Posted 30 June 2015 - 07:09 PM
I like MWO events and am grateful to PGI for organizing them, and in this case for also providing an early heads-up announcement; however, now that the reward details are available I have to say that I am very disappointed with this event. I will try to structure my criticisms in a constructive way:
1. "Hardcore" does not have to mean "biggest".
This event appears to be tailored for the benefit of a small number of super-units like 228, -MS-, SWOL, etc., and it provides no meaningful incentive for small or even medium-sized units. This encourages players to join one of the existing super-units, which will only serve to reduce unit diversity. Scoring and/or rewards should be inversely proportional to the size of the unit, otherwise you're just promoting the 'bigger is better' ethos above all else.
If the MWO player population was substantially larger then it might be feasible to run niche events aimed at particular subgroups of the community. I sincerely hope that such growth happens, and I have no problem with events focused on CW or Units, but I believe they should be organised in a way which is more inclusive. Niche events could be a fun addition in the future, but for now I would prefer to see more events aimed at the general community (especially if you're trying to encourage CW participation). Judging from the other comments in this thread, I think many of us feel excluded from this event due to the way it has been structured.
2. Rewards should be meaningful
The Planetary Conquest rewards are novel and interesting, but the rest are trivial. The sole Personal Challenge reward is especially underwhelming: many players already have that item since it was already used as a reward in the recent Summer Heat and Phoenix Rising events (I have two of them); furthermore, cockpit items tend to be viewed as having negative practical value (i.e. visual distraction/obstruction) and very few players ever use them. Free stuff is great, but variety is the spice of life. I would have liked to have seen a more substantial tiered set of Personal Challenge rewards to encourage participation, rather than this token gesture. The derth of Personal Challenge rewards makes this event all about the super-units.
Where decorative items are offered as prizes, it would be great if such items were either unique to the event (along the lines of the Operation 24 medallion or the customized dog tags offered for this event), or for there to be a choice between a number of regular items, e.g. "one 'mech statue of your choice", to help players avoid items they dislike or already own.
3. Events like this will not increase long-term participation in Community Warfare
This event will likely see a temporary surge of participation from the super-units competing with each other, but that will die off as soon as the event ends. If anything, overall CW participation may fall to even lower levels if more solo and small-unit players feel put-off by the hostile environment which this event is liable to exacerbate. What CW really needs in order to grow is novel gameplay, and in that regard I'm certainly looking forward to Phase 3 and beyond.
In my view, CW is currently stagnant because of the shallow strategy/gameplay including the lack of galaxy map-level objectives and rewards (other than the player-created planet tagging and race-to-Terra goals which are only rewarded with bragging rights), and because it's dominated by a handful of super-units (and merc units wield an undue level of influence). Many players prefer to stick with Skirmish/Assault/Conquest matches because they are more rewarding for the time invested; CW simply does not yet offer enough to be enticing. Once CW incorporates some novel and rewarding gameplay I hope the participation levels will increase to the point where the queue times become acceptable, and ideally I would love to see it grow to the point where it's feasible to introduce an ELO matchmaker in order to stop the elite highly-organised 12-man groups from farming the inexperienced.
This event is rather a let-down, so instead I'm going to stay focused on more positive things like the 2nd half of the Wave 3 release (I want my Arctic Cheetah now!) and the coming hitreg improvements mentioned in the latest Town Hall, which I hope will make a noticeable difference to players like myself (based in New Zealand with a typical ping ~252).