Raggedyman, on 29 June 2015 - 11:54 AM, said:
KDR itself isn't really the problem, especially as it's a "ghost"/undisplayed stat, the real problem is that Skirmish doesn't have a non-team-death victory condition other than the 15 minute timer.
I and many others view dropping in Skirmish (and the other game modes) as agreeing to sign up for a potentially 15-minute match.
Raggedyman, on 29 June 2015 - 11:54 AM, said:
However all this would only reduce the number of people complaining about others wasting their time, and not remove it.
An engagement timer prevents the strategy of exploiting the enemy's lack of patience (or, alternatively, inducing impatience) and using it against them.
As last person standing, I've been known to strike the enemy and win within the last minute or two.

I've also been known to hold fire and remain undetected if no opportunity arises. As far as I am concerned, as last person standing, that is my prerogative and no one else's.

Edited by Mystere, 29 June 2015 - 12:34 PM.