Alistair Winter, on 27 June 2015 - 02:07 AM, said:
I would be thrilled if the PGI finally gave up forcing players to own 3 variants in order to master a mech. It's time. The game is pushing on 3 years old, we've got 200 different variants and probably 50 more on their way in the near future.
Let it go.
Let the players just enjoy themselves. In terms of different mechs, there's enough content to last a lifetime, for most people. Just let go of the grind.
GXP man, GXP.
Although I would fully support removing the 3 variant prerequisite to master. I hear a lot of new casual players going "I have to do what now?" And they quickly run the numbers of how much c-bills they've earned. How much they need, and you can just feel them on the other side of the microphone throwing their hands in the air looking around trying to find the time for it.
It is more than a little frustrating for them.
But we both know it's not that easy. It would take a complete rework of the skill system. And I hate to say it but GXP is a good idea. I'd like to see the importance of it remain.
The grind isn't so bad. Some tag along players that don't buy packs only feel they need to own one variant of a mech, and it seems a lot of them are OK - and would continue to be OK - with the grind as long as they aren't forced to sink millions of hard earned c-bills only to buy and retrofit two other new mechs that they don't really want.
I'm convinced that the 3 variant requirement actually acts as a barrier for those people who don't want to own a whole fleet of one kind of mech. I don't blame them. Especially when we have Mechs like the Wolfhound, Crab, Black Knight... which are all basically identical in hardpoints. You really wonder why you have to master -three- of them. Aside from higher engine caps on some variants, they don't really offer any different from each other.
And in all honesty, most players starting off don't know what they want to play. When they finally find a mech chassis they like, they have 3 different chassis in their hangar, and no variants. The skills tab concept is lost on a lot of them, and it disheartening when they find out what position they're in.
Edited by MoonUnitBeta, 27 June 2015 - 02:27 AM.