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#81 Mystere

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Posted 29 June 2015 - 12:27 PM

View PostRaggedyman, on 29 June 2015 - 11:54 AM, said:


KDR itself isn't really the problem, especially as it's a "ghost"/undisplayed stat, the real problem is that Skirmish doesn't have a non-team-death victory condition other than the 15 minute timer.


I and many others view dropping in Skirmish (and the other game modes) as agreeing to sign up for a potentially 15-minute match.


View PostRaggedyman, on 29 June 2015 - 11:54 AM, said:

The simplest solution I can think of is an engagement timer, whereby after the first damage is done a countdown starts from 3 minutes, anytime damage is done it's reset, and if it runs out then whichever team has scored the most points wins. Quicker skirmishes as it's basically a bit of touch and go, then a grand melee, and then mop up. Alternatively, if you want something less messy, the kill requirement could be reduced to 10 rather than the current 12.

However all this would only reduce the number of people complaining about others wasting their time, and not remove it.


An engagement timer prevents the strategy of exploiting the enemy's lack of patience (or, alternatively, inducing impatience) and using it against them.

As last person standing, I've been known to strike the enemy and win within the last minute or two. :D

I've also been known to hold fire and remain undetected if no opportunity arises. As far as I am concerned, as last person standing, that is my prerogative and no one else's. :P

Edited by Mystere, 29 June 2015 - 12:34 PM.


#82 Agent 0 Fortune

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Posted 29 June 2015 - 12:38 PM

I Report the location then,
I Report the player for non-participation.

This gives the immediate satisfaction completing the match, and the long term satisfaction on curbing the selfish behavior. It will also endear you to 22 other participants in the match.

In the unlikely event that PGI believes you are not acting in the best interest of the game and in the spirit of good sportsmanship, they will contact you directly. Until then, use YOUR best judgement about whether someone is griefing or participating.

Edited by Agent 0 Fortune, 29 June 2015 - 12:44 PM.


#83 Raggedyman

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Posted 29 June 2015 - 12:41 PM

View PostMystere, on 29 June 2015 - 12:27 PM, said:


I and many others view dropping in Skirmish (and the other game modes) as agreeing to sign up for a potentially 15-minute match.


I know, and I'm one of them


View PostMystere, on 29 June 2015 - 12:27 PM, said:

An engagement timer prevents the strategy of exploiting the enemy's lack of patience (or, alternatively, inducing impatience) and using it against them.

As last person standing, I've been known to strike the enemy and win within the last minute or two. :D

I've also been known to hold fire and remain undetected if no opportunity arises. As far as I am concerned, as last person standing, that is my prerogative and no one else's. :P


indeed, I'm just trying to think of a way to reduce the amount of moaning that goes on/trying to find a compromise solution.

#84 Alan Davion

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Posted 29 June 2015 - 12:43 PM

View PostRaggedyman, on 29 June 2015 - 12:41 PM, said:

indeed, I'm just trying to think of a way to reduce the amount of moaning that goes on/trying to find a compromise solution.


I will seriously buy you the Highlander IIC pack if you manage to come up with a solution to all the crying/pissing/moaning that goes on on these forums.

#85 Raggedyman

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Posted 29 June 2015 - 12:44 PM

View PostAgent 0 Fortune, on 29 June 2015 - 12:38 PM, said:

Report the location then,
Report the player for non-participation.

This gives the immediate satisfaction completing the match, and the long term satisfaction on curbing the selfish behavior. It will also endear you to 22 other participants in the match.

In the unlikely event that PGI believes you are not acting in the best interest of the game and in the spirit of good sportsmanship, they will contact you directly. Until then, use YOUR best judgement about whether someone is griefing or participating.


It's also a directly against the TOS,
Once again, your solution to a possible TOS violation is an absolute TOS violation.

You have basically just said "**** the TOS, if someone is inconveniencing you then wreck their game because YOUR game is more important than theirs!"

#86 Mystere

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Posted 29 June 2015 - 12:44 PM

View PostRaggedyman, on 29 June 2015 - 12:41 PM, said:

I know, and I'm one of them

indeed, I'm just trying to think of a way to reduce the amount of moaning that goes on/trying to find a compromise solution.


I say let them continue to moan. I am in no mood to compromise with dead players incapable of or unwilling to simply exit a potentially15-minute match they all agreed to sign up for. No one is forcing them to stay.

#87 Raggedyman

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Posted 29 June 2015 - 12:45 PM

View PostAlan Davion, on 29 June 2015 - 12:43 PM, said:


I will seriously buy you the Highlander IIC pack if you manage to come up with a solution to all the crying/pissing/moaning that goes on on these forums.


Hunchback IIC and it's a deal

#88 bad arcade kitty

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Posted 29 June 2015 - 01:22 PM

View PostRaggedyman, on 29 June 2015 - 11:54 AM, said:


KDR itself isn't really the problem, especially as it's a "ghost"/undisplayed stat, the real problem is that Skirmish doesn't have a non-team-death victory condition other than the 15 minute timer.


yeah

and assault have it but it may be impossible to achieve for a group of battered mechs

that's why i propose them to add some kind of not counting as death surrender for the last mech on the team, available if it wasn't spotted for a while

#89 Duke Nedo

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Posted 29 June 2015 - 01:31 PM

View Postbad arcade kitty, on 29 June 2015 - 01:22 PM, said:

that's why i propose them to add some kind of not counting as death surrender for the last mech on the team, available if it wasn't spotted for a while


That could become horrible too... some people would grow their KDRs like bonsai janitors...

#90 stjobe

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Posted 29 June 2015 - 02:07 PM

View PostDuke Nedo, on 29 June 2015 - 01:31 PM, said:

That could become horrible too... some people would grow their KDRs like bonsai janitors...

I don't think I've ever shut down as the last one standing; I have been known to lead the other team on a merry chase around the map though, making them work hard if they want that last kill.

That said, I'd love a "no death for me, no kill for you, let's just end this" surrender command; it sometimes really grates on me that although I've played a good game, gotten 3-4 kills and a bunch of assists, I have to eat a death and give someone on the enemy team a "free" kill just because the rest of my team didn't play a good game and therefore I am the last one alive.

I don't mind losing, but I do sometimes mind having to basically offer myself up to the enemy through no fault of my own.

I'd rather surrender in that scenario.

Since surrender isn't an option currently, I usually say "fsck it" and charge the remaining enemies.

#91 Roadkill

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Posted 29 June 2015 - 02:27 PM

I was the last Mech standing in an Assault match on Crimson Straights. I was in my Hunchback 4J and had been pummeling the enemy so well from the island that they spent most of the game hiding under the platform.

Unfortunately, my team was unable to take advantage of the pummeling I was delivering, so it finally came down to me facing a short-range brawler Atlas and a Warhawk. While playing hide-and-seek with them I managed to do quite a bit more damage, but they managed to shoot off both of my arms leaving me with just LRM-10s and my head TAG. Eventually I ran out of ammunition.

My team began saying GG in chat as I ran for cover in our base. The enemy team saw me running for the base and started taunting and whining things like "really, you're going to make us hunt you down?", to which I replied "they hid under the platform from me, so yeah I'm going to make them come get me in the base."

They obliged, and my strategy nearly worked. The base turrets killed the Warhawk and I nearly managed to lure the Atlas to its death as well, but he got lucky with a long range SRM volley.

And yes, I spent part of the time shut down in the base so that they couldn't easily find me. At one point the Atlas walked right past me and I thought the game was over, but he didn't notice me hiding. Luckily there were no douchebags on my team, so no one was giving away my position. A couple were ranting at me in team chat, but they obeyed the rules.

Now in Skirmish this would have been pointless because there aren't any turrets, but in Assault and Conquest shutting down and hiding can actually be the best possible thing you can do to help your team. Forcing the enemy to fight through the turrets isn't a great tactic, but sometimes it's the only one you have that might eek out a win.

#92 Slepnir

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Posted 29 June 2015 - 06:36 PM

kyra you did not violate the code of conduct, as long as you participated in the fight(obviously considering the condition of you're mech) you did not violate the written non-participation rule and are free to shut down. reguardless how some may feel about the precious extra few minutes the match lasted. they agreed to the terms as well including the 15 minute match time. the wasting time argument is invalid, you are free to leave match after death and drop in another mech or a trial mech if you don't have any more.

If they team treason you, report them and let PGI punish them.
move on and drop again.





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