Alistair Winter, on 29 June 2015 - 11:17 AM, said:
Yeah, it's sad. I wish death in MWO was more gradual and I wish you would gradually lose gyros, actuators, sensors, heat sinks, etc as you took more damage. It'd be nice to hear Bitching Betty list every destroyed equipment / ammo container / weapon as your mech falls apart. Of course, she does some of that stuff now, but not all of it. And it's somewhat rare to have a long, drawn-out death, due to relatively low TTK.
The only problem is this only exacerbates the snowball effect we already currently entertain. Part of the reason that was even a thing in BT was because matches would last much longer than they already did without the "falling apart" effect and some of those matches take forever. TTK would have to go up past Closed Beta levels for that to be appropriate gameplay wise imo. It is one of those things that appealed to me when they first announced a new MW entry, but after a while I realized that gameplay wise MW4 was headed in the right direction in that regard.
EDIT:
Ultimatum X, on 29 June 2015 - 11:21 AM, said:
Because it's hard to do, it's rare and it adds an element of danger to the game that I like without it being so easily repeatable as to consistently circumvent the rest of the armor/component system.
This is just my thought experiment, but I would actually prefer it not necessarily be an instagib (if the next part were implemented in its place). That said, I would love to see things like it, in that each section has one or too tiny hitboxes that when hit, pass through the armor and deal full damage to a section's internals. So rather than large armorable rear sections, you would have "exhaust port" sized weakpoints on the rear torso areas that would deal damage directly to internals.
It would never be a part of MWO not to mention would maybe cause issues with regards to so many hitboxes with special conditions, but it would be interesting to see.
Edited by WM Quicksilver, 29 June 2015 - 11:32 AM.