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Origins IIC Clan Collection Pre-Order Is Here!


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#261 ExoForce

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Posted 30 June 2015 - 07:19 AM

View PostIraqiWalker, on 30 June 2015 - 06:42 AM, said:


Why? If they are over-performing they should be nerfed. I don't get why people think that paying for the mechs means they should be OP.

They should not be released as OP in the first place. Till now, they should have some idea how to design mechs to fit new mechs into overall game mechanics.

You're paying for early access, and the chance to ride, and test these babies out, before the rest do. Plus all of the content goodies, and extra bonuses.

True. This is primary reason why I give real cash to this game.



Timber Wolf. Real cash. Changed so many times to force buying additional variant for real cash? Never forgot.

#262 Lexx

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Posted 30 June 2015 - 07:55 AM

Might as well buy this one if you like clan stuff, because they will be so OP when they come out that they will make every other mech in the game obsolete.

Then a few months later, around the time they come out for c-bills, they might get nerfed.

I have a bad feeling it will be like the clan omnimechs when they first came out, only worse because these can use clantech without any of the omni construction restrictions.

Seriously PGI, WTF are you thinking?

In the dev vlogs they make it look like they are trying to make the game more fun, but then they go an do another blatant cash grab that looks like all they care about is money.

I think the programmers and engineers want to make the game better, but the higher ups only care about the "bottom line". They keep pumping out mech packs with increasingly powerful mechs. They are putting "power creep" into the game to keep us spending money and it doesn't seem like they care about how it breaks game balance. They try and fix the balance later, but we still have a few mechs that are vastly superior to everything else, and that's what most of the players always use.

I was worried about the IIC mechs when I first heard they are going to be released. Now that I see the actual stats, I am really concerned about them breaking the game.

Posted Image

Please don't jump the shark PGI.

/endrant

#263 Frost Lord

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Posted 30 June 2015 - 08:13 AM

View PostExoForce, on 30 June 2015 - 06:34 AM, said:

Some time ago, I would buy them all hands down. Now, I am older and wiser.
Maybe will take Jenners. Maybe...

Want written guarantee from PGI that those mechs will not be nerfed in first 6 months after the release.
(yea right)

what if they are nerfed on day one? because they look op as hell.

#264 PeeWrinkle

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Posted 30 June 2015 - 08:51 AM

I did not see it in the post, but in truth I just skimmed it so forgive me if I missed it. My question is will the IIC variants have different configuration rules since they do not have omnipods? Meaning will you be able to change Internal Structure and Armor type as well as change Engine size and number of jump jets or will all of that be locked as it is on the Clan omnimechs?

#265 ExoForce

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Posted 30 June 2015 - 09:17 AM

9 locked jump jets would be way cool...

#266 Lexx

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Posted 30 June 2015 - 09:19 AM

View PostExoForce, on 30 June 2015 - 06:34 AM, said:

Some time ago, I would buy them all hands down. Now, I am older and wiser.
Maybe will take Jenners. Maybe...

Want written guarantee from PGI that those mechs will not be nerfed in first 6 months after the release.
(yea right)



So you are basically saying that you want a guarantee that your OP mechs will stay OP so you will always have an unfair advantage over anyone that uses lesser mechs.

#267 ExoForce

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Posted 30 June 2015 - 09:27 AM

No, OP things should be balanced, I am still pis**d about Timber-S locked jump jets and Adder flammer...

#268 focuspark

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Posted 30 June 2015 - 09:42 AM

View PostIraqiWalker, on 29 June 2015 - 02:38 PM, said:


Yes, but it's hardpoints are not unique. The Prime variant will get the 30% C-Bill boost, but anyone can buy it with C-Bills, minus the boost. The problem with heroes and P2W whiners is the unique hardpoint layout.


Legit.

#269 ThatGuy539

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Posted 30 June 2015 - 09:43 AM

View PostGhoja, on 29 June 2015 - 04:45 PM, said:

Hmmm, I like the Jenner IIC, but I would rather like to see the marauder line come in somewhere, IS or IIC... Also would have loved the Phoenix Hawk IIC (even at the 80 tons)... I would say Rifleman IIC, but that'd just be wrong... Clans with that kind of platform would be OP...



Interesting. I wonder if PGI can do the IIC versions of the Unseen Mechs like the Marauder, Warhammer, etc.

Technically the legal issue revolves around the look of the models themselves, not the names. No one can use the original look of the Unseen Mechs. But the IIC versions can look quite different from the base versions. So they won't have to change the look of the IICs from the cannon look, and as they look different that the originals it shouldn't be a problem legally.

I would totally buy a IIC Unseen mech pack. And finally get that outta my system. ;)

http://www.sarna.net/wiki/Marauder_IIC
http://www.sarna.net...i/Warhammer_IIC


PS: I would prefer the original unseen mechs, but I'll take what I can get. "thanks for nothing HG"

PPS: Adding some new weapons would be cool too. I understand the work involved, but it's on my wish list. :)

View PostExoForce, on 30 June 2015 - 09:27 AM, said:

No, OP things should be balanced, I am still pis**d about Timber-S locked jump jets and Adder flammer...


Didn't they just make the Adder's flamer removable in the last patch?

#270 Vashramire

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Posted 30 June 2015 - 09:45 AM

I am to assume these being retrofits, aren't going to be omnimechs with omni pods and possibly nothing locked aside from maybe armor type and structure. These mechs make me wonder if my IS counterparts will hold up with most being able to carry the same or better loadouts with clan weapons though I hope they are a bit more brittle to offset the power increase. At least they have a variety of hardpoints unlike most of the wub-tastic clan mechs.

#271 Tordin

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Posted 30 June 2015 - 09:58 AM

Brought the whole thing, call me crazy. Part IS part Clan. whats not to like? And as long as theres something to do with IS mechs, Im in. Clan stuff are just a bonus.

#272 Speedy Plysitkos

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Posted 30 June 2015 - 10:07 AM

i still hope, we will see content, not only new mech packs.... (and no i dont mind CW)

#273 Cervantes88

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Posted 30 June 2015 - 10:42 AM

Nevermind, read the FAQ. Well ****, it's only 5$ more for the Jenner.

Edited by Cervantes88, 30 June 2015 - 10:44 AM.


#274 Twilight Fenrir

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Posted 30 June 2015 - 10:47 AM

View PostCervantes88, on 30 June 2015 - 10:42 AM, said:

Nevermind, read the FAQ. Well ****, it's only 5$ more for the Jenner.

No. You will get no rewards at all, just the 30% cbill boost variant, and the other two variants. No cockpit items, no 4th variant, no faction content. Which... Is kind of BS PGI,considering you have to pay more for it...

Just spend the extra $5 to get the Hunchie pack. Alacarte is $35, and you get bumpkin for rewarda. Hunchie pack gets you all rewards, and Jenners for $40

#275 PeeWrinkle

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Posted 30 June 2015 - 11:28 AM

View PostVashramire, on 30 June 2015 - 09:45 AM, said:

I am to assume these being retrofits, aren't going to be omnimechs with omni pods and possibly nothing locked aside from maybe armor type and structure. These mechs make me wonder if my IS counterparts will hold up with most being able to carry the same or better loadouts with clan weapons though I hope they are a bit more brittle to offset the power increase. At least they have a variety of hardpoints unlike most of the wub-tastic clan mechs.

This is partly why I was wondering if they would be locked as ominmechs are. I can see it going either way because they are not omnimechs, but with clan weapons and the ability to configure anything you like the way you can on IS mechs they would potenitially be able to make every mech in the game obsolete. Imagine configuring any IS mech with both ES and FF for a total of 14 crits, follow that up with lighter weapons that take up less crits, and you allow engine reductions and things like extra DHS and JJs are not locked.

Quirk system aside, which I personally don't really like much, depending on how configurable they are it will most certainly mean another nerf for clan weapons. Which even as an IS mostly pilot, I would not like to see. Clan weapons are supposed to be superior technology. Not superior technology that is nerf'ed out of usefulness.

Anyway I digress. The mechs do look cool and I will probably end up dropping money on them, because I just wont be able to help myself! LOL

#276 Woodstock

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Posted 30 June 2015 - 11:56 AM

I think the Engine should be locked ... like all other clan mechs.

This would add some balance ....

#277 ImperialKnight

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Posted 30 June 2015 - 02:39 PM

IIC mechs should use IS XL Engine rules. Or at the very least fixed equipment/upgrades/crit slots if they are to benefit from swappable Clan XLs

#278 NocturnalBeast

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Posted 30 June 2015 - 02:59 PM

View Postknightsljx, on 30 June 2015 - 02:39 PM, said:

IIC mechs should use IS XL Engine rules. Or at the very least fixed equipment/upgrades/crit slots if they are to benefit from swappable Clan XLs


If the IICs can use Clan equipment and swap it out like an IS mech, then all current Clan and IS mechs will be inferior. If PGI allows this, it would make no sense lore-wise, why would Clan Scientists create vastly more expensive and complicated OMNI mechs, if they could have just kept retrofitting Star League mechs which are much more versatile and powerful?

Ok, PGI, balance this out with a Word Of Blake pack for the IS please.

#279 Vashramire

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Posted 30 June 2015 - 03:26 PM

The Orion and Highlander's have a couple that come with standard engines. To my limited knowledge there were no clan standards, and I would find it odd that it could fit only a standard IS or Clan XL otherwise why can't I do that in my Centurion? I'm thinking It's IS engines(I hope) and clan weapons. As is I could recreate my HBK 4G with an ultra/AC 20, more lasers, harder hitting lasers, faster engine and more ammo and likely an AMS. Quirks aside they just seem to dominate their predecessors on paper, but we will see.

#280 Mcgral18

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Posted 30 June 2015 - 03:29 PM

View Postknightsljx, on 30 June 2015 - 02:39 PM, said:

IIC mechs should use IS XL Engine rules. Or at the very least fixed equipment/upgrades/crit slots if they are to benefit from swappable Clan XLs


They aren't coming with isXLs stock; Go count the slots (or build in SSW) the Hunch IIC-2 (or whatever the energy boat is).

It has 20 heatsinks (12 PoorDubs), Ferro+Endo and 4JJs, with stripped (but better than stock) armour. It has 0 crit slots left when using a cXL, or -2 crit slots if using an isXL.





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