a respawn mechanic or the ability to control a group of 5 was used.
Prior iterations of MechWarrior have never quite hit the mark with this and I believe the team could do a top notch job with it to provide the Clan with a very unique unit.
I would refer you to a link on clan elementals in the feature suggestions where a few of us have been hammering out some potential options for their implementation:
http://mwomercs.com/...lan-elementals/
Can it be done?

Lastly, can we get a summary post put up from the town hall meeting that lists out the questions and responses put up on the webpage.
Always nice to read about what has been discussed.

With regards,
50 50

#150 That Guy

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Posted 23 June 2015 - 04:43 PM

Q for Russ:


The Two biggest imbalances in MWO are currently the mech upgrade system, and engine rating determining mech mobility (twist rate, turn rate, accel/deceleration etc). Are there any current or future plans to address these systems to bring them into line? For example normalizing single and double heatsinks built into engines, giving standard structure a percentage boost to HP (choice between extra weight or more durability), and removing the bonuses and penalties for larger and smaller engines?

many of the current "problem mechs" stem from these systems, and the game as a whole would benefit, including many of the "bad" clan mechs.

Q2: are sensor quirks planned? IE different ranges, powers, arcs, stealth and other special mech specific sensor characteristics.

#151 Gattsus

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Posted 23 June 2015 - 04:43 PM

View PostRogue Jedi, on 23 June 2015 - 11:38 AM, said:

have you tried taking 4+ jumpjets recently?

with 4-6 Jumpjets most Mechs can gain altitude fairly quickly, admittedly not as fast as in the days when jump sniping was common but back then 1 jet got you almost as much thrust as 4.

I know this does not help the Highlander but for most other Mechs take 4-6 jets and you will jump

Hovering or anemically jumping isn't really jumping. If the thrust slope was steeper... (particularly for heavier mechs)


#152 Iqfish

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Posted 23 June 2015 - 04:44 PM

All I really want to know about is when we finally get regional servers and servers with a higher tickrate than SIXTEEN when the standard is 64 or even 128 for comp. matches in other shooters.

#153 Levi Porphyrogenitus

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Posted 23 June 2015 - 04:46 PM

I have a few, here's hoping one or more make it on the list:

1 - Are there any plans to increase LB-AC damage-per-pellet? I favor 1.2 as a starting point.

2 - Any chance that a Flamer rework might borrow from MechCommander, making Flamers a very-short-range PPFLD energy option?

3 - Is a JJ revision on the docket? If so, will it make JJs feel like JJs by having them really launch the mech into the air, with reticule shake decaying rather than instantly stopping when the pilot lets off his JJs?

4 - When will we be seeing the Bushwacker? What about the Javelin?

5 - Will there be a ComGuard Deployment Pack or something similar, perhaps including the Mongoose, Wyvern, Exterminator, and Shootist?

6 - Is an ECM rework still on the table, and if so, are the current plans to transition away from a hard counter system in favor of a soft counter system?

7 - Will PGI ever make a Hero mech inspired by me? Call it "Klibanophoros" and make it the Hero King Crab. I'd buy it :D

#154 A big brave boulder of meat

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Posted 23 June 2015 - 04:58 PM

Now that the revised River City is about to be released and Forest Colony is going to get revamped...Can we expect all brand new maps including CW ones to get the same goodies? Also, Do you have any other map improvements in mind? Thanks for all your time Russ...I really appreciate these Town Halls.


Edwig Von Baconbody (Formerly know as TrollvomiT)

#155 bad arcade kitty

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Posted 23 June 2015 - 04:59 PM

are there any plans to stop the rampant 'team treasons'? like to forbid the /all chat for dead players till the end of game (so they could say gg) and/or generally to improve the game quality by allowing the games where one mech hides from hordes of enemies without any intention to fight/cap to end earlier saving everybody from frustration, imo one of the easiest ways it would be to add a surrender button which would appear for the last mech on the team, pressing which wouldn't count as death and which couldn't be pressed if you were seen ~1-2 minute ago or so, anyway i'm sure you can invent a fitting way

Edited by bad arcade kitty, 23 June 2015 - 05:07 PM.


#156 DarkRagexx74

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Posted 23 June 2015 - 05:05 PM

I don't know about many others but I have dropped CW completely due to one major frustration. Every time I join anything smaller than a 12 man group it takes too long to get into a game. The biggest reason being that people will drop from the waiting queue and thereby dropping the rest of us, who have been waiting, back to the bottom of the wait list. I have had too many times where the wait has been over 30 mins due to this very reason. We should be able to join in game depending on time waited not as a function of other people coming and going from our waiting group when they get impatient. Is there any hope of fixing this?

#157 Journeyman

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Posted 23 June 2015 - 05:07 PM

I'm hoping to hear more information about "Phase III" Community Warfare and plans for making loyalty mean something. Currently, there's no benefit to being a faction loyalist, only to mercs who can freely roam to any faction they choose for the period of time they choose. Nothing against mercs, but I don't think that's the way it should be in light of the Battletech canon backdrop you're working with.

Also want to hear more about future depth of Community Warfare. With PGI controlling attack lanes and basic free will, there's really no thought behind the individual value of specific planets, true supply lines, or anything that makes taking and holding a planet mean something. What are the plans to improve the quality of Community Warfare as it relates to factors like these?

#158 Dawnstealer

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Posted 23 June 2015 - 05:08 PM

View PostLanadon, on 23 June 2015 - 04:03 PM, said:

Can we have an update on Faction/Unit Decals. Even faction decals as a test/start for future Unit decals on the mechs to look at: size, placement, visibility ect.

Thank you

Forgot about this - yes: decals, please. I want to slather my mechs in blue fists, plzkthx

#159 Gryphorim

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Posted 23 June 2015 - 05:09 PM

Will quirks for things like sensor range and, for want of a better term, Radar cross section (ie, range you can be detected from) be added?

#160 Stealthsrevenge

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Posted 23 June 2015 - 05:09 PM

1. Will I.S. streak 2 ever compete with clan streaks. Having streakcrow be a viable mech innersphere can not compete do to having limited missle hard points and have streaks shootong mostly arms and legs it will take several vollys to do any real damage.

2. Will the ac 2 get the cooldown module since the ghost heat has been remove.






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