Mcgral18, on 09 April 2016 - 03:29 PM, said:
The attitude is from your blatant trolling.
It's hard not to troll on a thread that practically begs for it. Besides, for each trollish post, I provided two or three pointing out the error in your thinking as well as providing evidence for
why you were in error.
Mcgral18, on 09 April 2016 - 03:29 PM, said:
The Gauss is not a bad weapon. It's not the best in the game anymore, but has been, at multiple points in the game. Saying it's bad is an outright lie.
Before accusing people of lying, a rather dastardly and highly offensive accusation if I do say so myself, you should read the entirety of their posts and use both halves of your brain to evaluate what they're saying. I never said it was a bad weapon. I said it was a specialist's weapon and that it was underpowered compared to comparable weapons from other shooter games. I also pointed out that a dedicated team of brawlers could overcome a team with a Gauss sniper. Please do not put words in my mouth and then accuse me of underhandedness.
I happen to have a Unit buddy who is an amazing sniper. We dueled on HPG Manifold and Mining Collective several times and he won nearly ever single match. He had just enough speed to keep away from my brawler long enough to pick me apart, as a sniper should. My protest has been that, in a team environment, the sniper Mech has a harder time making an impact. Sniping on Caustic Vally isn't easy due to the terrain. Mining Collective is another map that only has a couple good sniping points. Frozen City doesn't help snipers much either. My point, is not that the Gauss is bad, but that it needs a slight buff rather than a major nerf. I know that PGI wants it to be a specialist's weapon, but Gauss is so iconic that I would rather see it capable of being used by everyone, rather than just a handful who have the propensity to be snipers.
Mcgral18, on 09 April 2016 - 03:29 PM, said:
I want to give it a unique characteristic, of being BAD as a Crit weapon, and touch nothing else.
Making a weapon "bad" at something (your words, not mine) is not the proper method of making it unique. That's a bit like saying I could make your car unique by slashing its tires. It's a misnomer at best. You should also not nerf the power of a weapon with so low a DPS without buffing it in some manner to compensate. Faster firing times, or a longer hold time for the charge up would be, I think, adequate trade-offs.
Mcgral18, on 09 April 2016 - 03:29 PM, said:
Not exclusive to headshots, which is all you're fixating on.
Well, that was the point of your OP before you started wandering. Should I have gone off the trail and into the bushes after you?
Bishop Steiner, on 09 April 2016 - 03:34 PM, said:
While gauss head shots are indeed so rare as to be a statistical anomaly, and not worth the energy it took to write the OP,. I would disagree about your characterization of the gauss' worth. In high end matches it's still bloody effective and common.
Again, I never said that it was bad, just that it was underpowered now. I do maintain that it's a rare sight. I've seen about five or six dual Gauss Mechs post-nerf. I still see some single-Gauss Mechs, but the dual Gauss has largely gone by the wayside in the Group Queue. PPCs, ironically, are more common though.
I do not play CW very often, so it may be that Gauss is still common in that game mode. It would fit better there anyways given the longer fields of fire.