Roadkill, on 25 June 2015 - 10:53 AM, said:
A Mech that's specifically designed to kill Lights
Yes, like SSRM2 IS mechs used to be, except... 3-4 times the firepower. How is that justified without having something to differentiate it from the previous IS role? Who would run a 5x SSRM2 Shadowhawk now that there is 5x SSRM6 Stormcrows? You cannot deny that the addition of SSRM4s and SSRM6s has made it MUCH more difficult to be a light pilot.
Roadkill, on 25 June 2015 - 10:53 AM, said:
Sets up an ambush along a predictable corridor
not sure how moving through H8-H9 on Assault is a predictable corridor, but whatever. That
was his intention to find a light mech, so it is what it is.
Roadkill, on 25 June 2015 - 10:53 AM, said:
Which you blunder into because you weren't being careful
Blunder into? why would you even say something like that? I said I was crossing the open terrain and he ridged the hill directly infront of me within 150m. I'm heading straight at him. How is that "blundering" into anything? Like you said, it was an ambush, and more of an extremely luck situation for him.
Roadkill, on 25 June 2015 - 10:53 AM, said:
It still takes him 2 salvos to kill your LOLcust Which means ~10 seconds
Roadkill, on 25 June 2015 - 10:53 AM, said:
During which you didn't use your 170 kph to escape
Lucky the first didn't kill me, but opened my leg, ST, and CT, and blew off my arm. I turned, while moving full speed, to go back the way I came. Keep in mind, he is traveling 106kph. he was at ~150m when I saw him and started turning. In a locust, you don't stop in your tracks, turn, then run the way you came. You continue running and turn as quickly as possible. Move perpendicular to your opponent to not be an easy target. I wasn't sure if he has SRMs, Laser vomit, or what at that point. By the time I turned, I was within 50m of him. So now running away I have 63m per second I can put between me and him. He already shot me once mid turn. Let the race begin. I would reach a maximum of 315m away from him (365ish with the lead I already had). With range module he has a 396m range. Then died.
So please explain how you avoid getting hit a second time in that situation?
There were no piloting errors. Nothing I could have done. No maneuvering. No begging for my life. Just "luck of the draw" that my mech was 100% countered by a streak boat in the perfect situation.
Roadkill, on 25 June 2015 - 10:53 AM, said:
And this is somehow a bad thing? He's got one job that he can do, and that's destroy Lights that aren't paying attention. He pulls it off, and because of that you think he's OP?
I love how you slip in little things like "lights that aren't paying attention" when I've already explained my example. So you're just intentionally insulting me then? mmm okay. That's a great way to make a point "play better and you won't die", really, that's how you address issues.
Wintersdark, on 25 June 2015 - 11:43 AM, said:
Your whole story here, though, smacks of "I got rekt by X; X is OP!"
I get rekt by a lot of things, but that situation was the first time I had absolutely no control of. I search for several minutes to find a match and instantly i'm out of it. Not because I made a poor decision. Not because I wasn't a skilled enough light pilot. I had not control over my ability to survive. That bugs me. It doesn't bug some of you guys obviously, but it's a huge reason light pilots are few and far between. You guys laugh when you see a SSRM boat because you're safe in your 400+ armor heavy mechs. Meanwhile you aren't being one-shot by something other than a Dire Star.
And make no mistake, lights are one-shot by SSRM boats all the time. I've seen it frequently. It's happened to me many times in my Raven that doesn't have the luxury of 169 kph. How many times have you been legitimately ONE shot in a medium, heavy, or assault. Without it being a Headshot. I mean from NO armor damage to DEAD with no chance of living? It sucks. As you are quick to point out something that I already acknowledge, there are already plenty of cases where a Light mech can get insta-killed by something like dual Gauss or a good energy burn or a few PPCs. A good SRM volley. Those all require both skill to aim and/or fault in the light pilot's maneuvering. All I'm trying to get across is that we don't need a target lock weapon added to the mix of an already hazardous environment for light mechs. That excuse plainly reads "well, everything else kills lights quickly, so who cares?"
If you don't actually understand what is being discussed, then don't comment.
Escef, on 25 June 2015 - 01:01 PM, said:
A stock Commando can tank 72 Streaks and run away.
That's nice, RNG gods were in your favor. It was worth a highlight specifically because of how out of the ordinary it was. Not proving anything except how RARE of an occasion that actually is.
I swear, these forums are the epitome of the D-K effect. (inb4 google search)
Edited by Solahma, 25 June 2015 - 02:40 PM.