Patch Notes - 1.3.410 - 07-Jul-2015
#21
Posted 06 July 2015 - 04:39 PM
Didn't know this was in MWO.
#22
Posted 06 July 2015 - 04:45 PM
My Urby thanks you so, so, much.
Edited by YaKillinMeSmalls, 06 July 2015 - 04:56 PM.
#23
Posted 06 July 2015 - 04:46 PM
Or you can cut straight to the cash in my wallet by fixing flamers in the next patch, or giving an update on their reengineering, with a timetable. Just saying . . .
#24
Posted 06 July 2015 - 04:47 PM
Frames drop 50%, pretty clean win7 install updated.
PS: Nice work in the last months, clanners are WHINERS.
Edited by Rebel Ace Fryslan, 06 July 2015 - 04:48 PM.
#25
Posted 06 July 2015 - 04:47 PM
#26
Posted 06 July 2015 - 04:47 PM
Great patch!
#27
Posted 06 July 2015 - 04:51 PM
But the Direstar! THE DIRESTAR?
#29
Posted 06 July 2015 - 04:58 PM
Clan dakka looks insane.
#30
Posted 06 July 2015 - 05:02 PM
Energy Weaponry
- PPC velocity increased to 1100, up from 950
- ER-PPC velocity increased to 1200, up from 1050
- Clan ER-PPC velocity increased to 1200, up from 1050
#31
Posted 06 July 2015 - 05:03 PM
#33
Posted 06 July 2015 - 05:03 PM
>Fixed an issue where this Champion was providing Bonus C-Bills instead of Bonus XP
did their owners... complain? :3
Edited by bad arcade kitty, 06 July 2015 - 05:04 PM.
#34
Posted 06 July 2015 - 05:07 PM
Alexander Garden, on 06 July 2015 - 05:02 PM, said:
Energy Weaponry
- PPC velocity increased to 1100, up from 950
- ER-PPC velocity increased to 1200, up from 1050
- Clan ER-PPC velocity increased to 1200, up from 1050
Hhhnngggggggg.
#36
Posted 06 July 2015 - 05:10 PM
Gas Guzzler, on 06 July 2015 - 05:08 PM, said:
Is that a good or bad reaction?
Along with Class 1 JJ fixes that is probably one of my favorite things about this patch
I don't know. Is it possible for there to be too much good in a single patch? Can... can you overdose on that sort of stuff?
#38
Posted 06 July 2015 - 05:13 PM
JagdFlanker, on 06 July 2015 - 04:24 PM, said:
if you'r not going to give c-ACs any kind of advantage over c-UACs then why even have them in the game?
also when they redo forest colony i hope they keep the map available for private matches - it's perfect for some of the low player count tourney matches (like 1v1)
They shouldn't be in game to begin with. They are just a placeholder for ammunition changeable ACs, though as we know they will never get implemented.
Personally, I just don't use them.
#39
Posted 06 July 2015 - 05:13 PM
Wait am I on the right forums??
IS THIS REALLY AN MWO PATCH!?
Someone pinch me I have to be dreaming. This is too amazing to be true
#40
Posted 06 July 2015 - 05:16 PM
Sereglach, on 06 July 2015 - 04:39 PM, said:
that i understand, and hence my post - c-ACs are there, give them their own 'quirk' over c-UACs so when a player decides to mount ballistics they genuinely have to think about which one would be better to mount
right now choosing a c-AC over the c-UAC is like not mounting ECM on your Kitfox or Hellbringer - you COULD go that route, but then people would look at you funny lol
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