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Streak 6. Why Has This Not Been Nerfed?


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#121 The Mech behind you

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Posted 25 June 2015 - 02:13 PM

I'm a bit late, but...

when I got my hands on Clan mechs & tech first time, I was like 'oh my god! I'm so gonna boat streaks on those missile boaters! It will kill anything!' and 'they really allow a 6x6 streak build? That's insane' but then I realised Streak launchers weight twice as much as SRM launchers and have almost twice the reload time. That's a huge tradeoff for guided missiles. The bonus accuracy is so small on any target bigger than a light mech, that it's not worth the trade offs compared to SRMs.

Once I realised that I started to giggle everytime I see a Streakcrow chasing a Light over the whole map. It might be the only kill he can get in that build :D

Edited by Norman Kosh, 25 June 2015 - 02:15 PM.


#122 Wintersdark

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Posted 25 June 2015 - 02:18 PM

View PostBregan, on 25 June 2015 - 01:58 PM, said:


I'm just here to point out, that as per my original response to this whole topic, the spreading for clan Streaks (specifically 6's because i cant recall seeing anyone with a 4, or a 2) seems to be off. I'll take a few screen shots when I play tonight.
But I was in that match with Soggy, and I lost my Yen-Lo and my Dragon1n to streak boating, but I also lost my CT almost exclusively where my extremities, and side torsos were largely untouched.
(this ends the portion related to the quote, FYI

But that's a trend I've noticed a lot lately, along with getting shot in the head while moving, and torso twisting and doing all the things a regular pilot does. I'm not saying I'm an amazing pilot, I pull in 900-1300 damage in CW on an average match, But Soggy, pulls in at least 2000. hes quite good at this game, I've played enough times with him to know that he does not make dumb mistakes.
I'm just saying that all these people going "Huhu you must sux at this game" might just want to check out his stats. This wasn't a flame war in the making, Its really disappointing how many people are simply unwilling to have a discussion, in lieu of flinging feces at people.

I do appreciate the videos of training sims, and suchlike, I think we are more speaking of feels like anomalous occurrences, because the streaks weren't behaving as expected. Thanks for everyone who actually contributed to this thread.

I'll try to make a video next time i feel this is happening, but I'm not especially sure my rig can handle such a feat.


The "feces flinging" starts with comments that these things are op; when they are clearly not.

I'm not saying your posts have been, but many in the thread where.

The thing is, streaks don't "spread" as such, they don't fly like regular missiles at all.

They pick random target locations and fly directly towards that target.

This is important to understand, because it DOESN'T mean SRM's will reliably sandblast your mech. Just like you can flip a coin and get heads 10 times in a row, incoming streaks may predominantly target say your CT... Or maybe just totally unimportant parts. .

I've seen streak boats one shot firestarters, and I've seen them put 5+ full alphas into a commando.

But it's not just random. . You mention taking a disproportionate number of hits to a dragons CT. . This can easily happen, as if your turned even a little to one side, all the missiles targeting your off arm and side torso will likely hit your bulbous jutting CT instead, as it's in the way.

This is why Escef recommends always facing directly into incoming streak volleys to ensure they actually spread.

#123 bad arcade kitty

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Posted 25 June 2015 - 02:19 PM

View PostBregan, on 25 June 2015 - 01:58 PM, said:

I lost my Yen-Lo and my Dragon1n to streak boating


omg
well, drg-1n (drg-1n! it's two ac-5 shooting as six) and yen-lo with ac-20 should have little problem to get rid of a streakboat, but 2 streakbots will kill either; if you are focused it's the problem with you being outplayed, while having a chassis and weapon advantage on your side, no less

View PostBregan, on 25 June 2015 - 01:58 PM, said:

I also lost my CT almost exclusively where my extremities, and side torsos were largely untouched.
(this ends the portion related to the quote, FYI)

But that's a trend I've noticed a lot lately, along with getting shot in the head while moving, and torso twisting and doing all the things a regular pilot does.


lol, now you went to cheat blaming

i doubt that a cheat with streaks' spread is possible, i never saw anything like that

also i probably know what might happen, i myself killed a dragon 1n with a streakboat not that far ago and the dragon pilot later saw me killing their urbi and said that urbi tanked damage better than his dragon

the trick is... their dragon had central torso very damaged by my teammates, so my streaks spread across all his dragon but those which went to the ct still were enough to kill it; that pilot couldn't aim at all btw or he would have killed me anyway

another option it's a fluke and they got a rare chance to land a lot of missiles in the ct

Edited by bad arcade kitty, 25 June 2015 - 02:20 PM.


#124 Solahma

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Posted 25 June 2015 - 02:37 PM

View PostRoadkill, on 25 June 2015 - 10:53 AM, said:

A Mech that's specifically designed to kill Lights

Yes, like SSRM2 IS mechs used to be, except... 3-4 times the firepower. How is that justified without having something to differentiate it from the previous IS role? Who would run a 5x SSRM2 Shadowhawk now that there is 5x SSRM6 Stormcrows? You cannot deny that the addition of SSRM4s and SSRM6s has made it MUCH more difficult to be a light pilot.

View PostRoadkill, on 25 June 2015 - 10:53 AM, said:

Sets up an ambush along a predictable corridor

not sure how moving through H8-H9 on Assault is a predictable corridor, but whatever. That was his intention to find a light mech, so it is what it is.

View PostRoadkill, on 25 June 2015 - 10:53 AM, said:

Which you blunder into because you weren't being careful

Blunder into? why would you even say something like that? I said I was crossing the open terrain and he ridged the hill directly infront of me within 150m. I'm heading straight at him. How is that "blundering" into anything? Like you said, it was an ambush, and more of an extremely luck situation for him.

View PostRoadkill, on 25 June 2015 - 10:53 AM, said:

It still takes him 2 salvos to kill your LOLcust Which means ~10 seconds


View PostRoadkill, on 25 June 2015 - 10:53 AM, said:

During which you didn't use your 170 kph to escape

Lucky the first didn't kill me, but opened my leg, ST, and CT, and blew off my arm. I turned, while moving full speed, to go back the way I came. Keep in mind, he is traveling 106kph. he was at ~150m when I saw him and started turning. In a locust, you don't stop in your tracks, turn, then run the way you came. You continue running and turn as quickly as possible. Move perpendicular to your opponent to not be an easy target. I wasn't sure if he has SRMs, Laser vomit, or what at that point. By the time I turned, I was within 50m of him. So now running away I have 63m per second I can put between me and him. He already shot me once mid turn. Let the race begin. I would reach a maximum of 315m away from him (365ish with the lead I already had). With range module he has a 396m range. Then died.

So please explain how you avoid getting hit a second time in that situation?

There were no piloting errors. Nothing I could have done. No maneuvering. No begging for my life. Just "luck of the draw" that my mech was 100% countered by a streak boat in the perfect situation.

View PostRoadkill, on 25 June 2015 - 10:53 AM, said:

And this is somehow a bad thing? He's got one job that he can do, and that's destroy Lights that aren't paying attention. He pulls it off, and because of that you think he's OP?

I love how you slip in little things like "lights that aren't paying attention" when I've already explained my example. So you're just intentionally insulting me then? mmm okay. That's a great way to make a point "play better and you won't die", really, that's how you address issues.

View PostWintersdark, on 25 June 2015 - 11:43 AM, said:

Your whole story here, though, smacks of "I got rekt by X; X is OP!"


I get rekt by a lot of things, but that situation was the first time I had absolutely no control of. I search for several minutes to find a match and instantly i'm out of it. Not because I made a poor decision. Not because I wasn't a skilled enough light pilot. I had not control over my ability to survive. That bugs me. It doesn't bug some of you guys obviously, but it's a huge reason light pilots are few and far between. You guys laugh when you see a SSRM boat because you're safe in your 400+ armor heavy mechs. Meanwhile you aren't being one-shot by something other than a Dire Star.

And make no mistake, lights are one-shot by SSRM boats all the time. I've seen it frequently. It's happened to me many times in my Raven that doesn't have the luxury of 169 kph. How many times have you been legitimately ONE shot in a medium, heavy, or assault. Without it being a Headshot. I mean from NO armor damage to DEAD with no chance of living? It sucks. As you are quick to point out something that I already acknowledge, there are already plenty of cases where a Light mech can get insta-killed by something like dual Gauss or a good energy burn or a few PPCs. A good SRM volley. Those all require both skill to aim and/or fault in the light pilot's maneuvering. All I'm trying to get across is that we don't need a target lock weapon added to the mix of an already hazardous environment for light mechs. That excuse plainly reads "well, everything else kills lights quickly, so who cares?"

If you don't actually understand what is being discussed, then don't comment.

View PostEscef, on 25 June 2015 - 01:01 PM, said:

A stock Commando can tank 72 Streaks and run away.

That's nice, RNG gods were in your favor. It was worth a highlight specifically because of how out of the ordinary it was. Not proving anything except how RARE of an occasion that actually is.

I swear, these forums are the epitome of the D-K effect. (inb4 google search)

Edited by Solahma, 25 June 2015 - 02:40 PM.


#125 Bregan

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Posted 25 June 2015 - 02:42 PM

View Postbad arcade kitty, on 25 June 2015 - 02:19 PM, said:


omg
well, drg-1n (drg-1n! it's two ac-5 shooting as six) and yen-lo with ac-20 should have little problem to get rid of a streakboat, but 2 streakbots will kill either; if you are focused it's the problem with you being outplayed, while having a chassis and weapon advantage on your side, no less



lol, now you went to cheat blaming

i doubt that a cheat with streaks' spread is possible, i never saw anything like that

also i probably know what might happen, i myself killed a dragon 1n with a streakboat not that far ago and the dragon pilot later saw me killing their urbi and said that urbi tanked damage better than his dragon

the trick is... their dragon had central torso very damaged by my teammates, so my streaks spread across all his dragon but those which went to the ct still were enough to kill it; that pilot couldn't aim at all btw or he would have killed me anyway

another option it's a fluke and they got a rare chance to land a lot of missiles in the ct


When did i ever say someone was cheating? There's a whole thread that outlines exactly where IS mechs heads, and every other section starts and ends.
It's funny that your previous post almost made you sound intelligent enough. Please discontinue responding to my posts, you are clearly not experienced enough in anything to contribute to this post.


Thank you Wintersdark, I did read that in the post Escef made, I hope that is the actual issue, I understand the mechanics of streaks, If this helps than obviously that was my issue. I do do a fair bit of torso twisting, so likely I was doing that out of reflex.

#126 bad arcade kitty

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Posted 25 June 2015 - 02:46 PM

View PostBregan, on 25 June 2015 - 02:42 PM, said:

When did i ever say someone was cheating?


here

View PostBregan, on 25 June 2015 - 01:58 PM, said:

I also lost my CT almost exclusively where my extremities, and side torsos were largely untouched.
(this ends the portion related to the quote, FYI)

But that's a trend I've noticed a lot lately, along with getting shot in the head while moving, and torso twisting and doing all the things a regular pilot does.


#127 Solahma

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Posted 25 June 2015 - 02:51 PM

View PostWintersdark, on 25 June 2015 - 11:43 AM, said:



You can be out of range fast. Unless he's seen you coming, it takes a couple seconds for him to get a missile lock. Clearly, there is cover around (or else how did he get so close?). Those SSRM6's have a SIX SECOND cycle. He loses missile lock when he loses LOS. Run past him and away. At best, he's firing the SSRM's when you're very close to him, then has 6 seconds before he can launch a second volley.

I undestand what you are suggesting, but if you knew the area, like many others in the game, there was no where to run. There was no cover to hide behind. Sure, I could have ran straight at the guy and past him, but target lock doesn't instantly break as long as he is facing me, and he could have easily both torso twisted and turned to pursue. SCR isn't a slot mech. He was at the peek of the hill at that point and could see down both sides. My choice to run back the way I came was based on the risk of there being several other mechs with the SCR that are slightly slower. I couldn't see over the hill and had no idea of knowing. Split second decisions, but as soon as I saw a SCR, I immediately assumed the worst: Streaks, and also recognized my surrounding and new I was 100% screwed. I knew that if there were more mechs past him, I was still screwed. I knew there was no time for me to run past him, down the next piece of open terrain that he could already see down. In that split moment, I knew my best chance was to use the small distance already between me and him to turn and hopefully get out of range. I could not.

#128 MerryIguana

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Posted 25 June 2015 - 02:52 PM

View PostNightshade24, on 25 June 2015 - 12:33 PM, said:

and this does nothing but prove my point.


View PostNightshade24, on 24 June 2015 - 07:54 PM, said:

IS SSRM 2 does the same damage but has much higher velocity and a reload time.
Clan SSRM 2's have much less reload time and velocity for the exchange of range... range? on a streak?


View PostMerryIguana, on 25 June 2015 - 07:35 AM, said:

Clan ssrm 2 has a cooldown of 3.5, so does IS ssrm 2. Clan ssrm 2 velocity 180, IS velocity 200. Clan range 360, IS range 270.


Derp

#129 bad arcade kitty

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Posted 25 June 2015 - 02:56 PM

View PostSolahma, on 25 June 2015 - 02:37 PM, said:

Who would run a 5x SSRM2 Shadowhawk now that there is 5x SSRM6 Stormcrows? You cannot deny that the addition of SSRM4s and SSRM6s has made it MUCH more difficult to be a light pilot.


afaik is streak-2 used to be significantly stronger than the current clan streak-6
anyway pgi will introduce is streak-6 some day

Quote

not sure how moving through H8-H9 on Assault is a predictable corridor, but whatever. That was his intention to find a light mech, so it is what it is.


are you an ancient and sacred animal and therefore shouldn't be hunted for?

Quote

Like you said, it was an ambush, and more of an extremely luck situation for him.


streakboats deserve no luck!

Quote

Lucky the first didn't kill me, but opened my leg, ST, and CT, and blew off my arm. I turned, while moving full speed, to go back the way I came. Keep in mind, he is traveling 106kph. he was at ~150m when I saw him and started turning. In a locust, you don't stop in your tracks, turn, then run the way you came. You continue running and turn as quickly as possible. Move perpendicular to your opponent to not be an easy target. I wasn't sure if he has SRMs, Laser vomit, or what at that point. By the time I turned, I was within 50m of him. So now running away I have 63m per second I can put between me and him. He already shot me once mid turn. Let the race begin. I would reach a maximum of 315m away from him (365ish with the lead I already had). With range module he has a 396m range. Then died.

So please explain how you avoid getting hit a second time in that situation?

There were no piloting errors. Nothing I could have done. No maneuvering. No begging for my life. Just "luck of the draw" that my mech was 100% countered by a streak boat in the perfect situation.


well, the first error it was that you got caught, as for the second, as you were already told, you probably had to run right at that streakcrow, you would probably get 1 salvo but then you would be out of the range before she could turn around and chase you
stopping to turn without a cover nearby was your second mistake

also if you met an ordinary high alpha build you could die even faster

Quote

And make no mistake, lights are one-shot by SSRM boats all the time.


damaged ones

Quote

I swear, these forums are the epitome of the D-K effect. (inb4 google search)


with a post like this to even mention d-k.. oh irony

Edited by bad arcade kitty, 25 June 2015 - 02:57 PM.


#130 Bregan

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Posted 25 June 2015 - 03:06 PM

View Postbad arcade kitty, on 25 June 2015 - 02:46 PM, said:


here


There is exactly zero mention, or implication of cheating in the slightest. I have no problem accusing someone of cheating.
Aiming, like in every game where aim is required, is never cheating. a good shot is a good shot.

#131 Roadkill

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Posted 25 June 2015 - 03:09 PM

View PostSolahma, on 25 June 2015 - 02:37 PM, said:

Yes, like SSRM2 IS mechs used to be, except... 3-4 times the firepower. How is that justified without having something to differentiate it from the previous IS role? Who would run a 5x SSRM2 Shadowhawk now that there is 5x SSRM6 Stormcrows? You cannot deny that the addition of SSRM4s and SSRM6s has made it MUCH more difficult to be a light pilot.

SRMs have been nerfed since the days when a 5x SSRM2 Shadowhawk could be considered a dedicated Light hunter.

But to answer your question, that Shadowhawk can go faster than a Streakcrow so needs fewer weapons to do its job. Furthermore, IS Lights are significantly faster than Clan lights, so need more firepower to do their job.

It's much more difficult to pilot any Mech these days due to the firepower than all Clan Mechs can carry. That isn't an argument that only applies to Lights.

Quote

Blunder into? why would you even say something like that? I said I was crossing the open terrain and he ridged the hill directly infront of me within 150m. I'm heading straight at him. How is that "blundering" into anything? Like you said, it was an ambush, and more of an extremely luck situation for him.

Because it's what you did. Why were you crossing open terrain? Why not take a safer route?

Okay, so you screwed up and suddenly there's a Streakcrow 150 meters in front of you. Sounds like you then proceeded to do exactly the wrong thing and turn to run away. That basically gives him a second shot at you, and through your rear armor no less.

He just topped a ridgeline, right? Run straight at him, easily eat the first volley with your main armor, break his lock as you pass behind him, and then vanish behind the ridge he just topped. By the time he can turn around and chase you over the ridge, you'll be more than 400 meters away and he's useless.

Quote

There were no piloting errors. Nothing I could have done. No maneuvering. No begging for my life. Just "luck of the draw" that my mech was 100% countered by a streak boat in the perfect situation.

As noted, I see at least 2 piloting errors. Now I grant that I wasn't there, but it sounds to me like you were running around like a typically cavalier Light pilot, assuming that your speed and poor hit reg would keep you safe, and you got pounced on by someone who was ideally suited to take advantage of your mistakes.

Quote

really, that's how you address issues.

When it's not actually an issue, yes that's how I address them. Some times "git gud" is actually the proper response. You made a couple of relatively minor mistakes in a situation that's basically perfectly set up for you to fail, and your response is that the other guy is too powerful.

Um, no. He's piloting a niche build that's generally sub-par to outright bad, but excels at the one situation that you blundered into. If you'd been in a TDR-5SS he'd have been dead meat and he'd be the one on the forums complaining that "OMG 5SS is OP, plz nurf!"

#132 Solahma

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Posted 25 June 2015 - 03:10 PM

View Postbad arcade kitty, on 25 June 2015 - 02:56 PM, said:

well, the first error it was that you got caught, as for the second, as you were already told, you probably had to run right at that streakcrow, you would probably get 1 salvo but then you would be out of the range before she could turn around and chase you
stopping to turn without a cover nearby was your second mistake

also if you met an ordinary high alpha build you could die even faster


Funny how people criticize gameplay without actually being there. Imagination is lost to you folk who apparently can't imagine what i've spelled out very clearly, or perhaps you just didn't take the time to read and understand. Oh well, if you don't believe me, that's one thing, but don't tell ME what happened or what my mistakes were. I didn't ask for your opinion on what I did wrong. See my last post if you want to know what my options were at the time and my reasoning. You can say "you could have done this or that" all you want, that doesn't help and will get nowhere. If you think I wouldn't consider my options in any given scenario or even recognize mistakes, then you don't know me, which is already obvious.

View Postbad arcade kitty, on 25 June 2015 - 02:56 PM, said:

also if you met an ordinary high alpha build you could die even faster

Doubtful, considering that a high alpha would consist of weapons that don't hit with 100% of their damage with no regards to your mech's speed or maneuvering.

View Postbad arcade kitty, on 25 June 2015 - 02:56 PM, said:

oh irony

For someone to claim irony in a post like this... I don't even.

#133 Solahma

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Posted 25 June 2015 - 03:15 PM

View PostRoadkill, on 25 June 2015 - 03:09 PM, said:

Because it's what you did. Why were you crossing open terrain? Why not take a safer route?

Okay, so you screwed up and suddenly there's a Streakcrow 150 meters in front of you. Sounds like you then proceeded to do exactly the wrong thing and turn to run away. That basically gives him a second shot at you, and through your rear armor no less.

He just topped a ridgeline, right? Run straight at him, easily eat the first volley with your main armor, break his lock as you pass behind him, and then vanish behind the ridge he just topped. By the time he can turn around and chase you over the ridge, you'll be more than 400 meters away and he's useless.


As noted, I see at least 2 piloting errors. Now I grant that I wasn't there, but it sounds to me like you were running around like a typically cavalier Light pilot, assuming that your speed and poor hit reg would keep you safe, and you got pounced on by someone who was ideally suited to take advantage of your mistakes.


Perhaps you didn't read my other post where I more completely explained the decision making at the time. It's laughable to me that you still dust this under a the dense rug labelled 'play better' while acknowledging you weren't there. "Sounds to me" like none of you know a thing about light piloting. But perhaps that would be presumptuous. But most of the reasoning you have presented "sounds to me like" you have no idea what you're talking about. hence D-K reference earlier.

#134 Escef

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Posted 25 June 2015 - 03:23 PM

View PostSolahma, on 25 June 2015 - 02:37 PM, said:

That's nice, RNG gods were in your favor. It was worth a highlight specifically because of how out of the ordinary it was. Not proving anything except how RARE of an occasion that actually is.


2 out of 3 is "rare" where you come from? :huh:

Seriously, try it yourself if you don't believe me.

#135 Roadkill

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Posted 25 June 2015 - 03:26 PM

View PostSolahma, on 25 June 2015 - 03:15 PM, said:

"sounds to me like" you have no idea what you're talking about.

You're the one complaining that a sub-par to outright bad build is OP.

/shrug

#136 bad arcade kitty

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Posted 25 June 2015 - 03:37 PM

View PostSolahma, on 25 June 2015 - 03:10 PM, said:

Funny how people criticize gameplay without actually being there.


i saw plenty light pilots dealing with streakboats and generally know what they should and what they shouldn't do
if you could run past that crow it was the right thing to do, it's not theorizing, i say from my experience since it was done to me plenty of times

good light pilots rarely die to streakboats, they avoid them, break their los if ambushed or have to fight them, never circle them in a wide arc, use their jj to jump on a nearby highground (but never just to jump in the air) etc; my streakcrow was finished by lynxes (i dunno why but lynxes are often piloted by good pilots), spiders etc a few times who saw me cored and then jumped from the cover shooting before i could lock them

#137 Solahma

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Posted 25 June 2015 - 03:42 PM

View PostRoadkill, on 25 June 2015 - 03:26 PM, said:

You're the one complaining that a sub-par to outright bad build is OP.


My suggestions were to make it less harsh for light mechs. Not "OMG nerf the thing, nothing can kill it". Just because you disagree with a person's opinion doesn't mean you should exaggerate your view of it. I never claimed it was either a BAD build nor OP except in one "niche" role. And yes, I DO believe that the spam allowed for that one role is too good. I gave a scenario where the weapon performed as currently intended and why I think it's not in a good place. It has a HUGE impact on light mechs in the game that was never needed. My stance is that, and that alone.

View PostEscef, on 25 June 2015 - 03:23 PM, said:


2 out of 3 is "rare" where you come from? :huh:

Seriously, try it yourself if you don't believe me.

Testing grounds.... head on... that's one situation. Not including many many more. Against a mech with one of the better set of hitboxes. Demonstrates spread in that situation very well. How about from the side? How about in a live match where the player is twisted in one direction?

If you're going to test something to prove a point, maybe include more data? Or you could always stop half-way with data that supports your view... but hey, that's just a theory.

View Postbad arcade kitty, on 25 June 2015 - 03:37 PM, said:


i saw plenty light pilots dealing with streakboats and generally know what they should and what they shouldn't do
if you could run past that crow it was the right thing to do, it's not theorizing, i say from my experience since it was done to me plenty of times

good light pilots rarely die to streakboats, they avoid them, break their los if ambushed or have to fight them, never circle them in a wide arc, use their jj to jump on a nearby highground (but never just to jump in the air) etc; my streakcrow was finished by lynxes (i dunno why but lynxes are often piloted by good pilots), spiders etc a few times who saw me cored and then jumped from the cover shooting before i could lock them

What does that have to do with the situation I used as an example? Yes, that's how lights HAVE to play now. What about mechs without JJs? I guess people should just not play them right?

Edited by Solahma, 25 June 2015 - 03:43 PM.


#138 bad arcade kitty

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Posted 25 June 2015 - 03:44 PM

View PostSolahma, on 25 June 2015 - 03:42 PM, said:

What does that have to do with the situation I used as an example? Yes, that's how lights HAVE to play now. What about mechs without JJs? I guess people should just not play them right?


i didn't know one need jj to run past a mech, lol

#139 Solahma

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Posted 25 June 2015 - 03:50 PM

View Postbad arcade kitty, on 25 June 2015 - 03:44 PM, said:


i didn't know one need jj to run past a mech, lol

:lol: I didn't know you need eyes to read a previous post explaining why that was not a good idea nor is it something you can fall-back on and say "you could have just done this and it would never have happened!"

Incase you gained that required item in the past few minutes. Here it is again for you. You run past the SCR. He is actively turning to maintain visual. SCR can already twist almost 180 and can actually aim directly behind himself. At the same time, it is extremely agile with its large engine and will actively be turning in place. Now you've removed the small distance you had between yourself and the SCR and the next time he sees you either running away from him or he is able to catch you in a lock point-blank, that's now entirely game over. Not to mention the risk that there were other mechs with him catching up. Nor the fact that past that hill is even flatter than the way I came. But hey, I guess none of that occurs to people who have no idea what they are talking about.

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Posted 25 June 2015 - 03:52 PM

View PostSolahma, on 25 June 2015 - 03:42 PM, said:

My suggestions were to make it less harsh for light mechs. Not "OMG nerf the thing, nothing can kill it". Just because you disagree with a person's opinion doesn't mean you should exaggerate your view of it. I never claimed it was either a BAD build nor OP except in one "niche" role. And yes, I DO believe that the spam allowed for that one role is too good. I gave a scenario where the weapon performed as currently intended and why I think it's not in a good place. It has a HUGE impact on light mechs in the game that was never needed. My stance is that, and that alone.

I disagree. It's not that big of a deal, and the effect is desperately needed.

The effect that the weapon and build in question have on Light Mechs is desperately needed because Light Mech pilots as a general rule are far too cavalier. They're used to being about to use speed and bad hit registration to get them out of nearly any bad situation, and that shouldn't be.

The Streakcrow is a mediocre to bad build. It's exceptionally good at one thing, but even then only if its target makes a mistake. So what effect does that have on Light pilots?

It makes them think twice about blindly running over a hill or through open terrain. It makes them better pilots.

The existence of the Streakcrow (and Streakdog) in its current incarnation and with its current power is a good thing.





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