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Mechwarrior Too Greedy?


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#1 WintahMute

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Posted 29 June 2015 - 05:02 PM

I have only been playin for about a month, i spent $130 aud to purchase 25k of mc, because I enjoyed the game, I bought some mechs and some premium time (7 days).
I used about 5hrs of premium time before it ran out.
I spent some mc on camo and colors only to find it only works on a few of my mechs.
I have seen no new maps or destructable buildings (I assumed this would happen sooner or later)
The graphics are nothing special.
I'm trying to get my friends interested in this game but they tell me its pay to win.
I can't necessarily disagree with them.
It's a pity as I have always been an avid mechwarrior fan.
May I suggest you start concentrating on improving the game and not on creating new mechs you can then sell for money? And stop being such a tight ass on mech customization, how much do I have to spend to make my mechs look good? Too much.

and for ***** sake mechs should walk through buildings.

#2 LordKnightFandragon

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Posted 29 June 2015 - 05:03 PM

Actually, idk if a mech could support a few thousand tons of building crumbling down on top of it......mechs arent much bigger then the buildings they would be walking through.....

But otherwise, yeah, MWO really should improve the game and stop with the mech packs.

#3 That Guy

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Posted 29 June 2015 - 05:05 PM

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because the mech modelers and texture artists make features, game modes, and fixes


and because obviously MWO has had no meaningful updates in the past year, with no prospects of advancement EVER AGAIN




(sarcasm if you are a bit thick)

#4 Spheroid

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Posted 29 June 2015 - 05:08 PM

The game is not pay2win. Why do you believe it to be?

#5 That Guy

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Posted 29 June 2015 - 05:13 PM

http://mwomercs.com/...-625-done-live/


because i am generous, here is a link the thread from the latest town hall. look through this. it outlines alot of the new features coming down the line. and if you have a few hours take a listen

#6 UrsusMorologus

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Posted 29 June 2015 - 05:19 PM

Answer to the question in subject line is No -- the only thing that requires money are mechbays, the things in your post mostly fall under the rule of caveat emptor

BTW, I do not think it is P2W

#7 Agent 0 Fortune

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Posted 29 June 2015 - 05:25 PM

Niche game, small player base, pay or die.
However that player base is largely nostalgia driven, by players with the disposable income to keep the game afloat. However MWO is about to hit stream, the most frugal demographic since the cheap was invented. This means way more infrastructure cost for PGI.

PGI has tapped out it's whale population, which leads me to believe they may reduce pricing on some products, add in a third tier of very cheap old crap mechs.

#8 InspectorG

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Posted 29 June 2015 - 05:25 PM

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

I have only been playin for about a month, i spent $130 aud to purchase 25k of mc, because I enjoyed the game, I bought some mechs and some premium time (7 days).
I used about 5hrs of premium time before it ran out.
I spent some mc on camo and colors only to find it only works on a few of my mechs.
I have seen no new maps or destructable buildings (I assumed this would happen sooner or later)
The graphics are nothing special.
I'm trying to get my friends interested in this game but they tell me its pay to win.
I can't necessarily disagree with them.
It's a pity as I have always been an avid mechwarrior fan.
May I suggest you start concentrating on improving the game and not on creating new mechs you can then sell for money? And stop being such a tight ass on mech customization, how much do I have to spend to make my mechs look good? Too much.

and for ***** sake mechs should walk through buildings.


Your friends cant even.

Its not P2W, its pay to get new shiny first.

Stalkers, Firestarters, Thunderbolts, Hunchbacks, Stormcrows, Timberwolves, Direwolves are all available for Cbills.

Maybe if your friends were smart enough to RESEARCH BEFORE THEY BUY and blow their cadet bonus they could get Tier 1 mechs for Free.

Most recent mech pack i bought was the Hankyu, which costs about as much as a trip to the movies with my girlfriend.
3 assumed to be T1 mechs for the same as a 2 hour movie.

View it as spending money on time, not getting robots. Because technically you dont have ownership of the robots.

#9 MechaBattler

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Posted 29 June 2015 - 05:28 PM

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

I have only been playin for about a month, i spent $130 aud to purchase 25k of mc, because I enjoyed the game, I bought some mechs and some premium time (7 days).
I used about 5hrs of premium time before it ran out.
I spent some mc on camo and colors only to find it only works on a few of my mechs.
I have seen no new maps or destructable buildings (I assumed this would happen sooner or later)
The graphics are nothing special.
I'm trying to get my friends interested in this game but they tell me its pay to win.
I can't necessarily disagree with them.
It's a pity as I have always been an avid mechwarrior fan.
May I suggest you start concentrating on improving the game and not on creating new mechs you can then sell for money? And stop being such a tight ass on mech customization, how much do I have to spend to make my mechs look good? Too much.

and for ***** sake mechs should walk through buildings.


Explain how it's pay to win. Every time a troll comes out of the wood work. They make vague derogatory comments about the game. And when I ask how it's pay to win. They either misdirect or don't respond.

#10 Andi Nagasia

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Posted 29 June 2015 - 05:33 PM

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

May I suggest you start concentrating on improving the game and not on creating new mechs you can then sell for money? And stop being such a tight ass on mech customization, how much do I have to spend to make my mechs look good? Too much.

and for ***** sake mechs should walk through buildings.

they are just this Past year we have seen,
1) Several New Maps
2) First CW Rendition,
3) Lots of CW Maps
4) in Game VOIP,
5) In Game LFG,
6) Game Play Optimizations,

and coming are,
1) New RiverCity
2) Mech:Mech Collisions(not knockdowns)
3) New HSR rework,
4) MWO BattleValue,

#11 Ngamok

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Posted 29 June 2015 - 05:37 PM

View PostSpheroid, on 29 June 2015 - 05:08 PM, said:

The game is not pay2win. Why do you believe it to be?


Because everyone sees them for sale and never seems to grasp the point that they will be available for C-Bills down the road. So they yell P2W instead.

#12 Coralld

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Posted 29 June 2015 - 05:41 PM

View PostAndi Nagasia, on 29 June 2015 - 05:33 PM, said:

they are just this Past year we have seen,
1) Several New Maps
2) First CW Rendition,
3) Lots of CW Maps
4) in Game VOIP,
5) In Game LFG,
6) Game Play Optimizations,

and coming are,
1) New RiverCity
2) Mech:Mech Collisions(not knockdowns)
3) New HSR rework,
4) MWO BattleValue,

This... And I remember reading somewhere that they are going to make a new ELO system from scratch as the one we have now has lots of issues and is over all crap, so they are simply going to start over as it would be easier then to try to fix it.

#13 UrsusMorologus

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Posted 29 June 2015 - 05:41 PM

Most of the pay mechs are worse than the free mechs, only a couple of pay mechs are really really good

#14 ArchMage Sparrowhawk

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Posted 29 June 2015 - 05:42 PM

Plus the tremendous grind involved in getting good mechs, and then getting all of them so you can master them and win. Or spend 20 bucks and skip all of that, and win?

#15 Ovion

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Posted 29 June 2015 - 05:50 PM

Couple of helpful posts for you to start:

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

I used about 5hrs of premium time before it ran out.
You bought 7 days, it's clearly 7 days and ticking down in real time in game.
If you played 5 hours over 7 days, and that's the average, if it was only when you played, that'd last you 8.5 months.

Hero mechs are a far better investment, as a permament 30% boost.

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

I have seen no new maps or destructable buildings (I assumed this would happen sooner or later)
In all of a month?

We've had 1 new map a month for a while, they're now focusing on other things, including remaking existing maps.

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

The graphics are nothing special.
They're alright though - not especially well optimised, but it's how it is because a lot of people couldn't run it at all with the higher graphics.

This is meant to be improved this year.

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

I'm trying to get my friends interested in this game but they tell me its pay to win.
I can't necessarily disagree with them.
There is no pay to win here.
It's pay for convenience + pay for cosmetics.
Everything bar Heroes (which can all be matched by free items) is available for free, within a few days of grind, up to a few weeks of casual play.

If you have any counter-arguments though, I enjoy healthy debate.

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

May I suggest you start concentrating on improving the game and not on creating new mechs you can then sell for money? And stop being such a tight ass on mech customization, how much do I have to spend to make my mechs look good? Too much.
Gotta pay the bills somehow.

Optional Packages + Cosmetics keep the game free-to-play.
It's far better than paywalling actual content, gameplay and skill / gear.

- Also, making mechs and cosmetics (which pays for the game) and maps / code are seperate departments.

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

and for ***** sake mechs should walk through buildings.
Maybe, maybe not, some destructible stuff is coming though.


This game is not a short-stay title, you're expected to take time to get things - even if you purchase the mechs, it still takes time to kit them out.

View PostArchMage Sparrowhawk, on 29 June 2015 - 05:42 PM, said:

Plus the tremendous grind involved in getting good mechs, and then getting all of them so you can master them and win. Or spend 20 bucks and skip all of that, and win?
As above, you still need to elite and kit out the mech, which forces people to learn to play (at least some).

#16 Tastian

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Posted 29 June 2015 - 05:53 PM

I've been playing since closed Beta and invested in most of the mech packs. As each mech/ mech pack comes out I think that the additional $80 - $120 is a lot but I invest in it usually and am satisfied with the hours of additional fun I have mastering all the pokemechs.

But, if I were just now coming into the game with nothing, and then visit the store page, and see the giant wall of $$ signs for every mech/ mech pack, I would just shut the game down right there and never return. It's too scary.

#17 Mawai

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Posted 29 June 2015 - 06:01 PM

View PostWintahMute, on 29 June 2015 - 05:02 PM, said:

I have only been playin for about a month, i spent $130 aud to purchase 25k of mc, because I enjoyed the game, I bought some mechs and some premium time (7 days).
I used about 5hrs of premium time before it ran out.
I spent some mc on camo and colors only to find it only works on a few of my mechs.
I have seen no new maps or destructable buildings (I assumed this would happen sooner or later)
The graphics are nothing special.
I'm trying to get my friends interested in this game but they tell me its pay to win.
I can't necessarily disagree with them.
It's a pity as I have always been an avid mechwarrior fan.
May I suggest you start concentrating on improving the game and not on creating new mechs you can then sell for money? And stop being such a tight ass on mech customization, how much do I have to spend to make my mechs look good? Too much.

and for ***** sake mechs should walk through buildings.


Yep ... there have been arguments back and forth since MWO started as to whether it was too expensive or not. It is a difficult call since, if you think about it, if they charged 1/2 as much they would have to sell 2x as much just to stay even ... and I am not sure that would happen. What is more, some folks think things should cost 1/10 of what they do now ... mechs for $2 instead of $20 ... however, there is no way they would sell 10x as much ... more than that to increase profits.

As for appearance customization ... I have mostly just bought a selection of colours when they are on sale ... and stick with the default camo patterns. Colours can apply to any mech. Patterns can be a one shot for 75MC or one that can be applied to that particular mech and its variants ... but the cost is 10x more so unless you want to change patterns on a semi-regular basis ... the one shots are cheaper.

Finally ... "and for ***** sake mechs should walk through buildings." ...

this is a technical issue. Think about this ... 24 mechs in a match ... different parts of the world ... pings range from 20ms to 400ms or more .. one of the mechs destroys a building by walking through it ... this opens up new lines of sight ... the player who walked through the building shoots the mech on the other side before its client has even registered that the building was destroyed. Not fair at all. Trying to make terrain destruction fair and simultaneous across 24 clients with varying degrees of lag is a challenging technical problem ... it is probably challenging enough that there is a long list of much lower hanging fruit in terms of game development. So ... in an ideal world with instantaneous faster than light communications between separate network nodes then sure it would be reasonable to expect this ... in the real world ... I think we will have to wait a bit,

#18 bad arcade kitty

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Posted 29 June 2015 - 06:04 PM

View PostUrsusMorologus, on 29 June 2015 - 05:19 PM, said:

Answer to the question in subject line is No -- the only thing that requires money are mechbays, the things in your post mostly fall under the rule of caveat emptor

BTW, I do not think it is P2W


you dont need money even for them, you can get a few of them in cw or from events/event mc

as for p2w... 25 cadet bonus and few additional games enough to buy the best medium mech in the game, lol, stormcrow

#19 Nothing Whatsoever

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Posted 29 June 2015 - 06:14 PM

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:rolleyes:


But on the other hand, sure the devs prolly do need to improve their marketing of the game for the future,
aside from improving balance issues along the way.

And yeah camo should get a revisit down the line too.

#20 Kiiyor

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Posted 29 June 2015 - 06:17 PM

View PostLordKnightFandragon, on 29 June 2015 - 05:03 PM, said:

Actually, idk if a mech could support a few thousand tons of building crumbling down on top of it......mechs arent much bigger then the buildings they would be walking through.....

But otherwise, yeah, MWO really should improve the game and stop with the mech packs.


Mech packs are one of the game's biggest sources of income though. Russ stated words to that effect in the latest town hall.

There are probably other areas that could be improved/created to support monetization, but so far they are intangibles. A decal system would be awesome, but PGI can't know who will pay for that, and how often. Stuff like unique geometry (different Atlas heads etc) is something I would absolutely throw money at, but again, it's intangible. Who knows how much money would come in.

With mech packs, PGI will have a fairly concrete idea of when cash will come in, and how much. I imagine mech packs would make money hand over fist when compared to stuff like warhorns, paint and cockpit items.

Also, we really don't have any idea about what portion of the staff at PGI work on mech packs, compared to the technical and quality of life stuff.

Sometime in the future, i'd love for PGI to spend a few months on money making schemes. Little things. Decal systems, more textures (i.e. battle scarred, chrome, matte), unique geometry, hangar customization (dropship, hangar, underground, field base etc, or little additions like work crews, a bar (heh) banners etc), external mech customization (stuff like different colour cockpit glass, different hand actuators/shoulders/cockpit shapes)... i'd spend a lot of money on customization if there was more depth to it.





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