Town Hall Meeting On Twitch.tv With Russ Bullock - Archive On Youtube
#161
Posted 23 June 2015 - 05:09 PM
#162
Posted 23 June 2015 - 05:10 PM
just encase you do make it here as you already have well over 2 hours worth of topics already here are items that need to be addressed.
- Clan Wars needs substance or meaning other then capturing and controlling a planet and getting your name on it.... boring. what about a structure like WOT with very low MC daily or weekly generated amounts given to all members of said unit that controls X number of planets? (MC could just be given to unit leader too but i don't like that approach)
- Solaris Arena- I will personally help fund this and I know a lot of others that will help. name your price and make it happen already!
- Decal update? being able to load your units logo should be easy enough!
- August 4th for new mech select is this a sick joke? little detail as to why that is taking so long no body likes the new select i would think it should be a little higher in the get done list?
- Serious cockpit item contest have not heard anything been awhile?
- ELO i want to know mine or formula behind it, its time!
- Why was al le carte for resistance 2 not able to receive early adopter rewards but all previous packs were?
Edited by LordLosh, 23 June 2015 - 05:12 PM.
#163
Posted 23 June 2015 - 05:11 PM
#164
Posted 23 June 2015 - 05:13 PM
1) Will the CW map ever include any more factions? The Cappellan Confederation does not have many options for battle being isolated the way it is. Will any of the periphery states ever be added?
2) For those of us who are absolutely tired of the wait times in CW and have devoted our time to PUGs, can we please have more maps too? I will gladly deal with the shortcomings of the current maps if we can get more variety. More variety = less time playing outdated maps. I can not possibly hope to master all the mechs I have... I don't need more mechs... I'm sure many of us want more fields of battle.
3) I would also like to cast my vote for PvE. Is there any light at the end of the tunnel for that?
#165
Posted 23 June 2015 - 05:24 PM
Edited by bad arcade kitty, 23 June 2015 - 05:43 PM.
#166
Posted 23 June 2015 - 05:29 PM
I have always thought that blowing up the gate generators and the Ogens was not very imaginative way to open the gate or shut down the orbital guns. I think that mechs with hands should go to a control panel and open them using a key or something while the team protects them...
finding a key to operate the control panels, might even be an objective.....
as i mentioned in other posts, Weisman and company using the current MWO assets to create a PvE mode tie in to MWO would just be so frikin cool.....!!!!! PLZ PLZ can we have the creator of the franchise who has created the other MW single player titles, create PvE single player Campaign/missions for MWO.... Then just keep selling campaign/map packs to keep the $$$$ flowing
http://mwomercs.com/...45#entry4456145
http://mwomercs.com/...27#entry4459727
http://mwomercs.com/...69#entry4487469
#167
Posted 23 June 2015 - 05:30 PM
Question: The extra Clan rewards and bonuses of their packs vs the IS mech packs seem to get a lot less extra content. Can the clan pack holders see some more love for paying more for packs than the IS ones?
#168
Posted 23 June 2015 - 05:31 PM
This would be a way of allowing the loyalist players some measure of input into logistical decisions for the faction (Merc Contracts, Attack/Defend priorities, Treaties with other Factions...etc.) while still giving PGI finale approval of all decisions.
Edited by Asaru, 24 June 2015 - 04:06 AM.
#169
Posted 23 June 2015 - 05:34 PM
Edited by Adamasartus, 23 June 2015 - 05:35 PM.
#170
Posted 23 June 2015 - 05:38 PM
#171
Posted 23 June 2015 - 05:38 PM
Adamasartus, on 23 June 2015 - 05:34 PM, said:
they need to make a proper tutorial with rewards for completing
#172
Posted 23 June 2015 - 05:55 PM
bad arcade kitty, on 23 June 2015 - 05:38 PM, said:
they need to make a proper tutorial with rewards for completing
Pretty much this.
Was poking around the near dead Hawken forums (yes it still exists) and there was a thread regarding MWO. though the optimist would say their views are mixed, the realist would point out one of the major complaints being this game's learning curve, with false information stating this game has tiered mechs in it as P2W being second and how the game works being a small third. *inbound rant, watch out */ If judgement serves me correct, about 40-60% of steam users are either slow learners that may or may not want everything to hand hold them, gullible people for I can understand cause money issues or fear mongerers who use outdated articles and resentment (hello there V*****go Rain [censored for obvious reasons, but any old founder will recognize the name) */end rant*.
FOR RUSS: will you implement a full suite of tutorials (whether it be an actual in game one or a suite of videos that are updated to today's standards from veteran players/NGNG) for MWO, for the stated reasons? Will gladly make a first buyer's mech guide if you plan on it.
EDITED: to cool it a bit...not all the 40% are complete dolts, just the ones I usually saw in a good number of steam forums.
Edited by Magic Murder Bag, 23 June 2015 - 06:06 PM.
#173
Posted 23 June 2015 - 06:11 PM
#174
Posted 23 June 2015 - 06:13 PM
Also more support and fine tunning for hotas/joystick users?
#175
Posted 23 June 2015 - 06:14 PM
- Can Units have a share or trial mech bay so new players in that unit can borrow (just like trial mechs) a chasis to try out with a good loadout.
- Can there be a point to coffer other than cancelling contracts
- Can we have ammo ejection like other MW games for when weapon destoried
Edited by Knight2416, 23 June 2015 - 06:18 PM.
#176
Posted 23 June 2015 - 06:21 PM
I personally developed and ran the MechWarrior Registry from 1996 through 2006. That meant developing websites, automated servers, new maps, holding sponsored televised tournaments, administering player issues, and most importantly ...FINDING WAYS TO MAKE THE GAMES MEANINGFUL AND FUN.
The goal of the Mechwarrior Registry was fun. I am passionate about making BattleTech fun and satisfying, and I am not the only one. There are several people from NBT and other leagues in this community who have different but similar experiences. This community has massive skill, devotion, passion and knowledge that could benefit MWO and its players.
Can you please find some way for us to give meaningful input on specific and even technical issues?
#177
Posted 23 June 2015 - 06:23 PM
Magic Murder Bag, on 23 June 2015 - 05:55 PM, said:
FOR RUSS: will you implement a full suite of tutorials (whether it be an actual in game one or a suite of videos that are updated to today's standards from veteran players/NGNG) for MWO, for the stated reasons? Will gladly make a first buyer's mech guide if you plan on it.
Agreed esp about how weapon max-min range work to many LRM boats fired under 180 and SRM boats over max range to count.
Also about weapon locations as way too many people zoom and hit their team with arm weapons (EBJ great current mech example)
#178
Posted 23 June 2015 - 06:24 PM
1 - Any Chance of dialing back or modifying some Mechs lowering or elimminating specific weapon quirks and making more general ones?
Example, Hunchback-4J, remove LRM10 quirks, improve Missile Heat Generation.
2 - Give Clans generic quirks for using stock Omnipods?
Examples, Adder-Prime and Nova-A both have only 3 Energy mounts so allow Energy quirks when using stock Omnipods.
3 - Why does the Missile Spread quirk exist when we have Artemis?
Community Warfare
4 - What about CW quirks for Mechs giving a bonus for using a Faction variant?
5 - Do you read the topic on CW criticisms?
Other
6 - Can PGI clarify their stance on reporting powered down players?
7 - Does PGI have any plans regarding Windows 10?
#179
Posted 23 June 2015 - 06:35 PM
2nd the question on Win 10.
Edited by Sprouticus, 23 June 2015 - 06:35 PM.
#180
Posted 23 June 2015 - 06:39 PM
Specifically (up to 3052):
(All are IS only unless specified)
Energy:
LAMS (Clan only)
Binary Laser Cannon
Ballistic:
Grenade Launcher
Light / Medium / Heavy Rifle
Missile:
Rocket Launcher 10 / 15 / 20
Mech Mortar 1 / 2 / 4/ 8
Artillery:
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery PieceBallistic
Thumper Artillery PieceBallistic
Long Tom Cannon Ballistic
Sniper Artillery Cannon Ballistic
Thumper Cannon Ballistic
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