WarHippy, on 30 June 2015 - 10:11 AM, said:
While I find the complaints about having to fight against groups as a solo to be absurd, and while I rather enjoy being thrown to the wolves so to speak your view point is kind of crappy as well. Just because I don't often play with a group doesn't mean I can't work with the group, that I am anti-social, or that I am somehow a cancer to the game. The only real cancer this game has is the attitude of us vs them. It is the same kind of nonsense where people complain that we don't have pve and that this game never should have been a pvp game which just leads to petty bickering back and forth from both sides. There is room for both pve and pvp just as there is room for solos and teams without the need to attack one group or the other.
That being said we desperately need better group functionality in this game, and the treatment groups have received in this game from the devs has been appalling.
Solo players are not the same as anti-social players, and that's the subject of the post you're replying to.
I have no problems with solo players in CW. I have a HUGE problem with Solo rambos (I usually call them Morons, for short). Those idiots that refuse to use voip, that refuse to work with the team, ride off somewhere, compromise the rest of the team, die like the morons they are, and then proceed to yell at the team. THOSE are the cancer in this game.
Eider, on 30 June 2015 - 01:57 PM, said:
No i think you have no idea, or rather are in deniel. Even russ said that data proved most 12 mans rather just stomp and its true. Just look at responses an attitudes about if you are not in a unit, cw is for hardcores only etc. Yet you want people to play it and want to make some absurd rules to force it and still maintain your full force. Hate to break it to you people but for most it is a game and no one wants to file a 401k or w2 form in order to run with a group. As for dont want a challenge? Yea you dont or you would pug more. You group in order to establish a baseline of performance, you dont want that shaken so you dont shake it. Next you are going to tell me how all mechs are balanced and cw should be the only game mode.
Eider, I've seen many of your posts before, and I think the problem you have is threefold:
1- You don't know how groups play
2- You don't understand the difference between solo players, and solo morons. Solo morons are the cancer we're talking about. Most of us drop solo 90% of the time. We work with the team, and try to communicate, and get people organized. Solo morons are the ones that do the exact opposite of that, and frankly speaking, they really shouldn't have any say in the game, whether in CW, or not, on account of being morons.
3- You never really read the posts you're responding to, and you never process the material you cite (Like misquoting Russ).
I would add number 4: That you sometimes make stuff up out of the ether, but I think that is caused more by point 3, than anything else.
Many of us aren't even telling people to join a unit (I've made it a big point whenever there's a discussion about organization to specify that you don't need to be in a unit to coordinate), just hop on the TS server of the faction, and group up.
Units don't want to drop against solos. We know that, because we drop with units. One of the most boring things we deal with is dropping against a group of pure solos that don't even bother to use in game voip. I swear, it's like we all went through group lobotomy. The only thing more dull is a turret drop.
We can speak on the solo side, and the group side. We can speak on units, and CW, because we've done all that. What exactly is the backing you have for your statements? Misquoted numbers, and imaginary thoughts?
We've said it before, and keep saying it: CW is a hardcore mode, it requires organization, and teamwork. So people need to use those things to play in CW with any chance of success. We're not saying solo players aren't welcome. We're saying solo play isn't. 80% of my CW drops are solo drops. That doesn't mean I play like a moron, no. I coordinate with the other guys, and we work something out. Ever seen 12 Pugs beat a 12 man premade? I have, twice in a row, within the same hour. We didn't know each other before the drops began, and had met on a FRR server. It took us a few minutes to get set up, but once we got the ball rolling, we had serious fun.
TL;DR: There's a big difference between a solo player, and a solo rambo (A.K.A.: Moron). Also, don't misquote people.
Lazor Sharp, on 30 June 2015 - 02:08 PM, said:
IraqiWalker,
I agree some what with your thinking on PvE, and playing against AI, not being the same as playing against real ppl.
That said, I do think that a really good PvE / co op would give a place for the newbies to learn / be trained into the extensive LORE of the BT Universe, and go through the extensive learning curve that MWO requires, to get good at building and driving their mechs, along with easier grinding of cbills for all the extras, and getting into the game and finding a like/love for the game/lore, before getting roll stomped by vets in any of the PvP ques and rage quitting after a few games, or hating the low cbill grind because of the stomps.....
There are several other reasons that PvE is sorely needed, but I think that the NPE is the most important....!!!!!!
PVE is needed. I'm just saying that it won't solve the fact that people need to learn to coordinate, and that their stubborn refusal to do it can't be cured by a PVE, or a tutorial. You can't fix stupid.
PVE will help a lot, it will definitely improve New Player Experience, but it won't cure the problems we're discussing in this thread.