If I can get the brightness/gamma settings to work (the sliders don't seem to do anything for me) maybe it'll help.
And there's a few spots with some invisible wall issues, which is a pain when there's so damn many of those buildings. I was poking out pretty far and my arm lasers were still hitting the invisible wall quite far from the visible edge of the building. I was not impressed, as that was an ERLL/gauss mech that couldn't reliably snipe in the urban areas.
Still, a pretty map and I don't seem to be getting the performance issues some people talk about, so I'm pretty happy. A few tweaks would set an excellent standard for future maps.
Edited by Luscious Dan, 09 July 2015 - 10:23 AM.