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Origins IIC Clan Collection Pre-Order Is Here!


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#361 Kosmaj

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Posted 02 July 2015 - 07:54 AM

View PostLordSkyKnight, on 02 July 2015 - 06:54 AM, said:


This argument makes me laugh my ass off every time I see it. These were promises made by IGP, which if you hadn't noticed no longer exists as a company. Every "promise" from before IGP blew up and PGI got the rights to the IP back is null and void. IGP probably never planned on following through with them anyway. If not for PGI loving this game and this IP, MWO would probably have gone the route of MW Tactics and none of us would be able to play it any more. So pull your damn head out of the sand and give PGI credit where credit is due. The past several months have seen more progress towards what will be an awesome game than we saw in the entire time IGP held the reigns.


Sorry but no! The publisher were IGP, Developer was PGI. And Pgi never made a statement that IGP was making false statements. These quote is coming from PGI update not IGP so stop telling your lies and daydreams and state the truth.
I wonder if you are trying to be a troll not understanding difference between Publisher and developer.

And read carefully who signed this post troll.
http://mwomercs.com/...eveloper-update

It was Russ Bullock not Kelly Zmak.


And you should say big thank you towards all those people who have courage to point blatant lies. if not pgi would start new IP and left you with quater done product.

So please pull your damn head out of the sand and read a little more before you start laughing, because it's a dumb laugh.

Edited by Kosmaj, 02 July 2015 - 07:55 AM.


#362 Gas Guzzler

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Posted 02 July 2015 - 08:08 AM

View PostKosmaj, on 02 July 2015 - 07:54 AM, said:


Sorry but no! The publisher were IGP, Developer was PGI. And Pgi never made a statement that IGP was making false statements. These quote is coming from PGI update not IGP so stop telling your lies and daydreams and state the truth.
I wonder if you are trying to be a troll not understanding difference between Publisher and developer.

And read carefully who signed this post troll.
http://mwomercs.com/...eveloper-update

It was Russ Bullock not Kelly Zmak.


And you should say big thank you towards all those people who have courage to point blatant lies. if not pgi would start new IP and left you with quater done product.

So please pull your damn head out of the sand and read a little more before you start laughing, because it's a dumb laugh.


Right and who signed the post for sure wrote it right?

(FYI, it says Russ Bullock, that doesn't mean IGP didn't instruct or demand that it be said. Just let it go, geez)

Whatever man, most of us just don't care, look past it, and play MechWarrior. This game is still very fun. Unless you suck. You don't suck do you?

#363 LordSkyKnight

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Posted 02 July 2015 - 08:18 AM

View PostKosmaj, on 02 July 2015 - 07:54 AM, said:


Sorry but no! The publisher were IGP, Developer was PGI. And Pgi never made a statement that IGP was making false statements. These quote is coming from PGI update not IGP so stop telling your lies and daydreams and state the truth.
I wonder if you are trying to be a troll not understanding difference between Publisher and developer.

And read carefully who signed this post troll.
http://mwomercs.com/...eveloper-update

It was Russ Bullock not Kelly Zmak.


And you should say big thank you towards all those people who have courage to point blatant lies. if not pgi would start new IP and left you with quater done product.

So please pull your damn head out of the sand and read a little more before you start laughing, because it's a dumb laugh.


And all of this explains why as soon as IGP was gone we saw a massive increase in communication and content, right? Because IGP was just the publisher. They had no say whatsoever in the development of the game, what with having all of the rights to the IP and everything. Right. I buy that.

Get off your soap box and quit complaining about things that happened 3 years ago. We are where we are, and IMO we're making great progress towards a better game with each and every patch, and have been since last fall. If the game is that god-awful and PGI is doing such a piss poor job, why are you still here?

#364 Scott ExV

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Posted 02 July 2015 - 08:49 AM

Hey Kosmaj,

You should stop posting before you make a bigger fool of yourself. If you haven't noticed by now, more than a few people keep pointing out flaws in your arguments. I'm just going to post this one post in the (most likely futile) hope that you'll stop.

View PostKosmaj, on 02 July 2015 - 06:10 AM, said:

You said PGI is working hard and so what it proves? I can say that 90% of working people on whole earth works hard to earn money this includes me and i hope you as well. If you go to restaurant and you will get something you didn't order and bad in taste will you be as much as forgiving because the chief and waiter worked hard as you are towards PGI? I won't be because i value my money. If you like you can throw your money into fire it's your call but don't be so hoity-toity towards those that value their hard earn money. I spend on this product almost 350 dollars and for me it's high enough to be in position to demand what i was promised. I wil repeat this phrase: PROMISED Content.

Your say you value your money, to use your analogy, if I go to a restaurant and I get bad food or service, I'm never going to spend money there again. Yet you're still here after bellyaching so much. You said that you have spent less than $350 on the game, guess what? Some of us have spent more than $500 on it and are still spending more. Why? Because so far, PGI (just to repeat, it's PGI, not IGP) has done a decent job for the game, and Btech was one of my favourite games. And to use your logic, since I spent more money than you, I'm in a higher position than you to demand that PGI continue to do what they have been doing so far.

You talk about balance, get over it, there will never ever be a system that is balanced where everyone is going to be happy about it. There will always be at least 1 with sour grapes and most of them will have the decency to leave. As people have mentioned before, it's the pilot and how he/she uses what they have, not the mech or the tech that makes a difference. Because this game is based on certain fundamentals that were established in the TT version, the devs will alienate most of us if they messed around with that. And if that happens, might as well call the game something like 'Giant Robots Shooting Each Other'. IF (and I'm giving you the benefit of doubt here) you ever played the TT version, you'll know that there is no way a 3050 IS mech can take on an even tonnage ommimech (e.g. MadCat vs Awesome, Ryoken vs Thunderbolt, Dasher vs Locust) assuming no lucky shots and terrain for cover. The only way for IS to win battles is by superior numbers and being sneaky.

Quote

And you should say big thank you towards all those people who have courage to point blatant lies.

Ok, I'll do that. Big thank you to LordSkyNight, NightShade24, IraqiWalker, Gas Guzzler, dragler1, DoctorDetriot, WintersDark, and anyone else I might have missed.


To the rest of the community, can I propose that we ignore him from now on and focus on the discussion topic instead, even if his statements are incorrect? There are enough posts here that anyone reading all the way to page 16 and beyond will understand and not fuel this thread with unnecessary stuff anymore.

Edited by Scott ExV, 02 July 2015 - 09:28 AM.


#365 LordSkyKnight

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Posted 02 July 2015 - 09:09 AM

View PostScott ExV, on 02 July 2015 - 08:49 AM, said:

To the rest of the community, can I propose that we ignore him from now on and focus on the discussion topic instead, even if his statements are incorrect? There are enough posts here that anyone reading all the way to page 16 and beyond will understand and not fuel this thread with unnecessary stuff anymore.


You mean the shiny new toys that are coming out a week after my birthday?!?!?!?! A really big thank you would probably involve a gift package containing them all. Just saying.

#366 Scott ExV

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Posted 02 July 2015 - 09:15 AM

View PostLordSkyKnight, on 02 July 2015 - 09:09 AM, said:


You mean the shiny new toys that are coming out a week after my birthday?!?!?!?!


For me it's 2 weeks before. I already got the Jenners on 'Day 1' (hoping for another free mech, too bad it didn't happen). Seriously considering adding the Hunchbacks. Most likely not get the other 2, but that's what I said about the Black Knight and Mauler as well.

Edited by Scott ExV, 02 July 2015 - 09:16 AM.


#367 LordSkyKnight

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Posted 02 July 2015 - 09:29 AM

View PostScott ExV, on 02 July 2015 - 09:15 AM, said:


For me it's 2 weeks before. I already got the Jenners on 'Day 1' (hoping for another free mech, too bad it didn't happen). Seriously considering adding the Hunchbacks. Most likely not get the other 2, but that's what I said about the Black Knight and Mauler as well.


I haven't gotten any yet. But it's been a struggle not to. The Jenners look like they're going to be a straight upgrade over the IS ones, although with that big balance pass coming through soon we'll see. It'll still give a good option at 35 tons for the clans. It'll be interesting to see how it stacks up against the arctic cheater. I think they'll both end up seeing a lot of use, and the other 3 clan lights will likely get pushed aside unless they get some serious buffs. IDK how I feel about the hunchies. Mediums in general are pretty weak right now compared to the other weight classes, and I'm not sure that these guys are gonna be any better than anything else out there at 50 tons. The Orion is at 75 tons and as such is in direct competition with the Timber. I don't see it taking a whole lot of playtime away from the best 'mech in the game. The highlander is gonna be a straight upgrade over the IS version, but only because of clan XL. Just think of what you could do with an IS HGN with the survivability of a clan XL. Yeah, kinda scary. We'll see how the balance pass changes things, but that HGN IIC I think is gonna surprise some people with how strong it ends up being.

#368 Roaxis Stalomainis

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Posted 02 July 2015 - 09:36 AM

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#369 Scott ExV

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Posted 02 July 2015 - 09:48 AM

I'm a light mech pilot, so I feel most comfortable in them. Most of the mechs in my stable are lights (from both sides of the Rock) anyhow, so getting the Jenners was a no brainer and I have some funky ideas on what to do with them.

For the Hunchies, I've always liked them and my first non-trial mech for this game was the hunchie so there's that nostalgic element to it and I'm beginning to develop some ideas on what to do with them based on what people have suggested here.

For the Orion, can't think of anything. Same goes for the Highlander, unless melee weapons gets introduced to the game, in which case I'll keep ONLY ONE (pun intended).

Edited by Scott ExV, 02 July 2015 - 09:53 AM.


#370 102_devill

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Posted 02 July 2015 - 02:28 PM

I am really happy about this pack. It just seems we do not have enough mechs in the game, and its starting to be boring. A fresh pack like this can really make a difference. I also completely support PGI putting more effort into game content which they can sell. Since everyone likes new mechs, it would be really stupid for PGI if they wasted time on making new game features and game modes. As long as we can have our meta builds, and prove to others that we are the best player in the whole world, we don't really need anything else. I don't give a **** about some complicated strategy or tactical fluff. I don't care for systems management or a simulation-like bull. If you want a sim of giant robots go join the US army, this is a game and I just want to head-shoot people with my quadruple gauss. So all of you complaining: just shut up, buy the new pack and for god's sake stop thinking!

#371 Arkhangel

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Posted 02 July 2015 - 03:27 PM

View PostRokerSaMoravu, on 02 July 2015 - 02:28 PM, said:

I am really happy about this pack. It just seems we do not have enough mechs in the game, and its starting to be boring. A fresh pack like this can really make a difference. I also completely support PGI putting more effort into game content which they can sell. Since everyone likes new mechs, it would be really stupid for PGI if they wasted time on making new game features and game modes. As long as we can have our meta builds, and prove to others that we are the best player in the whole world, we don't really need anything else. I don't give a **** about some complicated strategy or tactical fluff. I don't care for systems management or a simulation-like bull. If you want a sim of giant robots go join the US army, this is a game and I just want to head-shoot people with my quadruple gauss. So all of you complaining: just shut up, buy the new pack and for god's sake stop thinking!


honestly.. you just assume there's not that many mechs because everyone only ever uses meta versions. there's a crapton of mechs and mech variants that never see the light of day anymore.... which is honestly why that cyclical popularity battle value thing i mentioned a few pages back would be a good thing. it would encourage people to actually try new builds, not be idiot aimbot-using cheeseheads, Quadgausser.

Edited by Arkhangel, 02 July 2015 - 03:28 PM.


#372 Better Call Saul

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Posted 02 July 2015 - 07:28 PM

Will these mechs have the same Clan XL engines that current Clan Omni mechs have? i.e. survive with the loss of 1 x side torso? Does anyone know? (Could not seen information in the FAQ).

#373 Scott ExV

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Posted 02 July 2015 - 07:53 PM

View PostBetter Call Saul, on 02 July 2015 - 07:28 PM, said:

Will these mechs have the same Clan XL engines that current Clan Omni mechs have? i.e. survive with the loss of 1 x side torso? Does anyone know? (Could not seen information in the FAQ).

Should be. They are using clan tech after all.

Also, I think that someone did a breakdown on available space on some of the mechs and the build is only possible if they're 2 space ST engines instead of 3.

I think most of the confusion regarding this release stems from the fact that the names of the mechs are the same as the IS mechs. Best way to look at it is to 'ignore' the mech names and just treat them as clan mechs that cannot swap hardpoints on each variant.

#374 Scout Derek

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Posted 02 July 2015 - 08:02 PM

Hate to intrude, but don't mind me slapping on 7 erppcs onto my hunchie IIC and following b33fs lead in his dire star :-D

#375 Sigilum Sanctum

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Posted 02 July 2015 - 08:07 PM

View PostScout Derek, on 02 July 2015 - 08:02 PM, said:

Hate to intrude, but don't mind me slapping on 7 erppcs onto my hunchie IIC and following b33fs lead in his dire star :-D

Posted Image

*Primary target aquired*

#376 Nightshade24

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Posted 02 July 2015 - 10:17 PM

View PostKosmaj, on 02 July 2015 - 06:10 AM, said:


Now you see why i didn't quote you? Because you make your post so long that everyone will be pissed at this wall of text blocking important discussion. But rest assure you can insult me this time for not quoting your whole post.
Once again you are insulting me when i did not. Sorry to hear you know how it is to sit on pin but once again it's your problem not mine what you like to have pinned.

Also in what game are you playing? Most new players have now a horrible first experience with getting rolf stomped by anyone else. And guess what it's exactly because game has faults that it can't bring more people into it.

Yes i used wrong word of mixed tech for clan IIC . What i meant was unlocking engines and upgrades for clan mechs which was reserved for IS, due to trying to keep balance ingame.

Too keep it short You are defending developers faults like chastity and i can't tell why are you lying in so many obvious things. For example the game was in beta after june 2012 here http://mwomercs.com/...eveloper-update

So why are you lying by saying game wasn't even called MW:O in 2012? Just go google out MWO development and find out they started working on it in 2009!

Well another thing is an argument by selective comparison is invalid per se. Example there are 10 girls in classroom i pick one and she has blue iris, i pick second and she also has blue iris so I get to a conclusion that every girl has blue iris. Great logic ftw. If you wanted to compare MWO to other games you should also show the games that were developed better in your opinion, or make a statement that there are no better games then MW:O for you. Then this discussion would have ended.

You said PGI is working hard and so what it proves? I can say that 90% of working people on whole earth works hard to earn money this includes me and i hope you as well. If you go to restaurant and you will get something you didn't order and bad in taste will you be as much as forgiving because the chief and waiter worked hard as you are towards PGI? I won't be because i value my money. If you like you can throw your money into fire it's your call but don't be so hoity-toity towards those that value their hard earn money. I spend on this product almost 350 dollars and for me it's high enough to be in position to demand what i was promised. I wil repeat this phrase: PROMISED Content.

Remember promised cw here you go :
Official Developer Update

by InnerSphereNews in [ Announcements ] on, Jun 15, 2012 5:00 PM UTC

"The one exception is the Community Warfare pillar which is a complex system but extremely important. In not wanting to delay the game, logic dictates it be added post-launch. Once fans are completely familiar with creating their 'Mech and pilot trees, the depth of Community Warfare will be added, with the core of the community experience projected to be in-game within 90 days of open beta."

How long do i have to wait to finally get what i was promised in 2012. And don't give me a crap with: we got CW. As you mentioned it's still BETA not the final product. Don't you see that this slow development is killing this game for which we all waited so long.

You also mentioned that other timelines would be much harder to balance. Then why Devs throw at us the most unbalanced timeline. Ok i can't argue if other timelines with mixtech would be hard to balance, i just don't know and i will not try to give arguments. But then why the hell they pushed for clan invasion? As you mentioned nobody is happy as of now from both sides IS and Clan. Clan mechs aren't what they were supposed to be and quirks for many IS mechs made this game broken (ever heard of firestarter?)
Also most players didn't ask for quirks they asked for balance and that are two different things.



no, doing a short hand quote is fine. still gets the notification across and the original message.

Before I go into most of the later parts I want to remind you that for the early duration of MW: O, they were published by IGP, IGP and PGI are not the same people and earlier faults that could exist is due to IGP, and this isn't me using IGP as a scape goat, they said themself that they CANCELLED community warfare essentially for the next few years and didn't want any dropships in the game or what ever...

Then PGI used the money made from the phoenix pack and clan wave I to buy IGP out, revert some things they did (such as conquest changes, Removal of Centurion AH, not adding new variants to the game, etc).
I would say Community warfare was only delayed so long due to IGP as IGP didn't see it as a good method to make money for how much resources it takes to get it. This is why IGP bailed the forums and used PGI as a flame shield later on in it's last half year of it's time with us. Because nearly everything people are crying about (capping takes forever... I want my centurion AH back... when will we get more variants of existing mechs... I want my enforcer.. why is there only 2 events in the past 3 years... etc) is directed at IGP. So they simply ditched.
However I have to say it isn't completely IGP's fault for issues with MW: O, They did help PGI pull the game out of the funeral with the partnership from the MW5 lawsuit... speaking of which, harmony gold is another major problem... Marauder, Warhammer, Longbow... Archer.... we missed you oh so much and MW5...

However you did correct me for the birthday of MW: O, I have to admit it was an error after proof reading. (ironic...), deleted a few sentences and rewrote the sentence with the wrong year left in... oh silly me...

Oh and I did compare to a handful of some of the most successful games in the past 5 years that is a similar genre. (not gameplay, not person view, not theme, not idea, just genre.). As well as most of these being the more recent ones and in the past half year have at least been on the top 10 played list on steam (minus WoT which isn't on steam from memory?)... These games also being popular on the PS4 and Xbox One if applicable...

I am aware of how statistics works and how making an assumption on a population is bad when you have less then 30, even then 30 is just a snap shot while a sample size of 100 to 110 or 1000 to 1100 is best...

however you forget there isn't 100 or 1000 good games out there of the same genre with the same plans as a "world war mode" or a "Conquer mode" or a " Community warfare" mode or what have you.

If you want I can try to compare to Star citizen (a game no where near finished now and has more broken promises then MW: O already, mostly with release dates) or compare it to some other game that doesn't have the same future addition to the game OR the same genre like saying Lego world or Five nights at freddies. Which we can both hopefully agree is a stupid assessment... using your example on female eye colour. It would be stupid if I used some random males ear in this sample as well for female eye colour... or use the armspan of a preschooler...

If you want to help make a better and more accurate sample size, please respond with some games between 2005 to 2014 in the development start date or 2010 to 2015 for release date.
More specificly of a third, second, or first person game that involves shooting and have a simular economic system (if not, please state what..) and also developing there version of 'Community warfare' or already released it....

And also many players where behind the idea of quirks when a person from the community suggested it, and many players were very happy for it ariving. The only problem with the quirks is any outliers that is above 40% values for weapons or incredibly high quirks in general. That and underquirked mechs (all Clan mechs, some previously Op mechs before hand ie cataphract, highlander, atlas, jenner, etc).

Also the ballance as mentioned earlier, is the best it ahs been in any MW game...

The only thing that will do the game the most best ballance in the mechs at least in MW: O would be disallowing quirks over 40% strength, addition of more quirk types and having a tad more variation instead of generally quirking the weapon (ie 1 mech may have more Fire rate for lower velocity but the other has much more velocity and range but slightly more heat and cooldown). Repair and Rearm (after some finalizing) cost reintroduced into game.

As well as the first 10 DHS being true-dubs reguardless of how small a engine is....
and if a clan mech has no endo, or ferro... or endo+ ferro.... etc. There was an idea on the forums earlier that if no endo = +0.2 effeciency to the DHS, and if no ferro it's a +0.1. so instead of 1.4 for the rest of the heatsinks on say a nova... it would be 1.7... while a clan mech with endo but no ferro is just 1.6, a mech with no endo but ferro is 1.5 ... ballances the bad clan mechs more and doesn't mess with the top end mechs.
also a heat scale system needs improvement...

but I have to say this all may look good on paper but we will never know until the practical comes till we can do more theory... Can't say how well some of this will work until we see it for ourselfs.

View PostWronka, on 02 July 2015 - 05:32 AM, said:

TL:DR

Congratulations.

#377 Alik Kerensky

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Posted 02 July 2015 - 10:54 PM

View PostNightshade24, on 02 July 2015 - 10:17 PM, said:


Repair and Rearm (after some finalizing) cost reintroduced into game.



Would discourage players buying (some even with real money) multiple Mechs and Mech Bays if they had to repair every Mech that got shot up.

View PostNightshade24, on 02 July 2015 - 10:17 PM, said:


As well as the first 10 DHS being true-dubs reguardless of how small a engine is....


+1

#378 Nightshade24

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Posted 02 July 2015 - 11:29 PM

View PostAlik Kerensky, on 02 July 2015 - 10:54 PM, said:


Would discourage players buying (some even with real money) multiple Mechs and Mech Bays if they had to repair every Mech that got shot up.


+1

In a way: yes... however that would be the worst case situation... for eg if you ahd 150 mechs, not all 150 will get damaged in 1 game. You could decided to not repair a mech and simply use another... then another, then another. thus having a better handling on damage control and using your fave mech if you got multiple mechbays and mechs.

But it would also encourage Single heatsinks, non lostech weapons, Using ferro instead of endo, etc...

Edited by Nightshade24, 02 July 2015 - 11:45 PM.


#379 IraqiWalker

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Posted 03 July 2015 - 12:12 AM

View PostScout Derek, on 02 July 2015 - 08:02 PM, said:

Hate to intrude, but don't mind me slapping on 7 erppcs onto my hunchie IIC and following b33fs lead in his dire star :-D

Do you have the tonnage with a 250 engine?

#380 Commander Kobold

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Posted 03 July 2015 - 12:46 AM

View PostTitannium, on 01 July 2015 - 02:47 AM, said:

I cant imagine how besides speed (but that seems will not be the case), they wanted to balance 50 tons HBK UAC40 against the rest.

well for one it has 2 tonnes of ammo for those U/ACs AND it's armored with wet tissue paper :P you have a massive can opener but you're gonna run out of ammo fast.





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