Gas Guzzler, on 02 July 2015 - 08:16 AM, said:
Guys wanting to nerf Clan Gauss: No, let's not do that. I think making the IS version a little more robust is more acceptable. If I were a Clanner (and I do use Clan mechs frequently) I would be more opposed to a cooldown increase than a increase in HP a decrease in explosion damage to the IS version.
Actually Joseph and I share the same mindset on this, we are IS players and we WANT the Clans to have the technological edge, we WANT them to have the superior equipment, so that when we beat them it's because we're the better players and that victory is all the sweeter for the fact that they had the edge and still lost. I only use Clan toys in PUGlandia, I'm strictly IS for CW and spend most of my time in PUGlandia in IS Mechs due to that fact. We just happen to enjoy facing the Clans as they were in TT, overpowered and better all around, it's fun to us. Balance be damned, it's fun.
Yeah, we understand that not everyone feels the same, and we know that PGI doesn't follow OUR philosophy, but they've done a good job of achieving parity and that's what's really important, parity.
CW is the only place you see pure Clan vs IS contests right now, and so far, my experience, parity has been achieved. PUG Clan vs PUG IS, it's a tossup who'll win based on teamwork and individual skill, it's NOT an autowin for the Clan team or an autoloss for the IS team. That's parity my friend, it's better than pure balance because it allows the differences to exist without being UP or OP overall.