Patch Notes - 1.3.410 - 07-Jul-2015
#141
Posted 07 July 2015 - 02:27 AM
#142
Posted 07 July 2015 - 02:38 AM
#143
Posted 07 July 2015 - 02:48 AM
Thorqemada, on 07 July 2015 - 01:24 AM, said:
LRM ammo is set at 180 b/c it is a common multiple of 5, 10, 15, & 20. This way you always get a full volley from a single (or complementary set) launcher. To reduce the ammo and keep the multiple they would have to drop it to 120 (or 60). I don't think very many people would stand for a 33% or 66% reduction.
#144
Posted 07 July 2015 - 02:48 AM
So much stuff from every corner -map design, mech visuals, game modes, gameplay itself
... and I have an important exam tomorrow...damn.
#145
Posted 07 July 2015 - 02:52 AM
#146
Posted 07 July 2015 - 02:53 AM
#147
Posted 07 July 2015 - 02:57 AM
#148
Posted 07 July 2015 - 03:23 AM
Titannium, on 07 July 2015 - 02:18 AM, said:
That is true. Eu, and AUS are hopefully getting their servers on the 21st. This could mean that during EU prime time, the US players will be the ones dealing with 200+ ping, instead of the other way around.
#149
Posted 07 July 2015 - 03:41 AM
#150
Posted 07 July 2015 - 03:47 AM
However I note only one other poster has asked the question about the dynamic time of day.
Can one of the devs please confirm what it is doing because a 15 minute game that incorporates 6 hours of actual time in terms of what happens with the lighting seems excessive.
I guess we will see soon enough, but that seems like a lot of time condensed into a 15min period.
#151
Posted 07 July 2015 - 03:50 AM
Quote
Finally
Thanks for the patch. Credits for that.
#152
Posted 07 July 2015 - 03:55 AM
Mark my words: tonight there will be an extreme C-UAC / PPC spam!
Edited by Kmieciu, 07 July 2015 - 03:57 AM.
#153
Posted 07 July 2015 - 03:57 AM
IraqiWalker, on 07 July 2015 - 03:23 AM, said:
That is true. Eu, and AUS are hopefully getting their servers on the 21st. This could mean that during EU prime time, the US players will be the ones dealing with 200+ ping, instead of the other way around.
sssssssshhhhhhhhhhh !!!!
im expecting this.
#154
Posted 07 July 2015 - 04:07 AM
#155
Posted 07 July 2015 - 04:13 AM
Axeface, on 07 July 2015 - 04:07 AM, said:
Improved HSR is a possibility. That's about the only tangible thing I can think of. Lag spikes would be reduced, if you were suffering from them.
#156
Posted 07 July 2015 - 05:09 AM
#157
Posted 07 July 2015 - 05:16 AM
Deimos Alpha, on 07 July 2015 - 05:09 AM, said:
The Pilot was Tallman. It should be called that, but PGI actually never called the hero mechs by their pilots' names. The Protector should be Kerensky for example.
#159
Posted 07 July 2015 - 05:31 AM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users