Moldur, on 26 June 2015 - 02:59 PM, said:
Wait, you mean the firestarter is meant to have flamers? hahahahahahahahaHAHAHAHA
You mean like how the Awesome is meant to have PPCs, Catapults and Trebuchets LRMs, Urbanmechs Small Lasers, etc.
Posted 26 June 2015 - 03:25 PM
FupDup, on 26 June 2015 - 03:11 PM, said:
Posted 26 June 2015 - 03:29 PM
Ultimatum X, on 26 June 2015 - 03:25 PM, said:
Edited by Bishop Steiner, 26 June 2015 - 03:29 PM.
Posted 26 June 2015 - 03:36 PM
Bishop Steiner, on 26 June 2015 - 03:29 PM, said:
Posted 26 June 2015 - 03:39 PM
Bishop Steiner, on 26 June 2015 - 03:29 PM, said:
Posted 26 June 2015 - 03:43 PM
FupDup, on 26 June 2015 - 03:39 PM, said:
Posted 26 June 2015 - 03:49 PM
FupDup, on 26 June 2015 - 03:39 PM, said:
Posted 26 June 2015 - 03:51 PM
Ultimatum X, on 26 June 2015 - 03:49 PM, said:
Posted 26 June 2015 - 03:52 PM
Posted 26 June 2015 - 04:06 PM
Edited by CyclonerM, 26 June 2015 - 04:06 PM.
Posted 26 June 2015 - 04:17 PM
FupDup, on 26 June 2015 - 03:39 PM, said:
Posted 26 June 2015 - 04:20 PM
Bishop Steiner, on 26 June 2015 - 04:17 PM, said:
<Weapon id="1210" name="ClanFlamer" HardpointAliases="Flamer,Energy" faction="Clan"> <Loc nameTag="@ClanFlamer" descTag="@ClanFlamer_desc" iconTag="StoreIcons\ClanFlamer.dds"/> <WeaponStats Health="10" slots="1" type="Energy" projectileclass="" numFiring="1" damage="0.7" heatdamage="0.0" impulse="0.0" heat="1.0" cooldown="0.0" ammoType="" ammoPerShot="0" minRange="0" longRange="90.0" maxRange="90.0" tons="0.5" duration="-1.0" lifetime="1.0" speed="100" volleydelay="0.25" maxheight="0" coneoffire="10" heatinctime="6.25" trgheatinctime="3.0" maxDepth="10.0" critDamMult="1.1" critChanceIncrease="0.14,0.08,0.03"/> <EffectList> <Effect name="Beam" asset=""/> <Effect name="ParticleBeam" asset="mech_weapons.flamer.flame_jet"/> <Effect name="ParticleBeamFP" asset="mech_weapons.flamer.flame_jet_fp"/> <Effect name="TraceEffects" asset="flamer"/> <Effect name="Sound:FireLoop" asset="sounds/weapons_clan:flamer_clan:flamer_clan" float="0.0"/> <Effect name="Sound:PostFireLoop" asset="sounds/weapons_clan:flamer_clan:flamer_clan_tail" float="0.0"/> <Effect name="DamageBrush" asset="Textures\\decals\\damage_brushes\\lrm_20.tif"/> <Effect name="DamageBrushType" asset="laser" float="64" float2="64"/> </EffectList> <Audio OnDestroyedDialogue="BB_Flamer_Destroyed"/> </Weapon>
Edited by FupDup, 26 June 2015 - 07:07 PM.
Posted 26 June 2015 - 04:27 PM
Ultimatum X, on 26 June 2015 - 03:36 PM, said:
FupDup, on 26 June 2015 - 04:20 PM, said:
<Weapon id="1210" name="ClanFlamer" HardpointAliases="Flamer,Energy" faction="Clan"> <Loc nameTag="@ClanFlamer" descTag="@ClanFlamer_desc" iconTag="StoreIcons\ClanFlamer.dds"/> <WeaponStats Health="10" slots="1" type="Energy" projectileclass="" numFiring="1" damage="0.7" heatdamage="0.0" impulse="0.0" heat="1.0" cooldown="0.0" ammoType="" ammoPerShot="0" minRange="0" longRange="90.0" maxRange="90.0" tons="0.5" duration="-1.0" lifetime="1.0" speed="100" volleydelay="0.25" maxheight="0" coneoffire="10" heatinctime="6.25" trgheatinctime="3.0" maxDepth="10.0" critDamMult="1.1" critChanceIncrease="0.14,0.08,0.03"/> <EffectList> <Effect name="Beam" asset=""/> <Effect name="ParticleBeam" asset="mech_weapons.flamer.flame_jet"/> <Effect name="ParticleBeamFP" asset="mech_weapons.flamer.flame_jet_fp"/> <Effect name="TraceEffects" asset="flamer"/> <Effect name="Sound:FireLoop" asset="sounds/weapons_clan:flamer_clan:flamer_clan" float="0.0"/> <Effect name="Sound:PostFireLoop" asset="sounds/weapons_clan:flamer_clan:flamer_clan_tail" float="0.0"/> <Effect name="DamageBrush" asset="Textures\\decals\\damage_brushes\\lrm_20.tif"/> <Effect name="DamageBrushType" asset="laser" float="64" float2="64"/> </EffectList> <Audio OnDestroyedDialogue="BB_Flamer_Destroyed"/> </Weapon>
FupDup, on 26 June 2015 - 03:39 PM, said:
bad arcade kitty, on 26 June 2015 - 03:55 PM, said:
Edited by Bishop Steiner, 26 June 2015 - 04:26 PM.
Posted 26 June 2015 - 04:28 PM
Bishop Steiner, on 26 June 2015 - 04:25 PM, said:
Bishop Steiner, on 26 June 2015 - 04:25 PM, said:
Bishop Steiner, on 26 June 2015 - 04:27 PM, said:
Edited by FupDup, 26 June 2015 - 04:31 PM.
Posted 26 June 2015 - 06:59 PM
Posted 27 June 2015 - 04:51 AM
Scratx, on 26 June 2015 - 06:59 PM, said:
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