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Patch Notes - 1.3.410 - 07-Jul-2015


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#21 Rushmoar

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Posted 06 July 2015 - 04:39 PM

Additional hits to a legged 'Mech will no longer slow it back down to 15km/h

Didn't know this was in MWO. :)

#22 YaKillinMeSmalls

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Posted 06 July 2015 - 04:45 PM

AC10 ammo up by a third and I no longer slow to (even worse of) a crawl when legged and taking fire?
My Urby thanks you so, so, much.

Edited by YaKillinMeSmalls, 06 July 2015 - 04:56 PM.


#23 Sereglach

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Posted 06 July 2015 - 04:46 PM

Oh, as another side note for PGI. If this patch turns out as good as it looks, and the 21st patch is nice, too, then you'll squeeze some money out of my wallet for the Origins IIC preorder.

Or you can cut straight to the cash in my wallet by fixing flamers in the next patch, or giving an update on their reengineering, with a timetable. Just saying . . .

#24 Rebel Ace Fryslan

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Posted 06 July 2015 - 04:47 PM

FOR the next patch, plz look into PERFORMANCE issues when using THERMAL VISION

Frames drop 50%, pretty clean win7 install updated.

PS: Nice work in the last months, clanners are WHINERS.

Edited by Rebel Ace Fryslan, 06 July 2015 - 04:48 PM.


#25 DrSlamastika

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Posted 06 July 2015 - 04:47 PM

great patch, that weather effects on new map looks cool

#26 Greenjulius

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Posted 06 July 2015 - 04:47 PM

These AC buffs for Clan and IS alike will likely see them used more often on the battlefield. I know I'll give AC10s a try again now that they are more ammo efficient.

Great patch!

#27 Tarogato

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Posted 06 July 2015 - 04:51 PM

WHOA, I can only handle so much good in one patch, this might be an overdose. Like seriously... AMAZING tweaks and changes all around.

But the Direstar! THE DIRESTAR?

Posted Image

#28 Airic Gryphon

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Posted 06 July 2015 - 04:55 PM

View PostInnerSphereNews, on 06 July 2015 - 04:01 PM, said:



  • Ebon Jaguar
    • Fixed an issue where the 'Mech would spin non-stop after death




Awww :(

Seriously tho, loooking forward to tomorrows patch :)

#29 Kiiyor

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Posted 06 July 2015 - 04:58 PM

Hmmm.... I wonder if a 6AC2 DireWhale will be viable, now that it's all front loaded. 2 non-ultra shots in .72 seconds (without cooldown modules) is 24 damage... hmmm.

Clan dakka looks insane.

#30 Alexander Garden

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Posted 06 July 2015 - 05:02 PM

The following info has been added to the Patch Notes for tomorrow:

Energy Weaponry
  • PPC velocity increased to 1100, up from 950
  • ER-PPC velocity increased to 1200, up from 1050
  • Clan ER-PPC velocity increased to 1200, up from 1050


#31 Gattsus

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Posted 06 July 2015 - 05:03 PM

Awesome!

#32 Catalina Steiner

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Posted 06 July 2015 - 05:03 PM

Nice patch, I like it.

View PostInnerSphereNews, on 06 July 2015 - 04:01 PM, said:

Assault Game Mode
  • Turrets have been removed

But what happened here? Why will the turrets be gone?

Edited by Catalina Steiner, 06 July 2015 - 05:03 PM.


#33 bad arcade kitty

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Posted 06 July 2015 - 05:03 PM

>Banshee BNC-3M Champion
>Fixed an issue where this Champion was providing Bonus C-Bills instead of Bonus XP

did their owners... complain? :3

Edited by bad arcade kitty, 06 July 2015 - 05:04 PM.


#34 Pariah Devalis

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Posted 06 July 2015 - 05:07 PM

View PostAlexander Garden, on 06 July 2015 - 05:02 PM, said:

The following info has been added to the Patch Notes for tomorrow:

Energy Weaponry
  • PPC velocity increased to 1100, up from 950
  • ER-PPC velocity increased to 1200, up from 1050
  • Clan ER-PPC velocity increased to 1200, up from 1050


Hhhnngggggggg.

#35 Gas Guzzler

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Posted 06 July 2015 - 05:08 PM

View PostPariah Devalis, on 06 July 2015 - 05:07 PM, said:


Hhhnngggggggg.


Is that a good or bad reaction?

Along with Class 1 JJ fixes that is probably one of my favorite things about this patch :D

#36 Pariah Devalis

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Posted 06 July 2015 - 05:10 PM

View PostGas Guzzler, on 06 July 2015 - 05:08 PM, said:


Is that a good or bad reaction?

Along with Class 1 JJ fixes that is probably one of my favorite things about this patch :D


I don't know. Is it possible for there to be too much good in a single patch? Can... can you overdose on that sort of stuff?

#37 Gas Guzzler

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Posted 06 July 2015 - 05:11 PM

View PostPariah Devalis, on 06 July 2015 - 05:10 PM, said:

I don't know. Is it possible for there to be too much good in a single patch? Can... can you overdose on that sort of stuff?


I am incredibly happy about this patch... how can there be too much good?

#38 Gattsus

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Posted 06 July 2015 - 05:13 PM

View PostJagdFlanker, on 06 July 2015 - 04:24 PM, said:

interesting they modified both the c-AC and the c-UAC to fire less shells - i would have thought it'd be smarter to just give that benefit to the c-AC's only so there'd be a reason to use them over c-UACs now

if you'r not going to give c-ACs any kind of advantage over c-UACs then why even have them in the game?


also when they redo forest colony i hope they keep the map available for private matches - it's perfect for some of the low player count tourney matches (like 1v1)


They shouldn't be in game to begin with. They are just a placeholder for ammunition changeable ACs, though as we know they will never get implemented.

Personally, I just don't use them.

#39 Glaive-

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Posted 06 July 2015 - 05:13 PM

Posted Image

Wait am I on the right forums??
IS THIS REALLY AN MWO PATCH!?
Someone pinch me I have to be dreaming. This is too amazing to be true

#40 OznerpaG

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Posted 06 July 2015 - 05:16 PM

View PostSereglach, on 06 July 2015 - 04:39 PM, said:

The basic Clan Autocannons were actually only supposed to be put in as placeholders over actual selectable fire modes for the LBX Autocannons. I don't think we're going to see the selectable fire (they've stated that the engine is extremely unfriendly towards the concept, and it'll require an obscene amount of work to implement), but honestly why use the basic autocannons, anyway? If you just hold the trigger on a UAC then it won't jam . . . it'll just function the same as a basic autocannon.


that i understand, and hence my post - c-ACs are there, give them their own 'quirk' over c-UACs so when a player decides to mount ballistics they genuinely have to think about which one would be better to mount

right now choosing a c-AC over the c-UAC is like not mounting ECM on your Kitfox or Hellbringer - you COULD go that route, but then people would look at you funny lol





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