PeeWrinkle, on 30 June 2015 - 08:51 AM, said:
I did not see it in the post, but in truth I just skimmed it so forgive me if I missed it. My question is will the IIC variants have different configuration rules since they do not have omnipods? Meaning will you be able to change Internal Structure and Armor type as well as change Engine size and number of jump jets or will all of that be locked as it is on the Clan omnimechs?
PeeWrinkle, on 30 June 2015 - 11:28 AM, said:
This is partly why I was wondering if they would be locked as ominmechs are. I can see it going either way because they are not omnimechs, but with clan weapons and the ability to configure anything you like the way you can on IS mechs they would potenitially be able to make every mech in the game obsolete. Imagine configuring any IS mech with both ES and FF for a total of 14 crits, follow that up with lighter weapons that take up less crits, and you allow engine reductions and things like extra DHS and JJs are not locked.
Quirk system aside, which I personally don't really like much, depending on how configurable they are it will most certainly mean another nerf for clan weapons. Which even as an IS mostly pilot, I would not like to see. Clan weapons are supposed to be superior technology. Not superior technology that is nerf'ed out of usefulness.
Anyway I digress. The mechs do look cool and I will probably end up dropping money on them, because I just wont be able to help myself! LOL
IIC mechs are BATTLEMECHS, not OMNIMECHS. So they can swap armor, and structure, and engines. These mechs are IS mechs with clan weapons, engines, and heatsinks.
Woodstock, on 30 June 2015 - 11:56 AM, said:
I think the Engine should be locked ... like all other clan mechs.
This would add some balance ....
Not really. Clan omnis come with CASE II, so they can be much more durable, and they swap hardpoints. IS battlemechs use IS grade weapons, which are colder, and have shorter firing durations. IIC mechs will have the benefits of both sides, and the weaknesses of both. No case mean an ammo explosion in a IIC mech will be catastrophic. While most clan mech can deal with it.
The way I see it, the IIC mechs are going to be the glassiest of glass cannons.
Ed Steele, on 30 June 2015 - 02:59 PM, said:
If the IICs can use Clan equipment and swap it out like an IS mech, then all current Clan and IS mechs will be inferior. If PGI allows this, it would make no sense lore-wise, why would Clan Scientists create vastly more expensive and complicated OMNI mechs, if they could have just kept retrofitting Star League mechs which are much more versatile and powerful?
Ok, PGI, balance this out with a Word Of Blake pack for the IS please.
Because while a battlemech is more versatile in some ways. It still takes months, to add a small customization to it. While a clan mech takes a couple of hours. On top of that, omni mechs are infinitely safer, because they are built with CASEII, they use Clan XLs, and on every respect, faster, and more mobile because of the clan XLs they use.
Many of the advantages the clan mechs have are off the field. They can always customize for every drop, and their repair time is enormously shorter.
If you want to show an approximation of clan mech advantage, then clan pilots should get a full 3 minutes during the drop waiting screen to adjust their mech for the map.