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Top 5 'mechs For Re-Scale!


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#41 Kinski Orlawisch

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Posted 04 July 2015 - 02:36 AM

Dude...EXECUTIONER has 95t....I don t speak about the Gladiator..but OK..Bring down the Gladiator to the size of the Zeus..both are 80t.

#42 EOD Operator

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Posted 04 July 2015 - 02:45 AM

Where does it say that the 5 mechs to be rescaled are only the "First" mechs? Certainly not in this post anywhere to be found. If it was put out in the town hall, I wouldn't get your hopes up too much as the townhall is not the official communications method. This site is. If it's not put out on this site, I don't believe it until I see it. I don't play the "go to 20 different places to get information that should be put out on this site first" game.

#43 Prof RJ Gumby

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Posted 04 July 2015 - 03:21 AM

Nice to see some interest in rescaling, thx PGI

Imho, there shouldn't be 5 mechs per weight class. Lights are generally well scaled (MAYBE kitfox should be a bit smaller, maybe). At the same time, at least half of meds should be made smaller/thinner.

#44 MW Waldorf Statler

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Posted 04 July 2015 - 03:47 AM

only the Light have real BT size
..all Other Mechs have the Double hight ...the Thunderbolt in BT only ~8,5m ,the Shadowhawk ~9,5 m (Abrams M1 Lenght ~9,5m)

Left MWO size, right Real BT size

Posted Image
Posted Image

Problem, by real BT Size, all mechs have bei same speed make the double Way in time =real Running Animations

Edited by CSJ Ranger, 04 July 2015 - 03:54 AM.


#45 Kinski Orlawisch

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Posted 04 July 2015 - 03:52 AM

THIS would directly increase the map size...Great idea CSJRanger.

#46 MW Waldorf Statler

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Posted 04 July 2015 - 03:54 AM

amnd the mechs nore more easy Targets and very quicker

#47 Juodas Varnas

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Posted 04 July 2015 - 03:59 AM

View PostMarc von der Heide, on 04 July 2015 - 02:36 AM, said:

Dude...EXECUTIONER has 95t....I don t speak about the Gladiator..but OK..Bring down the Gladiator to the size of the Zeus..both are 80t.

Gladiator is the IS name for the Executioner...
...
...
And both Banshee and Gladiator are 95 tonners.

View PostStefka Kerensky, on 03 July 2015 - 10:19 AM, said:

Posted Image

*Just ignore the laser mock-up the guy made* You can clearly see how thin it is in comparison to the banshee, while being barely (if at all) taller.

Edited by Juodas Varnas, 04 July 2015 - 03:59 AM.


#48 Ovion

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Posted 04 July 2015 - 04:07 AM

Here are the current mechs, sidebyside:
Posted Image

The most obvious offenders is the Catapult (Shouldn't be the same size as the Stalker).
I'd have to do some research to see what else is.


Also for some, such as the Kit Fox, Adder and Mad Dogs issues would be helped significantly by lowering the torso, rather than the very extended legs.

#49 Kinski Orlawisch

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Posted 04 July 2015 - 04:12 AM

In Mechlab..ingame it seems much taller. But your right..I claim the heat....:D

[color=#EEEEEE]GARGOYLE GAR-[/color]

Edited by Marc von der Heide, 04 July 2015 - 04:13 AM.


#50 STEF_

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Posted 04 July 2015 - 04:43 AM

View PostJuodas Varnas, on 04 July 2015 - 03:59 AM, said:

Gladiator is the IS name for the Executioner...
...
...
And both Banshee and Gladiator are 95 tonners.


*Just ignore the laser mock-up the guy made* You can clearly see how thin it is in comparison to the banshee, while being barely (if at all) taller.

I'm delighted by those 4 energy hardpoints the Banshee has in its shoulder's ST....

while on the other hand, with those arm hardpoints EXE is in danger to shot at its own .....diaper....

#51 Juodas Varnas

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Posted 04 July 2015 - 04:48 AM

View PostStefka Kerensky, on 04 July 2015 - 04:43 AM, said:

I'm delighted by those 4 energy hardpoints the Banshee has in its shoulder's ST....

while on the other hand, with those arm hardpoints EXE is in danger to shot at its own .....diaper....

Doesn't one of the Variants (the D) have like reasonably high 3 torso mounted hardpoints?

Edited by Juodas Varnas, 04 July 2015 - 04:49 AM.


#52 B0oN

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Posted 04 July 2015 - 04:54 AM

Vote has been cast, a small "thank you" that you guys at PGI are finally thinking of doing resizings, if done well this can fix a few of the quite longstanding "sizing outliers" .

#53 STEF_

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Posted 04 July 2015 - 05:31 AM

View PostJuodas Varnas, on 04 July 2015 - 04:48 AM, said:

Doesn't one of the Variants (the D) have like reasonably high 3 torso mounted hardpoints?

Yea, it has.
But still those arm ..... :o

#54 SirSlaughter

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Posted 04 July 2015 - 05:36 AM

Wait what does it mean?

Are they going to become smaller or bigger?

#55 Wildstreak

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Posted 04 July 2015 - 06:53 AM

Good to see but I cannot think of a single Light needing a scaling fix so I could not vote there.

#56 WatDo

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Posted 04 July 2015 - 07:41 AM

I really want the Awesome to be one of the resized mechs.

Resized to be bigger.

I WANT IT TO BE TWICE THE SIZE OF AN ATLAS, PGI.

#57 DAYLEET

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Posted 04 July 2015 - 08:54 AM

You guys have to stop comparing mech size with complete disregard to their agility and speed and weapon placement. All of these factor need to be weighted in. So some meds are big like a hellbringer, well maybe the hbr is too small? Meds shouldnt be buffed to be as good as a heavy without having to take advantage of it's agility/speed/weapon placement.

For the last 3-4 days Ive been playing nothing but Griffin, Trebs, Vindicator, Hunchback. Aside from the St Ives(slugish like a hbk but no weapon to defend itself), all those mechs are pretty damn good. The Trebs has too much flat surface compared to the other meds, which makes it particualrly easier to hit it where you want and in that respect it could use a minor rescale but i did not once feel like it was worse than the other meds because at least it was quick on the torso twisting and quick on the speed to get in/out. Play a heavy if that's what you want.

#58 mech G38

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Posted 04 July 2015 - 08:55 AM

Light: Commando
Medium: Cicada
Heavy: Dragon
Assault: Awesome
[color=#333333]PLEASE update their look[/color]

#59 Modo44

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Posted 04 July 2015 - 10:45 AM

If you need votes to know which mechs are over/undersized from a balance perspective, I have bad news for you. Hire a QA player to test your ******* game already.

#60 Mawai

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Posted 04 July 2015 - 11:50 AM

View PostIraqiWalker, on 03 July 2015 - 08:11 PM, said:


Not really. If the scaling is wrong, the scaling is wrong, and it's their fault. What this poll is doing is letting us decide which makes to get worked on FIRST. That way, when someone says "How come X mech didn't get worked on first" Everyone can point to this very public poll, and say "That's why. WE -the community- picked a different mech to be worked on first."



IF they wanted to ask us which mechs to work on FIRST for rescaling then they would have supplied a LIST of mechs requiring rescaling which we would then vote on to see which would get done first. Makes sense ... however, giving us a list including EVERY mech in the game implies that they ALL need rescaling. Is that truly the case? If every mech needs rescaling then they really need to look more closely at the process. On the other hand, if they only plan to rescale a few they should provide a list of mechs which they think require rescaling then we can vote on the 5 to go first ... which is what they have NOT done.





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