ISN Breaking Report
#61
Posted 30 November 2011 - 08:49 PM
#62
Posted 30 November 2011 - 09:07 PM
Look at it from the front compared to the lower left screen. That's definitely not a Dragon.
#63
Posted 30 November 2011 - 09:19 PM
#64
Posted 01 December 2011 - 01:46 AM
Prosperity Park, on 30 November 2011 - 05:42 PM, said:
(...please...)
No looks like a joystick on the right and a throttle on the left. Actually really resembles my Saitek X-52, even down to the buttons and dials etc!
Hope the sideways view is an idication of Track IR!
#65
Posted 01 December 2011 - 03:25 AM
Oswin Aurelius, on 30 November 2011 - 09:07 PM, said:
Look at it from the front compared to the lower left screen. That's definitely not a Dragon.
Oswin Aurelius, on 30 November 2011 - 09:07 PM, said:
Look at it from the front compared to the lower left screen. That's definitely not a Dragon.
I do not see anything wrong. It is the redesigned Dragon.
#66
Posted 01 December 2011 - 03:41 AM
So this definitely aint your fathers mechwarrior for sure looking like that.
I pray the animators on the team are as talented as the artists.
For animation is LIFE!
#67
Posted 01 December 2011 - 03:56 AM
Or it is simply a generic design.
#68
Posted 01 December 2011 - 03:58 AM
Adridos, on 01 December 2011 - 03:25 AM, said:
I do not see anything wrong. It is the redesigned Dragon.
It definately isn't. The mystery-mech's right gun-arm actually has an articulated elbow, so that the gun barrel is at chest height. Compare to the dragon, where the gun barrel is at shoulder height because that arm only has a shoulder joint. Additionally, the chest is a different shape, the head seems to rise above the shoulders, and the overall proportions are much more humanoid than those of the Dragon.
#69
Posted 01 December 2011 - 04:08 AM
But the absolute kicker is the implication of the label "Hunchback Cockpit". Seems like all mechs will have unique cockpits. Awesome if true!
#70
Posted 01 December 2011 - 04:18 AM
Phytochrome, on 01 December 2011 - 03:58 AM, said:
It definately isn't. The mystery-mech's right gun-arm actually has an articulated elbow, so that the gun barrel is at chest height. Compare to the dragon, where the gun barrel is at shoulder height because that arm only has a shoulder joint. Additionally, the chest is a different shape, the head seems to rise above the shoulders, and the overall proportions are much more humanoid than those of the Dragon.
Wait, you argue about the targetted mech? Then, sorry. It definately isnt Dragon.
#71
Posted 01 December 2011 - 05:01 AM
rollermint, on 01 December 2011 - 04:08 AM, said:
But the absolute kicker is the implication of the label "Hunchback Cockpit". Seems like all mechs will have unique cockpits. Awesome if true!
Yeah, going with a single cockpit would make me a sad panda. Very much enjoying their concept. Trying to figure out how the heck you get in and out though. And where the fold away toilet talked about in the canon is.
#72
Posted 01 December 2011 - 06:19 AM
Quote
In other mechs. Hunchie pilots never live long enough to use it.
Edited by ELH_Imp, 01 December 2011 - 06:20 AM.
#73
Posted 01 December 2011 - 06:20 AM
Edited by Rogal Dorn, 01 December 2011 - 06:33 AM.
#76
Posted 01 December 2011 - 08:57 AM
#77
Posted 01 December 2011 - 09:05 AM
#78
Posted 01 December 2011 - 09:10 AM
Great cockpit shot. Definitely in line with todays modern flight sims. I have a few comments about this.
1. People mention "single" cockpit vs unique. With the AC20, it's obvious to most here it's unique to the HUNCHBACK. But, if you look at all the previous iterations of the MW franchise, they have always had individualized cockpits. Even Mechwarrior 1 has different viewpoints depending on the mech you were driving. I'm sure we have much goodness to look forward to in this regard.
2. Anyone else notice the left and right view screens? Not the 360 deg view some are looking for, but hella-cool anyway. It actually allows you to look "through" that awesome AC20 on your shoulder.
3. Where is the dang HULA GIRL?
4. I wonder if in addition to keyboard/mouse/rudder/joystick, they could actually incorporate an "active" cockpit. I.e. can I actually "touch" the button on the radar to cycle through the modes instead of just hitting the "R" key five times. I would LOVE LOVE LOVE this especially since I have two 23" touch screen monitors. Can you say fully immersive cockpit?
Can hardly wait to see more!
BW
Edited by Blackwidow, 01 December 2011 - 09:13 AM.
#80
Posted 01 December 2011 - 10:27 AM
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