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Streak 6. Why Has This Not Been Nerfed?


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#61 Wintersdark

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Posted 24 June 2015 - 06:13 PM

View PostmasCh, on 24 June 2015 - 06:09 PM, said:

Currently the only way to play against the Clans is to pug.

Unless you mount an attack against our borders then probably we can have some pilots come back. Everyone's gone and we don't have enough pilots to form a 12, even across multiple units in EU timezone.

I'd say roughly half of our drops are vs. units.

#62 Deathlike

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Posted 24 June 2015 - 06:14 PM

View PostWintersdark, on 24 June 2015 - 06:01 PM, said:

Not to mention: You don't need to aim, but that ISN'T AN ADVANTAGE unless you're terrifically bad and CAN'T aim. You're always better off being able to direct your fire where it needs to go than vomiting it randomly all over the enemy. The Streakcrow still needs to stare at it's target for a good couple seconds in order to get a missile lock to be able to fire, so it's going to have at least the same face time as a laser mech, and more than a ballistic mech.


Actually, you don't have to directly stare when you are using arm articulation to achieve the lock.

#63 Wintersdark

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Posted 24 June 2015 - 06:16 PM

View PostDeathlike, on 24 June 2015 - 06:14 PM, said:


Actually, you don't have to directly stare when you are using arm articulation to achieve the lock.

That's true, but you still have to be pointed in roughly the target's direction, and my point was that you need as much face time as a laser build does. You're not twisting much defensively while obtaining the missile lock. Arm lasers don't need to stare directly either, after all.

#64 Deathlike

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Posted 24 June 2015 - 06:18 PM

View PostWintersdark, on 24 June 2015 - 06:16 PM, said:

That's true, but you still have to be pointed in roughly the target's direction, and my point was that you need as much face time as a laser build does. You're not twisting much defensively while obtaining the missile lock. Arm lasers don't need to stare directly either, after all.


It matters not. It's mindless.

Plus, stack with the Artemis bug and it's magical!

#65 Green Mamba

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Posted 24 June 2015 - 06:21 PM

PGI is too Nerf happy as it is they don't need to be nerfing anything ,Clan or IS

#66 Wintersdark

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Posted 24 June 2015 - 06:22 PM

View PostDeathlike, on 24 June 2015 - 06:18 PM, said:


It matters not. It's mindless.

Plus, stack with the Artemis bug and it's magical!

It is mindless. That's one of the things that REALLY bothers me about streakboats: There's a skill cap that's VERY low. Though admittedly the skill FLOOR is very low, so even poor players can do reasonably well in them.

The facts still remain: I'll happily dance with a Streakcrow any day in anything 50t or higher. Absolutely zero fear of them. Even if they out-dps me, they've no control over where that damage goes.

Edited by Wintersdark, 24 June 2015 - 06:26 PM.


#67 FupDup

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Posted 24 June 2015 - 06:25 PM

View PostWintersdark, on 24 June 2015 - 06:22 PM, said:

It is mindless. That's one of the things that REALLY bothers me about streakboats: There's a skill cap that's VERY low. Though admittedly the skill FLOOR is very high, so even poor players can do reasonably well in them.

That's not what a high skill floor means. Skill floor refers the minimum level of skill required to perform reasonably well with something (skill cap is the amount of room for improvement/mastery you have after surpassing the skill floor).

High skill floor means that something requires a lot of practice to use effectively, like MWO's Gauss Rifle or w/e. What you meant to say is low skill floor, which indicates something that a newer player can pick up quite quickly and easily.

#68 Wintersdark

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Posted 24 June 2015 - 06:26 PM

View PostFupDup, on 24 June 2015 - 06:25 PM, said:

That's not what a high skill floor means. Skill floor refers the minimum level of skill required to perform reasonably well with something (skill cap is the amount of room for improvement/mastery you have after surpassing the skill floor).

High skill floor means that something requires a lot of practice to use effectively, like MWO's Gauss Rifle or w/e. What you meant to say is low skill floor, which indicates something that a newer player can pick up quite quickly and easily.

Fair enough, I stand corrected. Edited.

Edited by Wintersdark, 24 June 2015 - 06:26 PM.


#69 Anarcho

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Posted 24 June 2015 - 06:31 PM

Didnt read all, but, I pilot a 6xssrm6 mad dog, and I need 2 to 3 alphas to kill a LIGHT mech, in good clear terrain. Anything heavier is waste of ammo (well, its good dmg though). So, no, no nerf needed.

#70 Nadezhda

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Posted 24 June 2015 - 06:37 PM

View PostAnarcho, on 24 June 2015 - 06:31 PM, said:

Didnt read all, but, I pilot a 6xssrm6 mad dog, and I need 2 to 3 alphas to kill a LIGHT mech, in good clear terrain. Anything heavier is waste of ammo (well, its good dmg though). So, no, no nerf needed.



your a Clan Wolf.. of cuz u have streakdogs. Becuz U have no skills. All you guys have in your decks are 3x streak srm6 stormcrows and an ecm Heavy.

p/s I dont think clan streaks need nerfs. Their good as they are.

Edited by Nadezhda, 24 June 2015 - 06:37 PM.


#71 Hellcat420

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Posted 24 June 2015 - 06:43 PM

View PostNadezhda, on 24 June 2015 - 06:37 PM, said:



your a Clan Wolf.. of cuz u have streakdogs. Becuz U have no skills. All you guys have in your decks are 3x streak srm6 stormcrows and an ecm Heavy.

p/s I dont think clan streaks need nerfs. Their good as they are.


At least they are learning. They used to bring tons of lurms to cw.

#72 Mawai

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Posted 24 June 2015 - 06:45 PM

View PostWintersdark, on 24 June 2015 - 05:43 PM, said:

If anything, they may just move them back to their prior stats with the 7 second cooldown, but the buff wasn't a particularly long time ago.


As to the streaks performance:

Posted Image

70% accuracy. That's NOT "always hits". It's better than other weapons, but it's not a garaunteed chunk of damage.


Ultimately, the Splatcrow is objectively better than the Streakcrow against everything but lights. (A)SRM6's, or even SRM4's are far better.


The miss percentage on streaks is not due to the missiles ... it is due to the firer. The missiles track the target they are fired at. If that target goes over a hill or behind a building then the missiles hit the ground and don't hit the target. On flat open terrain every missile should hit. If the streakboat pilot decides to fire at a target that is heading for cover then there is a decent chance that some or all of the missiles will miss the target ... not due to the missiles ... due to when the player chooses to press the fire button. The missiles themselves will track the target and will hit unless some terrain (or another mech) intervenes.

I believe it is possible for streaks to hit a team mate if a fast target dodges behind a friendly mech at the right time. :) ... I don't think I have seen a TK as a result yet but it should be possible and would be hilarious to actually see happen :)

#73 bad arcade kitty

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Posted 24 June 2015 - 06:50 PM

View PostWintersdark, on 24 June 2015 - 06:01 PM, said:

Not to mention: You don't need to aim, but that ISN'T AN ADVANTAGE unless you're terrifically bad and CAN'T aim.


or you have a high ping... most of kills which i get with my streakcrow would be better taken with another weapon... if my ping wasn't almost 300

View PostMawai, on 24 June 2015 - 06:45 PM, said:

On flat open terrain every missile should hit.


it's not really true when you shoot fast lights, 360 m it's the distance which a missile travels, not the distance to the target, a fast light moving in most of directions can avoid a salvo from the edge of distance completely or almost completely

also ams shoot them too i believe, not that good as lrms though

View PostMawai, on 24 June 2015 - 06:45 PM, said:

I believe it is possible for streaks to hit a team mate if a fast target dodges behind a friendly mech at the right time. :) ... I don't think I have seen a TK as a result yet but it should be possible and would be hilarious to actually see happen :)


haha, all my team kills (~4-5 or so) were with streaks

Edited by bad arcade kitty, 24 June 2015 - 06:52 PM.


#74 Mcgral18

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Posted 24 June 2015 - 06:51 PM

View PostDeathlike, on 24 June 2015 - 06:18 PM, said:


It matters not. It's mindless.

Plus, stack with the Artemis bug and it's magical!


Don't forget TAG; those 25% duration locks.

#75 Escef

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Posted 24 June 2015 - 06:59 PM

View PostMawai, on 24 June 2015 - 06:45 PM, said:

I believe it is possible for streaks to hit a team mate if a fast target dodges behind a friendly mech at the right time. :) ... I don't think I have seen a TK as a result yet but it should be possible and would be hilarious to actually see happen :)


I've been on both sides of a Streak-TK, it sucks.

Anyway, looks like it's time to bust this out... Again...



#76 bad arcade kitty

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Posted 24 June 2015 - 06:59 PM

View PostMcgral18, on 24 June 2015 - 06:51 PM, said:


Don't forget TAG; those 25% duration locks.


well, imo it's better to take another ton of ammo than tag

#77 Wintersdark

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Posted 24 June 2015 - 07:00 PM

View PostMawai, on 24 June 2015 - 06:45 PM, said:


The miss percentage on streaks is not due to the missiles ... it is due to the firer. The missiles track the target they are fired at. If that target goes over a hill or behind a building then the missiles hit the ground and don't hit the target. On flat open terrain every missile should hit. If the streakboat pilot decides to fire at a target that is heading for cover then there is a decent chance that some or all of the missiles will miss the target ... not due to the missiles ... due to when the player chooses to press the fire button. The missiles themselves will track the target and will hit unless some terrain (or another mech) intervenes.

I believe it is possible for streaks to hit a team mate if a fast target dodges behind a friendly mech at the right time. :) ... I don't think I have seen a TK as a result yet but it should be possible and would be hilarious to actually see happen :)
sure, but the same applies for weapons like lasers. Combat rarely occurs in the open, without cover or other mechs, etc. Also, mech speed matters when your getting closer to the range limit, as missiles eat up range curving and whatnot.

There are lots of little obstructions in all the maps that can eat incoming missiles. As well as AM'S, which DOES work vs. Streaks.

They're not bad weapons, but theyre best used against lights and fast, lightly armoured mediums. . After that, you're better off with regular SRM's or other weapons.



#78 Wintersdark

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Posted 24 June 2015 - 07:09 PM

View PostEscef, on 24 June 2015 - 06:59 PM, said:


I've been on both sides of a Streak-TK, it sucks.

Anyway, looks like it's time to bust this out... Again...

And that stock commando is an under armoured 25t light.

Do I need to make a video of a streakcrow vs. a heavy? And just how much damage is required to put one down, vs. an SRM crow? Or for that matter anything with ppfld?

#79 Xetelian

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Posted 24 June 2015 - 07:14 PM

SRM6s are not a threat to anyone above 45 tons. It spreads damage and is very close range.

#80 Escef

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Posted 24 June 2015 - 07:19 PM

View PostWintersdark, on 24 June 2015 - 07:09 PM, said:

And that stock commando is an under armoured 25t light.

Do I need to make a video of a streakcrow vs. a heavy? And just how much damage is required to put one down, vs. an SRM crow? Or for that matter anything with ppfld?


Honestly, I don't think the people claiming Streaks are super-powerful will care. Facts don't matter to them. Hell, I used to buy into the myth that Streaks are good against lights. The fact of the matter is that they are high accuracy, low precision weapons. You can pump out some seriously high damage numbers with them and in really short order (that StreakDog I used in the demo vid has an alpha of 100), but that massive damage is not terrifically likely to land you kills. The only reason the sandblaster method employed by streaks works on lights at all is because there isn't much there to blast in the first place. Soloing a fresh heavy or assault in a streakboat would probably burn through 2 or 3 (or more) tons of ammo.

They're more useful for the intimidation factor against light pilots that don't know to face into the missile swarm.





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