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Origins IIC Clan Collection Pre-Order Is Here!


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#301 NocturnalBeast

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Posted 01 July 2015 - 01:24 AM

View PostTúatha Dé Danann, on 01 July 2015 - 01:21 AM, said:

Which disadvantages? Locked hardpoints? Most of them have a good mix of hardpoints. While this means, that a full outbuild variant will also use a mix of weapons, this is not really a disadvantage.


Actually unless we are told otherwise, it seems like PGI will give these second-line mechs all of the advantages of both Clan and IS tech, with none of the disadvantages.

#302 IraqiWalker

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Posted 01 July 2015 - 01:29 AM

View PostEd Steele, on 01 July 2015 - 01:24 AM, said:


Actually unless we are told otherwise, it seems like PGI will give these second-line mechs all of the advantages of both Clan and IS tech, with none of the disadvantages.


View PostTúatha Dé Danann, on 01 July 2015 - 01:21 AM, said:

Which disadvantages? Locked hardpoints? Most of them have a good mix of hardpoints. While this means, that a full outbuild variant will also use a mix of weapons, this is not really a disadvantage.

Good mix of hardpoints drops them into a jack of all trades set up more often than not. They won't be boating weapons that well, for many of the variants.

Ammo explosions are a bigger threat to them now since they don't have built in case. They will be using clan tech, which will be hotter as always.

Do I think they will be good mechs? Yes.
Are they going to be as game ending as everyone panicking thinks? Nope.


Both IS tech, and clan tech have downsides inherent to them. The IICs will have to deal with those. Now if the IICs can equip IS weapons and clan weapons, then they would be absolutely overpowered.

I wonder where you guys were when the clans came out, and everyone was going through this exact same cycle. Now, we've got very decent balance between the factions (still needs work), and we're getting comfortable with how both work, and where they are weak, and not weak.

Do I think the HGN-IIC is going to make the IS Highlander Obsolete? I think there's a chance some variants might, but until we get the mechs in the game, and AFTER this coming balance pass, we might have an idea. Until then, this is all conjecture.


EDIT: Hell, out of the entire pack. I think only 1 or 2 variants might make it to tier 1. Maybe.

Edited by IraqiWalker, 01 July 2015 - 01:30 AM.


#303 Cervantes88

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Posted 01 July 2015 - 01:45 AM

On a side note : how comes the à la carte IIC mechs are $35, when the clan collections à la carte mechs are $55 ? You get the same amount of mechs (3) so ?

Not that I complain if they lower their (ridiculous) pricetags but still...

#304 Uncle Totty

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Posted 01 July 2015 - 01:45 AM

View PostWidowmaker1981, on 01 July 2015 - 12:58 AM, said:

I have absolutely no idea how this can possibly be balanced.

Omnimechs are incredibly limited by the locked customisation, which balances out the obvious tech advantages. If IICs have clan tech and full customisation, how can they be anything other than flat out superior to Omnimechs?


You can pick and choose what hardpoints you want your Omni to have. With a Battlemech, you get what you get.

#305 Túatha Dé Danann

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Posted 01 July 2015 - 01:59 AM

View PostIraqiWalker, on 01 July 2015 - 01:29 AM, said:



Good mix of hardpoints drops them into a jack of all trades set up more often than not. They won't be boating weapons that well, for many of the variants.


Aye - which again - is not a disadvantage - they have an answer for every situation and can - due to their pod space fill in really big guns. The versions I've build in theory look rock solid and can dish out a lot of punishment.

Quote

Ammo explosions are a bigger threat to them now since they don't have built in case. They will be using clan tech, which will be hotter as always.

With the ability to dynamicly assing Endo-Ferro you can put your ammo into the spots where you do it on IS mechs too - crit buff it and be happy. I don't really remember the last time I died on an ammo explosion. So while it may be a disadvantage, its a really minor one.


Quote

Do I think they will be good mechs? Yes.

Are they going to be as game ending as everyone panicking thinks? Nope.

There are still other mechs out there to compete, aye. But you will see a lot of mechs going obsolete with the exception of the Tier 1 mechs we have right now. Not that this is a real problem. Below Tier 2 mechs are not used right now anyway.


Quote

Both IS tech, and clan tech have downsides inherent to them. The IICs will have to deal with those. Now if the IICs can equip IS weapons and clan weapons, then they would be absolutely overpowered.

I think they are restricted to Clan tech - as they are Clan mechs.


Quote

I wonder where you guys were when the clans came out, and everyone was going through this exact same cycle.

Erm... I found the Clans after their introduction pretty balanced to be honest. The Medium-Laser was a little over the top after introduction, but other than that, it felt quite good.


Quote

Now, we've got very decent balance between the factions (still needs work), and we're getting comfortable with how both work, and where they are weak, and not weak.

I have to disagree here. The only IS mechs capable of holding the ground for the IS are overquirked monsters. These are the only mechs that stand roughly en par with the Clan counterparts. (Like the Dragon 1N)
If I place stuff like a Stormcrow or a Cauldron Born against a Dragon 1N, they feel similar powerful. Other than that, I don't see (beside some Thunderbolt variants) any IS-mech that comes close to the Clan performance, even post TBR/SCR nerf. But thats just my personal impression and depends on the personal playstyle/skill/preference, so its a very subjective topic.


Quote

Do I think the HGN-IIC is going to make the IS Highlander Obsolete? I think there's a chance some variants might, but until we get the mechs in the game, and AFTER this coming balance pass, we might have an idea. Until then, this is all conjecture.

You compare an IS mech with a Clan mech. Thats like comparing the Shadowhawk with a Stormcrow. The IIC variants are Clan mechs. And as they are, I'd rather compare them with other Clan mechs. The Orion can be compared with the Timberwolf, the Hunchback IIC with the Nova, the Jenner IIC with the Adder, the Highlander IIC does not really have a counterpart, as it is the only 90 ton mech, but you could take the Executioner or the Warhawk to compare the performance.

On this point, I can already see the Executioner being completely obsolete as well as the Adder.


Quote

EDIT: Hell, out of the entire pack. I think only 1 or 2 variants might make it to tier 1. Maybe.

Yes, while the rest will be Tier 2 scratching on the Tier 1 line. There is not a single "bad mech" in this package (like: Gargoyle, Summoner, Adder, Executioner, running fridge)

#306 Nightshade24

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Posted 01 July 2015 - 02:03 AM

View PostNavid A1, on 30 June 2015 - 03:36 AM, said:

I've got a question:

Why the (o) variants are the ones that SUCK the most?... too much fun is prohibited?

Also why the extra clan colors are all different shades of grey?

um... does anyone here feels like that the hunchie IIC may have problems with field of view?... dem hunches.


1) the special variant is often the iconic/ first variant. and in this case it is on the most fun jenner, hunchback, balanced orion, and best highlander...
At least for my view...

2) Don't ask me.

3) A trade off for having double the boom.

#307 Kosmaj

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Posted 01 July 2015 - 02:12 AM

"...there will be no mix- tech in game..."
Russ Bullock april 2013 in tawn hall

Due to this ^ i will probably ask to return my money from resistance 2 and be banned. thx PGI for not delivering promised contest ingame, for uninteresting game mode (CW) for not addressing ANY problems in game (balance, lack of content, ugly graphics, no co-op missions (convoy, scout, solaris, retreat, commando raid, base raids, etc, etc) mode against environment or players, no units base, for not listening to players (reedit action, your new IP fraud when russ said in town hall that after cw phase 1 they will focus on their new IP and only new changes for mwo will be only bug fixes, for scam with resistance 1 badges, for quirks and power creep, etc, etc)

Your only fix for mentioned problems are events with prizes. In good games you don't need to always put rewards because good game doesn't need them. You can do events from time to time to bring interest even higher but not always, not as a mean to keep the players playing your game. I Ask all of us, How many hula girls or mugs do you have? i have like 20 and i don't care for them. Those are cosmetics on ugly women, it won't help her and it won't help us.

And you still don't understand that we buy mech packs not because we like how the game is developing but we like those mechs, we like the BATTLETECH not you in case if you didn't get it after TRANSVERSE fail.
SHAME ON ME that i bought new resitance 2 mech pack.

I think it's time to deliver you a law suit based on unfair advertising
(http://mwomercs.com/...istance-badges/)

Edited by Kosmaj, 01 July 2015 - 03:02 AM.


#308 Nightshade24

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Posted 01 July 2015 - 02:30 AM

View PostLexx, on 30 June 2015 - 07:55 AM, said:

Might as well buy this one if you like clan stuff, because they will be so OP when they come out that they will make every other mech in the game obsolete.

Then a few months later, around the time they come out for c-bills, they might get nerfed.

I have a bad feeling it will be like the clan omnimechs when they first came out, only worse because these can use clantech without any of the omni construction restrictions.

Seriously PGI, WTF are you thinking?

In the dev vlogs they make it look like they are trying to make the game more fun, but then they go an do another blatant cash grab that looks like all they care about is money.

I think the programmers and engineers want to make the game better, but the higher ups only care about the "bottom line". They keep pumping out mech packs with increasingly powerful mechs. They are putting "power creep" into the game to keep us spending money and it doesn't seem like they care about how it breaks game balance. They try and fix the balance later, but we still have a few mechs that are vastly superior to everything else, and that's what most of the players always use.

I was worried about the IIC mechs when I first heard they are going to be released. Now that I see the actual stats, I am really concerned about them breaking the game.

Posted Image

Please don't jump the shark PGI.

/endrant


Not really OP, just better then most of the garbage clan mechs. And they will not make all mechs obselete... at least the IS counterparts anyway.

Jenner will still have places to shine where the jenner IIC can not
Hunchback as well..
orion as well...
and highlander too...

4 of these mechs are not the most popular in the entire IS and they all can compete with the clan ones, with this foot note, any is mech is still viable.



And it isn't a power creep. The power creep stopped after the 50% quirks for IS mechs. after that point on the creep stopped creeping and PGi will put a nail through those dastardly IS quirk mechs soon. So that creeper is going to blow soon.


These things will not break the game, at least not to the same point 3 locusts, a cicada, the grid iron, the centurion D, the battlemaster 2C, and the griffin 2N did...

#309 IraqiWalker

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Posted 01 July 2015 - 02:39 AM

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:


Aye - which again - is not a disadvantage - they have an answer for every situation and can - due to their pod space fill in really big guns. The versions I've build in theory look rock solid and can dish out a lot of punishment.


Yes, clearly that's why all the most common mechs have mixed loadouts. (this was sarcasm. Because most common mechs don't really have mixed loadouts).

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

With the ability to dynamicly assing Endo-Ferro you can put your ammo into the spots where you do it on IS mechs too - crit buff it and be happy. I don't really remember the last time I died on an ammo explosion. So while it may be a disadvantage, its a really minor one.

I didn't specify if it was a grand or a minor disadvantage. I said it was a disadvantage. Glad you agree there, and we can move on from this point.

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

There are still other mechs out there to compete, aye. But you will see a lot of mechs going obsolete with the exception of the Tier 1 mechs we have right now. Not that this is a real problem. Below Tier 2 mechs are not used right now anyway.

This is pure conjecture, and has no facts to back it up. Simply because we don't know what the new balance pass will do, nor do we know what the state of the game will be when we get to December.

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

I think they are restricted to Clan tech - as they are Clan mechs.

When I said "IS tech" I meant battlemechs. Should've been clearer, my fault. So they will function like Battlemechs with all the advantages, and disadvantages associated with battlemechs.

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

Erm... I found the Clans after their introduction pretty balanced to be honest. The Medium-Laser was a little over the top after introduction, but other than that, it felt quite good.

The weapons had some serious advantages, with almost no drawbacks. The ERLL was a huge problem also. So was every laser the clans had. The MPL was probably the weakest of the bunch at the time.

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

I have to disagree here. The only IS mechs capable of holding the ground for the IS are overquirked monsters. These are the only mechs that stand roughly en par with the Clan counterparts. (Like the Dragon 1N)
If I place stuff like a Stormcrow or a Cauldron Born against a Dragon 1N, they feel similar powerful. Other than that, I don't see (beside some Thunderbolt variants) any IS-mech that comes close to the Clan performance, even post TBR/SCR nerf. But thats just my personal impression and depends on the personal playstyle/skill/preference, so its a very subjective topic.


This is where you and I disagree. The 1N might be an example of an overquirked one, but what about the King Crab? It's a tier one assault, and it's not over-quirked.

On the other hand. I don't mind mechs getting lots of quirks to help them out. Some chassis can't compete against another chassis easily. So we use quirks to balance them out. That's the whole point of the system. Make mechs that would be rendered obsolete, viable.

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

You compare an IS mech with a Clan mech. Thats like comparing the Shadowhawk with a Stormcrow. The IIC variants are Clan mechs. And as they are, I'd rather compare them with other Clan mechs. The Orion can be compared with the Timberwolf, the Hunchback IIC with the Nova, the Jenner IIC with the Adder, the Highlander IIC does not really have a counterpart, as it is the only 90 ton mech, but you could take the Executioner or the Warhawk to compare the performance.

Except in this case I was comparing the same chassis. Highlander. That part was more aimed at the public queue, where you can pilot any mech you want. That's where the choice will be: Why would I bring my regular highlander instead of my highlander IIC?

In both scenarios of comparison (IS vs IIC & Clan vs. IIC) we still don't have the full picture, so we can't make any judgements based on the massive lack of information.

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

On this point, I can already see the Executioner being completely obsolete as well as the Adder.


Cool. I think you might end up being wrong. I'll say we wait until they come out, and then we can judge.

View PostTúatha Dé Danann, on 01 July 2015 - 01:59 AM, said:

Yes, while the rest will be Tier 2 scratching on the Tier 1 line. There is not a single "bad mech" in this package (like: Gargoyle, Summoner, Adder, Executioner, running fridge)

Yeah .... I'm still gonna wait until they come out before making any estimations like that. Especially since we're still talking about Orions & Highlanders. They might be good, but they still have terrible hitboxes, if not worse, considering the concept art.

TL;DR: We don't have the full picture. Any conjecture and early panicking is unnecessary, and really futile as it changes nothing, nor does it advance any conversation forward.

#310 Nightshade24

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Posted 01 July 2015 - 02:45 AM

View PostKosmaj, on 01 July 2015 - 02:12 AM, said:

"...there will be no mix- tech in game..."
Russ Bullock april 2013 in tawn hall

Due to this ^ i will probably ask to return my money from resistance 2 and be banned. thx PGI for not delivering promised contest ingame, for uninteresting game mode (CW) for not addressing ANY problems in game (balance, lack of content, ugly graphics, no co-op missions (convoy, scout, solaris, retreat, commando raid, base raids, etc, etc) mode against environment or players, no guilds base, for not listening to players (reedit action, your new IP fraud when russ said in town hall that after cw phase 1 they will focus on their new IP and only new changes for mwo will be only bug fixes, for scam with resistance 1 badges, for quirks and power creep, etc, etc)

Your only fix for mentioned problems are events with prizes. In good games you don't need to always put rewards because good game doesn't need them. You can do events from time to time to bring interest even higher but not always, not as a mean to keep the players playing your game. I Ask all of us, How many hula girls or mugs do you have? i have like 20 and i don't care for them. Those are cosmetics on ugly women, it won't help her and it won't help us.

I think it's time to deliver you a law suit based on unfair advertising
(http://mwomercs.com/...istance-badges/)

Still no mixed tech.

Clans can not use inner sphere tech nor Inner sphere use clan tech.

Also CW is still WIP and the new update for it is on the horizon just next month. On top of that it's highly interesting durring peak times. Also they addressed a lot of problems...

Kitfox and adder animation issues... timberwolf JJ animation issues... kingcrab, direwolf, and warhawk animation hip and leg issues... laser hit detection... new servers... UAC's for clans no longer useless, Lasers no longer useless, LRM's no longer can destroy an entire team in an alpha, LRM's no longer useless, NARC and TAG has a meaning now, Role warfare enhanced with in game bonuses a bit, Graphics still better then most multiplayers and is better then skyrim, better graphics will occur after min spec graphics are optimized to the max to allow the lower end people to play the game as well as current low end users to be able to go to higher settings. Environment already has effects ranging from dynamic heat on a map to lava and snow storms and such and much more is on the near horizon. Scout is on the literal a few weeks away, Solaris VII is already in plans, retreat? define. Commando raid base raids? CW atm?... etc... Guilds base? this isn't skyrim where theres a thieves guild, warriors guild, and mages guild for who ha hay where everyone has a base and they all live happily ever after with invincibility essentials., this is battletech. and if you remember a merc corps to own there own planet/ base would on average cost 1,000,000,000 million c-bills and a whole life worth of hard work. (note: c-bill count is including repair, rearm, restock, mech purchase, mech replacement, dropship fee, and purchase / defending base costs in total ). You can go complain after you played this game for 20 years and got 1,000,000,000 c-bills. Power creep? ever heard of balance mate? This isn't 2012 where a 4 PPC atlas was the best sniper in game anymore or a 30 kph awesome was a death machine. Not much power-creeping occurred between now and 2014. Quirks? lore wise thing in BT and provided the best ballance in forever in ANY BT game while making Mechlabing and gameplay unique and fun for all chassis, even different variants ie hunchback 4H and 4G... look at earlier games... half the time a mech the same weight class is only different in looks, ie "Stone rhino, Kodiak, Direwolf", etc, are practically ALL the same in MW2 eyes besides hitbox. that's like in MW: O the atlas, direwolf, and king crab have no differences besides hit box, all can do same load out and stuff...

In good games events and prizes are quite awesome as it not only gives a unique challange to the player but also can funnel players to help test an aspect of the game with ease instead of guesstimate. Look at all the good games out there, all have events and stuff. ALso I keep playing this game as well as over a few thousand players without events.... And I would love to have more mugs and hula girls. I only got 2 hula girls and 7 mugs reguardless of me doing all the events. And I do kinda care for these.


I think you need to rather get slapped on the face, take your morning medication and wake up and get rid of your nostelgia goggles, as this is better then most MW games in many way.
Or just leave. Because if this is you logically speaking then no one will miss you.

Not any of the players both casual, loyal, or regular.
None of the devs will miss you.
None of the mods will or community managers.
Not your unit nor your ravens left leg.

Because this would only be another rager that can't do anything better but to lurk on a game they fail at having fun on for over 1 year and still spew toxicty at it. You know most normal people who dislike a game leave. and most people who like the game stays. and to me it doesn't look like you like this game.

View PostWoodstock, on 30 June 2015 - 11:56 AM, said:

I think the Engine should be locked ... like all other clan mechs.

This would add some balance ....


yea, would like to hardwire all the IS mech engines too. would ballance the game tenfold.

No more stupid IS lights going over 100 kph besides the locust and commando.
No more speedy urbanmechs or fast highlanders and victors.

Finally balance would occur.

#311 Speedy Plysitkos

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Posted 01 July 2015 - 02:47 AM

I cant imagine how besides speed (but that seems will not be the case), they wanted to balance 50 tons HBK UAC40 against the rest.

#312 Koshirou

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Posted 01 July 2015 - 02:48 AM

View PostNightshade24, on 01 July 2015 - 02:30 AM, said:

Jenner will still have places to shine where the jenner IIC can not

Such as?

#313 Nightshade24

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Posted 01 July 2015 - 02:55 AM

View PostRodo, on 01 July 2015 - 12:49 AM, said:


I dont know... I played MW4, nobody there used IS Mechs, the reason? they are bad.
But, we were able to use omni hardpoint, clan and is weapons on every mech, dont matter the faction.
Also, still missing a lot of weapons for IS that could change the game, like the Light Gauss and Heavy.
Where are the MRM? LongTom? etc etc...
I think that they are so much concerned in making money with "new" mechs, that they forgotten a lot of details.


MW4 for multiplayer competitiveness is a bad example...

that and IS mechs in many cases are better. For eg you forgot that the Highlander in vanilla MW4 was the best Multiplayer meta mech in game as well as the victor.

after mektek that became the warlord and some other assaults too...

In single player IS with clan weapons is better as Clan and IS engines are not much different besides cost, clans cost a lot more to repair and for a MERC corps that's a hard hit to pay.

using a Fafnir with duel heavy gauss, duel CLan ER large lasers etc is much cheaper then a triple IS gauss direwolf.



etc...

Also...

Light gauss rifle:
3056 weapo

Heavy gauss rifle: (impossible for arm mount)
3061
Improved heavy gauss rifle:
3065
(both above are still prototypes, conventional Heavy gauss comes out in like 3070's.)

MRM (medium range missile)
3058

Long tom artillery
well in timeline... it is a 30 TON weapon and 30 CRIT SLOTS, can barely fit that on an atlas with the crit slots split in not only 2 but THREE components+... Basicly if you destroy any of the 4 areas (ie left arm, left torso, centre torso, right torso) you destroyed it... oh btw you will have paper armour and nearly no ammo.

Long tom cannon
less damage, no purpose in MW: O besides very long range bombardment which will be very hard to do in a normal match and due to velocity only able to be put on CW... on top of that: no reason to use this over a gauss rifle in normal MW: O battles.

current time period: 3050.


BTW the same department that make mechs is not the same as the map, weapons, etc guys... these are DIFFERENT people and if PGI makes 0 mechs or 1000 mechs this year it would not impact the other parts of the game at all besides make PGI lose money.

View PostVashramire, on 30 June 2015 - 03:26 PM, said:

The Orion and Highlander's have a couple that come with standard engines. To my limited knowledge there were no clan standards, and I would find it odd that it could fit only a standard IS or Clan XL otherwise why can't I do that in my Centurion? I'm thinking It's IS engines(I hope) and clan weapons. As is I could recreate my HBK 4G with an ultra/AC 20, more lasers, harder hitting lasers, faster engine and more ammo and likely an AMS. Quirks aside they just seem to dominate their predecessors on paper, but we will see.




Tehre are clan Standards, they are just uber rare.

Same way clans still have non er medium lasers... CHEMICAL lasers. (aka older then normal lasers), rifles (aka old AC's), and non guided SRM's and LRM's.

#314 Wintersdark

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Posted 01 July 2015 - 03:10 AM

There's a full rebalanced pass next month. Don't get your Jimmie rustled until we see how that works out.

#315 IraqiWalker

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Posted 01 July 2015 - 03:22 AM

View PostTitannium, on 01 July 2015 - 02:47 AM, said:

I cant imagine how besides speed (but that seems will not be the case), they wanted to balance 50 tons HBK UAC40 against the rest.

By it having enough ammo for only 2.5 salvos, and not enough armor. Plus huge hunches that can't be missed, and can be hit even from behind. Out of the entire bunch, it's the weakest. I think the 2xUAC10 one will be 4 times better.

View PostNightshade24, on 01 July 2015 - 02:45 AM, said:

yea, would like to hardwire all the IS mech engines too. would ballance the game tenfold.

No more stupid IS lights going over 100 kph besides the locust and commando.
No more speedy urbanmechs or fast highlanders and victors.

Finally balance would occur.

Yeah, if we had BV, and we had uneven matching. As it stands hardwiring that stuff will just kneecap the IS. It wouldn't balance anything.

Edited by IraqiWalker, 01 July 2015 - 03:21 AM.


#316 dragnier1

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Posted 01 July 2015 - 03:46 AM

View PostKosmaj, on 01 July 2015 - 02:12 AM, said:

And you still don't understand that we buy mech packs not because we like how the game is developing but we like those mechs, we like the BATTLETECH


Are you SURE you like Battletech? Go educate yourself (on Battletech) first if you really do...

Edited by dragnier1, 01 July 2015 - 03:47 AM.


#317 Kosmaj

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Posted 01 July 2015 - 04:02 AM

Oh, good work white knight Nightshade24! You will get your prize form PGI in next month in your payment for trying to ridicule me in the most stupid way you could do.

For first you can slap yourself if you like that, don't bring childish arguments into discusion. You should fell ashmed

So it is not a mix tech when you have IS upgrades and clan weapons and engines?! your logic failed and your lie is big.

Also you can like anything even crap, you have the right to , But you can't tell others to like something that isn't good, hula girls are not maps or new mods or even the new mechs. CW is still the same game mode as others with the ability to spawn 4 times- end of diversity. In your post you didn't address any of mentioned problem you dodge the question. Once more you have the right to not answer any of those. And you bluntly lie to all of us telling us other Mechwarrior games weren't better, because they were better, they delivered what developers promised us players.

O tempora o mores! For your information most of us mechwarrior fans didn't asked for quirks. Developers had to implement them because they shove a clan mechs towards us, which were rolf stomping IS. They could do so many other things like:
put players in their own tiers IS and Clan or
set the game in pre jihad timeline when you could justify mixed tech but no!
For developers the best possibility for balanced game was unbalanced clan invasion (btw in my opinion one of the best timeline for solo campaign like in mechwarrior 2 or 3) Which made almost everybody unhappy. Clan players got not so omni mechs that had less modification option then IS, then they implemented clan weapons which even for me where slap in the face. They made them broken for both sides. And that is why they had to designe quirks which once more made no one happy. For a good reason we should be split in two diffrent tiers IS and Clan and play stock loadouts and it would be better.

Anothere thing is, if CW is not broken why people prefer to play normal matches? .... Hmmm, what are you saying? Because i'm stupid and don't understand how great PGI is with slow development and constant lies? You remember, i hope, that in 2012 the monitors in cockpit were supposed to show real time information? How many years has passed for this one simple thing? And please don't tell me to do this myself because PGI is trying to make money and ban us even from creating custom maps. Remeber Living legends? We were already making there steady progress.

#318 Kosmaj

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Posted 01 July 2015 - 04:09 AM

View Postdragnier1, on 01 July 2015 - 03:46 AM, said:


Are you SURE you like Battletech? Go educate yourself (on Battletech) first if you really do...

And are you SURE you know what i know when i say i know Battletech? If you wanted to prove something write real argument and stop trying to show me as someone incompetent. Because WE know that you know for SURE what the real Battletech is and nobody else Knows.

#319 IraqiWalker

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Posted 01 July 2015 - 04:14 AM

View PostKosmaj, on 01 July 2015 - 04:02 AM, said:

Anothere thing is, if CW is not broken why people prefer to play normal matches? .... Hmmm, what are you saying? Because i'm stupid and don't understand how great PGI is with slow development and constant lies? You remember, i hope, that in 2012 the monitors in cockpit were supposed to show real time information? How many years has passed for this one simple thing? And please don't tell me to do this myself because PGI is trying to make money and ban us even from creating custom maps. Remeber Living legends? We were already making there steady progress.

CW isn't broken, just a bit on the boring side, and the rewards are crap there. (I can make double the profits in the public queue), and it's still lacking in content.

You can't really sue PGI on not delivering these things, because the simplest argument they can use against you is that the game is still in development, and these things are coming. You can't disprove that.

Honestly, out of your two rants, you have one really good point: The Resistance Badges. Everything else won't stand for more than 30 seconds.

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Posted 01 July 2015 - 04:32 AM

Well I saw something I'd like to address. I'll steer clear of the contention about the OMG OP NERF and just clarify a BattleTech rule related to CASE. While Omnipods have the system installed by default, any clan mech can include the system at no cost in weight or slots. I saw some post about how the IICs would have to deal with not having CASE built in, but all you'd have to to is add in yourself.





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