Mwo Dev Vlog #12
#81
Posted 30 June 2015 - 01:28 AM
#82
Posted 30 June 2015 - 01:33 AM
Edited by Will9761, 30 June 2015 - 01:34 AM.
#83
Posted 30 June 2015 - 02:09 AM
Edited by K19, 30 June 2015 - 02:11 AM.
#87
Posted 30 June 2015 - 07:55 AM
Disinterested? Nervous?
Like she wasn't actually following along, or sincerely asking the questions as a curious person.
Enjoyable nonetheless. Was great hearing Game dev schizzwizz while I worked.
We've had Mechs and Environment now. They're clearly aware of the whining that goes on.
I'd like to see what some of the devs feel about the criticism that goes on. Not all of them, of course, but the ones they find they can contribute to, from a design standpoint or a player's standpoint.
#88
Posted 30 June 2015 - 07:59 AM
Alistair Winter, on 30 June 2015 - 06:22 AM, said:
Discuss.
Is everyone at pgi ridiculously good looking? Or is it actually the Derek Zoolander studio for people who want to make big stompy robots shoot each other and do other cool things too?
#89
Posted 30 June 2015 - 08:10 AM
Oh, and New River City looks awesome
#90
Posted 30 June 2015 - 08:20 AM
#91
Posted 30 June 2015 - 10:53 AM
Okay, the beautiful aspects of the game are great, but I would really like to see a VLOG dealing with game-play, and how it's going to expand. What we have, now, is pretty cheap, and there's no real support for units. Unit identity is far more important than PGI is giving credence to, and that needs to change.
#93
Posted 30 June 2015 - 11:54 AM
I think providing the artist and level designers feedback metrics on the vision modes used on various maps would go a long way towards synchronizing the artists vision and the players experience. Note: there is nothing wrong with a level that requires thermal or night vision, but the artist should tailor the visuals of the level with that in mind.
#94
Posted 30 June 2015 - 12:32 PM
I like switching modes in Mining Collective (it's lacking jump jets that causes headaches there). I like switching to thermal when scanning the horizon on Tourmaline, looking for dark grey blobs indicating a mech at resting heat. Using night vision to see through the smoke at Caustic is a good trick as well. Using the non-standard imaging modes in certain situations for a specific benefit is a rewarding experience for the pilot.
River City Night, Frozen City, and to an extent Terra Therma are frustrating because you can barely see anything at all without the sensor modes. And if you overheat on Terra Therma, which can happen easily, you reset your zoom and night vision, meaning you are extra disoriented for a moment.
For me the line is when you feel like you're constantly fighting against the map, instead of using your experience to find a performance edge some of the time.
Edited by Luscious Dan, 30 June 2015 - 12:33 PM.
#95
Posted 30 June 2015 - 01:54 PM
Were fixing old stuff and TREES!
That's literally it. It has taken far too long for them to do these minor details.
#96
Posted 30 June 2015 - 02:16 PM
Good dev log for sure. Lot's of good info here.
#97
Posted 30 June 2015 - 03:25 PM
Vellron2005, on 30 June 2015 - 12:20 AM, said:
Boyka, on 30 June 2015 - 04:51 AM, said:
For those who are interested in who made it: http://reversedisabled.blogspot.co.uk/
I'm also a great fan of his work!
#98
Posted 30 June 2015 - 04:51 PM
I'm excited to see the new Forest Colony and the maps that come after!
#99
Posted 30 June 2015 - 05:08 PM
Loving the new map, and can't wait for the Alpine update, by far my favorite map!
PS, Where do you get one of those kick arse Centurion statues? Sell mech warrior toys world wide to fund your game, Kids everywhere would be lining up! and us big kids too
Edited by JC Daxion, 30 June 2015 - 05:08 PM.
#100
Posted 30 June 2015 - 10:02 PM
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