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Mwo Dev Vlog #12


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#81 Boris the Bulletdodger

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Posted 30 June 2015 - 01:28 AM

Wow.....trees. I guess that's "awesome"....

#82 Will9761

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Posted 30 June 2015 - 01:33 AM

Great work on the vlog, I like the effort that the crew is putting in this video.

Edited by Will9761, 30 June 2015 - 01:34 AM.


#83 K19

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Posted 30 June 2015 - 02:09 AM

Aleluia :D Like not pass through the mech. Some work already done for it. The best scene was a RVN at high speed and take a leg Atlas and the booomm is possible mech ;)

Edited by K19, 30 June 2015 - 02:11 AM.


#84 Boyka

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Posted 30 June 2015 - 04:51 AM

Posted Image

That's simply Awesome!



Awesome!



Awesome!



Awesome!




Posted Image

#85 Alistair Winter

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Posted 30 June 2015 - 06:22 AM

View PostThe Boneshaman, on 29 June 2015 - 07:28 PM, said:

Viona is definitely hotter than Tina.

But is Ryan hotter than Alex Iglesias?

Discuss.

#86 stjobe

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Posted 30 June 2015 - 07:41 AM

View PostAlistair Winter, on 30 June 2015 - 06:22 AM, said:

But is Ryan hotter than Alex Iglesias?

They are suspiciously alike; unless we can get a photo of them together, I think it's safe to say they're the same person, just before and after shaving:

Posted Image

Posted Image

#87 GreyNovember

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Posted 30 June 2015 - 07:55 AM

Something about Tina's voice seemed.

Disinterested? Nervous?

Like she wasn't actually following along, or sincerely asking the questions as a curious person.


Enjoyable nonetheless. Was great hearing Game dev schizzwizz while I worked.

We've had Mechs and Environment now. They're clearly aware of the whining that goes on.

I'd like to see what some of the devs feel about the criticism that goes on. Not all of them, of course, but the ones they find they can contribute to, from a design standpoint or a player's standpoint.

#88 Big Tin Man

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Posted 30 June 2015 - 07:59 AM

View PostAlistair Winter, on 30 June 2015 - 06:22 AM, said:

But is Ryan hotter than Alex Iglesias?

Discuss.


Is everyone at pgi ridiculously good looking? Or is it actually the Derek Zoolander studio for people who want to make big stompy robots shoot each other and do other cool things too?

#89 Coolant

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Posted 30 June 2015 - 08:10 AM

Please more Viona...

Oh, and New River City looks awesome

#90 100mile

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Posted 30 June 2015 - 08:20 AM

The New River City map looks awesome and am really looking forward to it coming out. hopefully doing the next one swont take as long cause they will be able to do bring some of the same stuff over...:)

#91 Threat Doc

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Posted 30 June 2015 - 10:53 AM

Tina, fantastic job. You seemed a little bit more comfortable. Bully for you.

Okay, the beautiful aspects of the game are great, but I would really like to see a VLOG dealing with game-play, and how it's going to expand. What we have, now, is pretty cheap, and there's no real support for units. Unit identity is far more important than PGI is giving credence to, and that needs to change.

#92 Yosharian

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Posted 30 June 2015 - 11:45 AM

View PostBig Tin Man, on 29 June 2015 - 11:34 AM, said:

Is Ryan drinking scotch? He seemed a bit stiff at first...


I can't imagine why...
















*ahem*

#93 Agent 0 Fortune

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Posted 30 June 2015 - 11:54 AM

I am really surprised to hear Viona's favorite map was Terra Therma, obviously as an artist she has a different perspective, but for me it is too muddy, literally black on black; making it almost impossible to play using default visual mode.

I think providing the artist and level designers feedback metrics on the vision modes used on various maps would go a long way towards synchronizing the artists vision and the players experience. Note: there is nothing wrong with a level that requires thermal or night vision, but the artist should tailor the visuals of the level with that in mind.

#94 Luscious Dan

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Posted 30 June 2015 - 12:32 PM

Having areas of a map that require thermal/night vision isn't a problem, but an entire map that requires it is definitely a problem.

I like switching modes in Mining Collective (it's lacking jump jets that causes headaches there). I like switching to thermal when scanning the horizon on Tourmaline, looking for dark grey blobs indicating a mech at resting heat. Using night vision to see through the smoke at Caustic is a good trick as well. Using the non-standard imaging modes in certain situations for a specific benefit is a rewarding experience for the pilot.

River City Night, Frozen City, and to an extent Terra Therma are frustrating because you can barely see anything at all without the sensor modes. And if you overheat on Terra Therma, which can happen easily, you reset your zoom and night vision, meaning you are extra disoriented for a moment.

For me the line is when you feel like you're constantly fighting against the map, instead of using your experience to find a performance edge some of the time.

Edited by Luscious Dan, 30 June 2015 - 12:33 PM.


#95 Mordynak

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Posted 30 June 2015 - 01:54 PM

I can't be the only one that thought this was a bit of BS.

Were fixing old stuff and TREES!

That's literally it. It has taken far too long for them to do these minor details.

#96 Dolph Hoskins

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Posted 30 June 2015 - 02:16 PM

Loving the concept of storms, fog, snow storms, etc coming in part way through the matches. This definitely makes each fight more interesting.

Good dev log for sure. Lot's of good info here.

#97 Aurawind

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Posted 30 June 2015 - 03:25 PM

View PostVellron2005, on 30 June 2015 - 12:20 AM, said:

Where can we get those mech mini's you guys have on the desk? That Yen-Lo-Wang looks SO COOL!

View PostBoyka, on 30 June 2015 - 04:51 AM, said:

Posted Image

That's simply Awesome!



Awesome!



Awesome!



Awesome!




Posted Image


For those who are interested in who made it: http://reversedisabled.blogspot.co.uk/

I'm also a great fan of his work!

#98 Zookeeper Dan

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Posted 30 June 2015 - 04:51 PM

Great job! It was awesome hearing two people that are so passionate about what they do.

I'm excited to see the new Forest Colony and the maps that come after!

#99 JC Daxion

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Posted 30 June 2015 - 05:08 PM

I love these Vlog's. So cool to see a bit behind the scenes, and reasoning why things are the way they are. The game is starting to make some nice strides. Wish people would give a team a bit of a break.. 3 years is not long in a moderns game cycle. A comparable game would be planet side 2, which has been in development maybe 6+ years by this point? I can't wait to see how far this game is in 3 more years, because i know I'll still be playing.


Loving the new map, and can't wait for the Alpine update, by far my favorite map!


PS, Where do you get one of those kick arse Centurion statues? Sell mech warrior toys world wide to fund your game, Kids everywhere would be lining up! and us big kids too :)

Edited by JC Daxion, 30 June 2015 - 05:08 PM.


#100 M4NTiC0R3X

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Posted 30 June 2015 - 10:02 PM

Bleh, PGI! Y u make me thank u!?





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