Lord Scarlett Johan, on 06 July 2015 - 07:01 PM, said:
CoF/crosshair bloom is stupid in infantry shooters, I could only imagine how it'd be in a vehicle shooter... oh wait... I only need to play WoT to know, and it's stupid. That's why CS1.6 and DoD always had predictable recoil.
I'm all for reticule sway and ballistics having recoil that affects the crosshair and aiming, but I really hate CoF/crosshair bloom. It doesn't add anything to the game.
I don't think the "Random Bullet Spray" CoF is the way to go. But a predictable weapon drift based on recoil, mech movement, and heat, is definitely a way to increase TTK and make the game more BT like, without having to mess with weapon mechanics, ghost heat, etc.
In case you don't get what I mean by predictable drift, I'm meaning that the weapons spread based on location, till they draw a straight line from their mounting point. So a mech (like the HBK-4P) with all it's hardpoints in one spot would get stronger consolidation from the RT, but the right arm would hit slightly below and to the right. The left arm would have the same vertical height as the right arm, but be spaced by it's mounting on the left side. This would be the Maximum Spread point, which would occur at Maximum Heat (before shutdown), while running 100% throttle, torso twisting, and receiving fire. It would minimize down to the pinpoint we currently have, when stationary with little to no heat.
As an example.
But we can't have nice things, because server issues, and L33tSkillz