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Patch Notes - 1.3.410 - 07-Jul-2015
#221
Posted 07 July 2015 - 11:11 AM
#222
Posted 07 July 2015 - 11:12 AM
#223
Posted 07 July 2015 - 11:21 AM
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Anyone else notice this? I removed mine and stuck regular ac5s on because of how awful the uac5s are now
Edited by Lucifaust, 07 July 2015 - 11:39 AM.
#224
Posted 07 July 2015 - 11:22 AM
The middle part of the Awesome's front CT hitbox (the gut, if you will) no longer exists!
You need to aim above or below the waist for the hits to register.
So, go for the face or the nuts, Mechwarriors!
P.S. Since you've added collision noises to the game, why not add a nice looping metal grinding noise for those sustained collisions like grinding your 'mech along a wall or another 'mech... (pun intended)
Edited by Grim 13, 07 July 2015 - 11:54 AM.
#225
Posted 07 July 2015 - 11:44 AM
#226
Posted 07 July 2015 - 11:45 AM
IraqiWalker, on 07 July 2015 - 11:07 AM, said:
Is it the best TDR? Probably not.
Is it strong? Yes.
Will it be OP? Nope, and that's the single most important thing about a new mech being released. It's gonna be good, but not OP. Especially if it's MC only
I agree the mech should not be OP, that is very important. But if its not better than (or at the least on par with) what I already own, why would I spend $30 in MC for it?
#227
Posted 07 July 2015 - 11:51 AM
First thing since MW3 to make me feel like i'm in a Mech. So much more detail than the other maps combined and runs well. Loads of small things to make us feel like we're in a mech, and lots of big things to remind us that we're in Battletech.
Let's see if it does usher in a new era of tactical play though, or will we just find the new nascar route?
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Got quite a bit of building 'flickering' (disappearing) though, probably to do with the occlusion? I'm sure that'll get fixed. Oh, and can someone confirm that FXAA isnt working on the new map with dx9?
Edited by Axeface, 07 July 2015 - 11:54 AM.
#228
Posted 07 July 2015 - 11:55 AM
How's the Cent?
#230
Posted 07 July 2015 - 12:06 PM
#231
Posted 07 July 2015 - 12:18 PM
Let us all take a moment of silence, however, for the death of the Direstar.
#234
Posted 07 July 2015 - 12:31 PM
like I said it here:
EM0ntY, on 19 June 2015 - 11:30 AM, said:
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http://mwomercs.com/...52#entry4513152
I have again to download all the stuff and the objects.pak while using the repair tool for this patch. Does someone have a good explanation for this???
PGI, plz fix this. It's really annoying.
Thx!
Edited by EM0ntY, 07 July 2015 - 12:31 PM.
#235
Posted 07 July 2015 - 12:42 PM
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#236
Posted 07 July 2015 - 12:43 PM
#237
Posted 07 July 2015 - 12:44 PM
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#238
Posted 07 July 2015 - 12:47 PM
#239
Posted 07 July 2015 - 12:51 PM
Kotzi, on 07 July 2015 - 12:43 PM, said:
I didn't think the thumbnail selection was coming this patch, I vaguely recall late July if events follow the script. Then again, I'm not looking forward to it as much as some people are (my mechbay numbers are fairly small).
#240
Posted 07 July 2015 - 12:54 PM
(Just don't go 3rd-PV. Mechs look much less detailed in comparison)
I also like the changes made to the Awesome.
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