EgoSlayer, on 29 June 2015 - 12:23 PM, said:
Wow, really? The mechanic is the exact same, real match or testing ground. The mechanics and health don't change. Two people in a private match could demonstrate the same thing, it would just require two people with premium time to prove, but it's completely necessary in this case because the testing ground mechanics are the exact same.
FYI I've dual Gauss head shot mechs in match at least twice. It can happen, it's just rare. And hard when people are moving round avoiding fire - but that is completely irrelevant in the discussion of *if* it can happen because the testing here is about the *mechanic* (it can happen) not the frequency of the occurance.
so lets see:
1. the mechanics are NOT the same - cause in a real match:
- enemie mechs do move (= harder to hit, espeacially very tiny hitboxes)
- every enemie mech has a different latency and that has a direct effect on hit registration
- enemies shot back (= screen shake = makes it harder to aim)
- enemies do use cover (means you do have to aim quick and don't forget to charge up your gauss so you can shot them in the exact right moment)
- enemies receive damage from teammates or friendly fire
2. you claim that 2 people could demonstrate it in a private match - why not in public pug? seriously why not? (let me guess, the answer is allready given in 1.?)
3. I'm not saying that head shots with gauss or dual gauss are impossible, just that its very rare. However I do say that instand kills by dual gauss through headshots are so rarely that they can be considered being not relevant.
So lets sum it up - we are talking about something here that can happen very rarely - so why again are we discussing it? Oh, because someone claimed it is worth a discussion. Its just not!
However - I do know that its actually a hopeless task to argue with excel-warriors - so this will be my last post in this useless topic, have fun kids, just don't forget to grow up some time
Edited by MilesTeg1982, 29 June 2015 - 12:47 PM.