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Do We Support Dual Gauss One-Shots?

Balance Cockpit Gameplay

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#261 Nightmare1

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Posted 09 April 2016 - 10:55 AM

View PostMcgral18, on 09 April 2016 - 09:15 AM, said:


Jumping around in an SRM Griffin on Alpine isn't exactly standing around.



*Chuckle* Too bad you don't have you vid to prove it then!

The ones you posted previously look more like luck than skill. Sorry dude.

#262 Mcgral18

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Posted 09 April 2016 - 10:59 AM

View PostNightmare1, on 09 April 2016 - 10:55 AM, said:



*Chuckle* Too bad you don't have you vid to prove it then!

The ones you posted previously look more like luck than skill. Sorry dude.


Yes, that's RNGeesus. It's a requirement, it's kinda in the OP.

You aim for the face, and you shoot. There isn't anything else too it.

#263 ArmandTulsen

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Posted 09 April 2016 - 11:25 AM

No, **** you! The Gauss rifle does NOT need another nerf.

WTF!

#264 Mcgral18

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Posted 09 April 2016 - 11:57 AM

View PostArmandTulsen, on 09 April 2016 - 11:25 AM, said:

No, **** you! The Gauss rifle does NOT need another nerf.

WTF!


Are you suggesting the Gauss rifle isn't a good weapon?


I don't think anything else needs to be said here.

#265 ArmandTulsen

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Posted 09 April 2016 - 12:01 PM

View PostMcgral18, on 09 April 2016 - 11:57 AM, said:


Are you suggesting the Gauss rifle isn't a good weapon?


I don't think anything else needs to be said here.


Bro, do you even English?

I'm talking to the OP.

Edited by ArmandTulsen, 09 April 2016 - 12:02 PM.


#266 Wintersdark

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Posted 09 April 2016 - 12:07 PM

View PostArmandTulsen, on 09 April 2016 - 12:01 PM, said:


Bro, do you even English?

I'm talking to the OP.
dude, McGral IS the OP.

#267 Nightmare1

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Posted 09 April 2016 - 12:08 PM

ROFL

That being said, Mcgral's reply to the kid didn't make much sense either. Posted Image

All the kid said, was that it didn't need another nerf. Mcgral's trying too hard with his extrapolation. Posted Image

Edited by Nightmare1, 09 April 2016 - 12:10 PM.


#268 JigglyMoobs

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Posted 09 April 2016 - 12:15 PM

Gauss is a great weapon when boated, especially on the Jager S. As a single addition it leaves something to be desired, mainly due to the overly low firing rate.



#269 Nine-Ball

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Posted 09 April 2016 - 01:08 PM

View PostJigglyMoobs, on 09 April 2016 - 12:15 PM, said:

Gauss is a great weapon when boated, especially on the Jager S. As a single addition it leaves something to be desired, mainly due to the overly low firing rate.


I dunno, I find it mixes well with large heat-based laser builds. 15 damage for 1 heat is a good deal regardless of how long it takes to charge.

Boating them is nice as well, as I tried with dual gauss dual ppc build on my krab. However I have found it to be pretty tough to manuever (might be the arm mounts), and well.. you have to keep your aim locked on a specific for a second or two otherwise you won't be firing with convergence, and the hit or miss nature of the weapon means fighting upclose is a risky situation (especially against fast mediums and lights).

#270 Chados

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Posted 09 April 2016 - 01:23 PM

View PostMcgral18, on 09 April 2016 - 09:05 AM, said:

Heh...just made someone rage quit with this. All of 6 damage on his part.


I couldn't ask what his head armor was, unfortunately...
I should get Shadowplay or something.


May not be rage quitting. When an event is on and I get ganked, I quit and jump into the next ready mech so I don't have to spend ten minutes twiddling my thumbs. The next match may be a better match. As in not on Grim Plexus, with fewer snipers. I'll take backstabbing Jenners and LRM boats over sniper cowards all day, every day.

#271 Aresye

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Posted 09 April 2016 - 01:44 PM

View PostMcgral18, on 09 April 2016 - 10:59 AM, said:

Yes, that's RNGeesus. It's a requirement, it's kinda in the OP.

You aim for the face, and you shoot. There isn't anything else too it.

You're arguing that dual gauss one-shots to the cockpit shouldn't be a thing due to the fact it's more a matter of RNG rather than skill, correct?

What is your opinion on dual gauss/dual PPC/dual AC20/etc one-shots to say...anywhere on the rear of a light or lighter medium? In many cases these one-shots are too decided by randomness whenever HSR decides to act weird and applies damage from a front shot to the rear, which we've seen happen countless times.

What is your opinion on ammo explosions that are insanely rare, yet do happen, and often ends up being a one-shot type situation as well (see "Quintt" on AS: https://youtu.be/1qZDU_ETqz4?t=5310)

You can't be against a single form of one-shot RNG while 3-4 other forms of one-shot RNG exists.

Edited by Aresye, 09 April 2016 - 01:47 PM.


#272 Mcgral18

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Posted 09 April 2016 - 02:09 PM

View PostAresye, on 09 April 2016 - 01:44 PM, said:

You're arguing that dual gauss one-shots to the cockpit shouldn't be a thing due to the fact it's more a matter of RNG rather than skill, correct?

What is your opinion on dual gauss/dual PPC/dual AC20/etc one-shots to say...anywhere on the rear of a light or lighter medium? In many cases these one-shots are too decided by randomness whenever HSR decides to act weird and applies damage from a front shot to the rear, which we've seen happen countless times.

What is your opinion on ammo explosions that are insanely rare, yet do happen, and often ends up being a one-shot type situation as well (see "Quintt" on AS: https://youtu.be/1qZDU_ETqz4?t=5310)

You can't be against a single form of one-shot RNG while 3-4 other forms of one-shot RNG exists.


40 damage can be greater than the total amount of IS+A, which is as intended.
As for hitreg, that's less RNGeesus...but I guess still partly.

Gauss is also wonderful at blowing ammo up, because of the same reason. The FLD advantage. Hit a leg with 14 armour left? 42-50% chance to roll a 33% chance to hit ammo in both slots in the leg.

Praise be RNGeesus.
Then the 10% roll to explode...I wouldn't mind an ammo explosion change, but I'd still prefer the 0.5 CritDamMult to the Gauss Rifles.


This is mainly about Gauss Rifles being the best Crit weapon.

#273 YueFei

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Posted 09 April 2016 - 02:25 PM

Set actual critical damage to be based on actual IS damage dealt, so that 0.1 damage bleeding thru 14.9 armor doesn't deal a full 15 critical damage per crit.

#274 Nightmare1

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Posted 09 April 2016 - 02:43 PM

Watch Gauss get nerfed. Then watch Mcgral open a new thread to complain about the new "best crit weapon" in the game.

Some folks just can't help obsessing. Gauss is underpowered these days and rarely something to be seen on a battlefield now. I can count on the fingers of one hand the number of dual-Gauss Mechs I've seen since January.

I wish people would stop creating problems where none exist.

#275 Mcgral18

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Posted 09 April 2016 - 02:46 PM

View PostYueFei, on 09 April 2016 - 02:25 PM, said:

Set actual critical damage to be based on actual IS damage dealt, so that 0.1 damage bleeding thru 14.9 armor doesn't deal a full 15 critical damage per crit.


That would be ideal, but I'm not sure we'll get that.

It doesn't doesn't quite manage what I want.
Why should the Gauss, at over three times the max range, minimal heat, higher Dam/ton ammo crit better than it?

Along with over 3 times the velocity, at the same time.

I'm of the mind that the Gauss should not be good a Critting, just at Killing (which is certainly is)

[redacted]

Edited by Coryphee, 11 April 2016 - 11:43 PM.
non-contructive


#276 YueFei

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Posted 09 April 2016 - 03:05 PM

I don't think some people fully grasp that McGral is not complaining because he was on the receiving end. He's been dishing them out, and sees an imbalance between Gauss vs the supposed "crit weapons" in terms of performance when it comes to actually critting out things.

Once you understand that, you'd realize his motivation is altruistic, not selfish, and that he's pushing for balance.

It's OK to disagree, and some people may feel that the occasional lucky headshot is acceptable because you play multiple games to determine a round's winner (e.g.: best of 5), which averages out the luck factor, similar to how it's done in other FPS with low TTK.

#277 Dr Cara Carcass

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Posted 09 April 2016 - 03:11 PM

View PostChados, on 09 April 2016 - 07:55 AM, said:

I've never liked the sniper game. Snipewarrior Online is boring. And when you get a team of them, a loss is inbound. No one will push or do anything other than hide and poke.


Not true, i often find me and a friend sniping are the front line because those d-dc pilots with srms wont go, they want the enemy to come. Because god forbid, they might have to lead a push. And the Lurm warriors stay even further behind.

And btw , pushing with dual gauss is also possible. All you need is good aim to put ur 50-60dmg alpha into the center of a mech so that the 2nd hit of a friend kills it. Your team just has to be carefull not to walk into your back and block you.

#278 Dr Cara Carcass

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Posted 09 April 2016 - 03:17 PM

Is hilarious to see how the poeple dont realize that the crit chance through a fully armored cockpit is 14% for every reasonable double gauss build. All the removed crit would do is the headshot frequenzy by 14%.

Again most of my 460 Headshots is done on already damaged cockpits or done by the following laser volley. I had a look though all my recorded headshots. Out of the 212 i have saved on hdd now, only 21 were hits on fresh heads. And i dont even know if they were reduced in armor in the mechlab. This whole discussion is rediculus. But perhaps RNGJesus is just agianst me.

#279 Nightmare1

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Posted 09 April 2016 - 03:21 PM

[redacted]

As for nerfing the Gauss, very few people want to see that happen again. The Gauss has been one of the most maligned weapons in the game, being repeatedly nerfed until it is nothing more than a specialist's weapon. It can't even really fulfill its role as per the Lore now. It is strictly a sniper rifle, for all intents and purposes, but lacks the punch to be a serious threat. It explodes when critted, something that is very easy to trigger. In fact, when I do meet Mechs with Gauss Rifles, I typically just punch out that component and let the Gauss explosion do the rest of the kill job for me. If they have C.A.S.E., then I have to put a few more shots into them, but they're usually too banged up by that time to fight back effectively.

Gauss is only effective if you have a team that will work to protect their sniper. Even then, it fails if the enemy team is better at breaking a firing line. Case in point, my own Unit specializes in brawling. We don't do well in forming or holding firing lines. However, we're very good at breaking them. We push in, taking the hits and sacrificing a pilot in the process, then demolish the enemy Mechs in a hectic brawl. Your terrifying Gauss sniper gets swallowed up by pilots like us, because we don't give him the room he needs to be effective, while PGI has made certain that his firing rate is too slow to have a threatening DPS.

You're a special member of a special club of maybe four people that think the Gauss needs another nerf to fix a problem that most of the people on this thread have told you is a non-issue. Insult me all you want, but it won't change reality for you. You're delusional, which is why so many people on this thread can't take you seriously.

Step back and actually look at your argument for a moment. You claim that Gauss crits are too good, making headshots too easy for you as well as for people in general. Later, you claim that headshots are an act of RNG. You're contradicting yourself; either they're too easy for you to get, or you're just plain lucky. Either the Gauss is OP, or it just has OP dice rolls, but you can't stick with one argument. Caught in that, you try to expand the argument to include all forms of crits by Gauss Rifles. You ignore the fact that PGI has repeatedly said that they want the Gauss to be a specialty sniping weapon. A quick gander at nearly any other combat game would acquaint you with the fact that most sniper class weapons are freakishly powerful, yet incredibly slow to fire and not at all good at close quarters. PGI, rather than increase the damage per round for Gauss to make it a powerful sniping weapon, decided that the crits were good enough that it didn't need to do so. Sniper DPS in this game is incredibly low, but they can, on occasion, get lucky and crit something. It makes them a tad bit more effective to have.

Check these vids out for examples of sniping in other games. In each case, the rifle in question is powerful and has high crit chances. In fact, I would say that both the power and the crits are better than for our own Gauss Rifle.

Ghost Recon: Phantoms - most of these are torso hits.


Planetside 2 - Headshots and torsos.


Crysis: Head and torsos.


Star Wars: Republic Commandos - Head and torsos.


My own Mass Effect 3 - Head and torsos:



I could post more, but why bother? The point, is that MWO's "sniper class" weapon, the Gauss Rifle, is incredibly underpowered compared to most other, comparable weapons from other shooter games. Frankly, I think that the Gauss DPS is a little low, but that the weapon is in a good spot otherwise. It doesn't need a crit nerf just because you think it does.

View PostCara Carcass, on 09 April 2016 - 03:17 PM, said:

Is hilarious to see how the poeple dont realize that the crit chance through a fully armored cockpit is 14% for every reasonable double gauss build. All the removed crit would do is the headshot frequenzy by 14%.

Again most of my 460 Headshots is done on already damaged cockpits or done by the following laser volley. I had a look though all my recorded headshots. Out of the 212 i have saved on hdd now, only 21 were hits on fresh heads. And i dont even know if they were reduced in armor in the mechlab. This whole discussion is rediculus. But perhaps RNGJesus is just agianst me.


I think that's the point most folks are trying to make, but that Mcgral just won't accept.

Gauss headshot kills just aren't that common.

I think this video is a better capture of the headshot phenomenon:


Edited by Coryphee, 11 April 2016 - 11:51 PM.
non-constructive


#280 Mcgral18

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Posted 09 April 2016 - 03:29 PM

[redacted]


The Gauss is not a bad weapon. It's not the best in the game anymore, but has been, at multiple points in the game. Saying it's bad is an outright lie.


I want to give it a unique characteristic, of being BAD as a Crit weapon, and touch nothing else.
Not exclusive to headshots, which is all you're fixating on.

Edited by Coryphee, 11 April 2016 - 11:51 PM.
non-constructive






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