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Inner Sphere Originals Vs Clan Iic Mechs


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#1 Alistair Winter

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Posted 29 June 2015 - 03:38 PM

Let's assume that the IIC mechs have insignificant quirks. 5% here, 5% there, nothing major.

How do you think each of them compares with the Inner Sphere original mechs? Not the hero mechs, not the Oxide, not the Grid Iron. The normal variants.
  • HBK IIC vs HBK-4G
  • JR7 IIC vs JR7-7F
  • ON1 IIC vs ON1-K (is that the best one? I've no idea)
  • HGN IIC vs HGN-732B (or whichever you think is the best one)
Do you think the Inner Sphere mechs with quirks have enough to beat the Clan versions without any significant quirks?

https://mwomercs.com/origins

Edited by Alistair Winter, 29 June 2015 - 03:39 PM.


#2 FupDup

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Posted 29 June 2015 - 03:39 PM

The superquirked Hunchmobile will put up a fight, the rest are ggclosed.

#3 Eboli

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Posted 29 June 2015 - 03:41 PM

^^ As FupDup said

#4 Templar Dane

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Posted 29 June 2015 - 04:29 PM

the IIC mechs won't have positive quirks.

#5 FupDup

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Posted 29 June 2015 - 04:30 PM

View Postlordtzar, on 29 June 2015 - 04:29 PM, said:

the IIC mechs won't have positive quirks.

Clan tech is a pretty big positive quirk.

#6 Ghogiel

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Posted 29 June 2015 - 04:39 PM

ON1VA might be able to take a brawl config IIC. 4xASRM6 AC20. From what I remember doing 1v2s with it it put out so much dmg that I was 2 shotting SCR brawlers before the FS9 could finish it.

#7 Templar Dane

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Posted 29 June 2015 - 04:46 PM

View PostAlistair Winter, on 29 June 2015 - 03:38 PM, said:

Let's assume that the IIC mechs have insignificant quirks. 5% here, 5% there, nothing major.

View PostFupDup, on 29 June 2015 - 04:30 PM, said:

Clan tech is a pretty big positive quirk.

View PostAlistair Winter, on 29 June 2015 - 03:38 PM, said:

Let's assume that the IIC mechs have insignificant quirks. 5% here, 5% there, nothing major.


#8 FupDup

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Posted 29 June 2015 - 04:48 PM

View Postlordtzar, on 29 June 2015 - 04:46 PM, said:


Even if they drop with zero quirks, I would rather use the Jenny IIC, Onion IIC, and Lowlander IIC than their IS counterparts, given the current state of Clan/IS tech balancing.

The only competition might be between the Hunchie and Hunchie IIC, because the former actually does have really strong quirkage.

#9 Templar Dane

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Posted 29 June 2015 - 04:58 PM

View PostFupDup, on 29 June 2015 - 04:48 PM, said:

Even if they drop with zero quirks, I would rather use the Jenny IIC, Onion IIC, and Lowlander IIC than their IS counterparts, given the current state of Clan/IS tech balancing.

The only competition might be between the Hunchie and Hunchie IIC, because the former actually does have really strong quirkage.


That's what I'm talking about. The odds of any IIC mech having any quirks that aren't negative is nil.

The current jenners we have are underquirked even compared to firestarters. The orions and highlanders are pretty much in the same spot.

Comparing these to bad mechs isn't the place to start.

#10 FupDup

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Posted 29 June 2015 - 05:02 PM

View Postlordtzar, on 29 June 2015 - 04:58 PM, said:

That's what I'm talking about. The odds of any IIC mech having any quirks that aren't negative is nil.

The current jenners we have are underquirked even compared to firestarters. The orions and highlanders are pretty much in the same spot.

Comparing these to bad mechs isn't the place to start.

The Jenny IIC will significantly outdamage most Firestarter builds, and easily outrange it, while slightly outrunning it. Also much higher hardpoints (sniping/poking). The one advantage of the FS-9 is not having a gigantic CT hitbox.

The Onion's issue to me always seemed to be that it had to choose between having a slow STD engine or using an XL but being kinda easy to sidecore. Clan XL solves that. I think that it would put up a fight against the current 3 good Clan heavies (HBR, TBR, EBJ), even if not beating them.

The Highlander IIC just gets a bunch of firepower added to it, and a bit more survivability. Obviously won't compete with the Whale, but then again neither can the other assaults...

The Hunchie IIC I expect to be a pretty good medium, maybe not beating the SCR or uberquirked IS Hunchie but it'll still be capable and beat most of the rest of the mediums.


Negative quirks are unknown at this point, can't really predict those.

Edited by FupDup, 29 June 2015 - 05:03 PM.


#11 Wildstreak

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Posted 29 June 2015 - 06:14 PM

Jenner-IIC-C is comparable to the F.
Jenner-IIC is comparable to the Oxide.
Jenner IIC-1 to the K.
Jenner-IIC 2 to the D.
All are souped up versions, faster engine, more JJs. Not much upgrading to do, is there?

Hunchback I will wait on before seeing but for now.
IIC to the 4G
IIC-A to the 4P.
IIC-B to the 4J/4SP though more Missile, less Energy.
IIC-C to the 4H.
Definitely need the 250 engine, blinders on both sides of the cockpit compared to the IS versions 1. JJs though.

IIC, 4UAC2? 4MGs and 2ERLL zombie?
IIC-A, hot.
IIC-B, Streaks
IIC-C dual UAC5, maybe UAC10. Some crazy person will try to fit dual UAC20 or Gauss.

A lot of them will be vulnerable due to XL engines. IIC zombie will be best of all.

#12 FatYak

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Posted 29 June 2015 - 06:33 PM

View PostFupDup, on 29 June 2015 - 04:30 PM, said:

Clan tech is a pretty big positive quirk.

Interested to see how they go with IS like hitboxes though

#13 Kassatsu

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Posted 29 June 2015 - 06:45 PM

That Jenner will be ridiculous with 6 clan lasers of your choice (personally I'd go with small pulse, though I guess if you want a longer range hit and run setup you could do 6 ER mediums) and 2 SRM6 or SSRM4. I'm assuming you can swap the omnipods like regular clan mechs? Or will they be able to swap out engines and not be forced to use the complete waste of tonnage that is highlander jump jets? Might be interesting to be able to switch out the engines using clan weapons. RIP Adder (not that it was very good to begin with, but with a 150+ clan light with six energy hardpoints and jump jets, it's now worthless).

Jenner IIC will still likely be a walking sprinting CT though.

Edited by Kassatsu, 29 June 2015 - 06:46 PM.


#14 Felicitatem Parco

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Posted 29 June 2015 - 07:06 PM

So... We can assume people *might* complain less about clanan light Mechs being totally inferior...

Edited by Prosperity Park, 29 June 2015 - 07:07 PM.


#15 Y E O N N E

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Posted 29 June 2015 - 07:15 PM

JR7-IIC runs as fast as a Locust equipped with an XL180 and can mount six C-ERML with Jump-Jets. ggclose.

HBK-IIC is going to have to compete with the HBK-4J and Grid Iron, both of which can compensate for single shot damage with amazing rate of fire. The HBK-4G might be able to spread damage better than the IIC and thus get better shot-placement, but it'll still be at a slight disadvantage. The 4P and 4SP are ggclosed.

ON1-IIC can use CXL to allow better weapons and to somewhat nullify the ON1's inherently mediocre hit-boxes. ggclothes

HGN-IIC will be closer than appearances suggest if they fix Class I Jump-Jets; the IS HGN will be able to pop-tart again and a dual-Gauss advantage isn't enough to win that exchange every time. It'll be somewhat like the HBK-4G vs. the HBK-IIC, only a little more lopsided to the IIC since it can also stuff ERPPCs in there. Pop-tarting is very much a function of player skill.

#16 WarZ

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Posted 29 June 2015 - 09:35 PM

View PostYeonne Greene, on 29 June 2015 - 07:15 PM, said:

HGN-IIC will be closer than appearances suggest if they fix Class I Jump-Jets; the IS HGN will be able to pop-tart again and a dual-Gauss advantage isn't enough to win that exchange every time. It'll be somewhat like the HBK-4G vs. the HBK-IIC, only a little more lopsided to the IIC since it can also stuff ERPPCs in there. Pop-tarting is very much a function of player skill.


People requesting the return of full blow pop tarting ...

... has got to be the most dumb-a**ed and SELFISH thing I've seen recently.

It was a BROKEN tactic. Therefore it was addressed numerous times. It was mostly nerfed out of the game for a REASON.

Begging for a return to that sh** storm is just plain stupid, short sighted, and completely selfish.

Epic face palming puts it lightly.

#17 Y E O N N E

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Posted 29 June 2015 - 10:01 PM

View PostWarZ, on 29 June 2015 - 09:35 PM, said:


People requesting the return of full blow pop tarting ...

... has got to be the most dumb-a**ed and SELFISH thing I've seen recently.

It was a BROKEN tactic. Therefore it was addressed numerous times. It was mostly nerfed out of the game for a REASON.

Begging for a return to that sh** storm is just plain stupid, short sighted, and completely selfish.

Epic face palming puts it lightly.


I never asked for it back. I wouldn't even want it back the way it was, though even if they returned jump-jets back to the way they used to be the rest of the environment has changed. PPCs are slower and hotter, and we've got laser builds running around that do so much damage per second of burn that they don't have to be front-loaded to shame the old PPC+Gauss/AC combos.

Still, I'm just making an observation on the state of the Highlander and on the fact that jumping up, acquiring the target, calculating trajectories, and firing a shot that lands exactly where you want it to on that target - all while moving forward and down - is quite dependent upon individual skill as a player.

#18 lsp

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Posted 29 June 2015 - 10:51 PM

I want dat dual hunch. I wish this game worked like mech commander, were you could salvage enemies mechs after killing them. And sometimes get their mech.

Edited by lsp, 29 June 2015 - 10:52 PM.


#19 Hit the Deck

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Posted 29 June 2015 - 11:16 PM

So, apparently the once meta-king aka Highlander can't take back its throne for now because PGI won't give it dual Goose and/or ECM.

#20 El Bandito

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Posted 29 June 2015 - 11:53 PM

View PostProsperity Park, on 29 June 2015 - 07:06 PM, said:

So... We can assume people *might* complain less about clanan light Mechs being totally inferior...



Arctic Cheetos will be here even sooner.





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