How's The Hsr Patch?
#1
Posted 07 July 2015 - 10:33 AM
#2
Posted 07 July 2015 - 10:40 AM
have to add:
I noticed my kills have gone up while my damage done was going down slightly ...
Edited by MilesTeg1982, 07 July 2015 - 11:25 AM.
#3
Posted 07 July 2015 - 11:23 AM
MilesTeg1982, on 07 July 2015 - 10:40 AM, said:
That's a good sign that supports the idea that HSR has improved.
You're killing more efficiently because your shots are actually hitting where you're aiming.
#4
Posted 07 July 2015 - 11:25 AM
#5
Posted 07 July 2015 - 11:29 AM
#6
Posted 07 July 2015 - 12:45 PM
#7
Posted 07 July 2015 - 12:50 PM
Now it's just a myst lynx... And now I need to look for a different mech to pilot. lol
#8
Posted 07 July 2015 - 12:51 PM
#9
Posted 07 July 2015 - 01:10 PM
Just aiming in their direction and your hitting.
Granted HSR needed work, but something needs to be done to help lights.
Edited by Darian DelFord, 07 July 2015 - 01:11 PM.
#10
Posted 07 July 2015 - 01:11 PM
Looks like it helped laggers and screwed people with good pings.
#11
Posted 07 July 2015 - 01:12 PM
#12
Posted 07 July 2015 - 01:17 PM
#13
Posted 07 July 2015 - 01:18 PM
Darian DelFord, on 07 July 2015 - 01:10 PM, said:
Just aiming in their direction and your hitting.
Granted HSR needed work, but something needs to be done to help lights.
Lol, that really is where a heat scale overhaul and a reduction in our sustained out put would just be immensely helpful. RIght now, if hit reg works right, there isnt anything to do for lights except jsut quirk them up so high they are Lamborginis armored like overlords.....
Alternately, lights could stop trying to be the center of attention, move like mad, fight along side heavier allies instead of off on thier own. Besides, you are with 11 other mechs who can draw the fire. Maybe wolf pack with another light buddy.
Edited by LordKnightFandragon, 07 July 2015 - 01:24 PM.
#14
Posted 07 July 2015 - 01:22 PM
Darian DelFord, on 07 July 2015 - 01:10 PM, said:
Just aiming in their direction and your hitting.
Granted HSR needed work, but something needs to be done to help lights.
nope.
#15
Posted 07 July 2015 - 01:36 PM
LordKnightFandragon, on 07 July 2015 - 01:18 PM, said:
Alternately, lights could stop trying to be the center of attention, move like mad, fight along side heavier allies instead of off on thier own. Besides, you are with 11 other mechs who can draw the fire. Maybe wolf pack with another light buddy.
You can try doing that, and every single time some fool will shoot the locust because "easy kill" completely ignoring the atlas next to it.
Countless pilots have been easily dispatched this way, but every now and again, one of them gets lucky...
And now all us light pilots have no more luck to lean on.
Don't get me wrong, better hitreg was necessary, but with the alphas going around these days, every light pilot is one corner away from instant death.
#16
Posted 07 July 2015 - 01:38 PM
LordKnightFandragon, on 07 July 2015 - 01:18 PM, said:
Lol, that really is where a heat scale overhaul and a reduction in our sustained out put would just be immensely helpful. RIght now, if hit reg works right, there isnt anything to do for lights except jsut quirk them up so high they are Lamborginis armored like overlords.....
Alternately, lights could stop trying to be the center of attention, move like mad, fight along side heavier allies instead of off on thier own. Besides, you are with 11 other mechs who can draw the fire. Maybe wolf pack with another light buddy.
Until the maps are quadrupled in size it will not matter, there is no role for the lights to fill that cant be done by other mechs.
Heavies and assaults twist just as fast as we do. severely limiting our ability to stay behind a target. Radar treats a 20 ton mech the same as a 100 ton mech. 1 alpha and any light is all but taken out of the match. Our XP is lower our C-Bills are lower, we are just dead last in about every category before this patch. Granted I have only had about 30 matches today but the TTK has been lowered yet again which is what this game DOES NOT need any more of
The functionality of lights need to be addressed, and quirks is not it. Just like all the idiots who wanted the CT of the Jenner to be redone got their wish to dire consequences. With todays fix it just amplifies is unfortunately.
#17
Posted 07 July 2015 - 01:56 PM
I just got a few drops in today (in Panthers and Urbies), but it definitely felt like exposing yourself needlessly came with rather severe penalties.
So yes, I'd say the HSR fix is working.
Remains to be seen if that fact alone can push the light queue down below 5% permanently or not.
#19
Posted 07 July 2015 - 02:02 PM
btw seems to be hovering around 10% with over 40% in heavy que
Edited by Eider, 07 July 2015 - 02:02 PM.
#20
Posted 07 July 2015 - 02:04 PM
Darian DelFord, on 07 July 2015 - 01:10 PM, said:
stjobe, on 07 July 2015 - 01:56 PM, said:
I just got a few drops in today (in Panthers and Urbies), but it definitely felt like exposing yourself needlessly came with rather severe penalties.
So yes, I'd say the HSR fix is working.
Remains to be seen if that fact alone can push the light queue down below 5% permanently or not.
So working as intended, finally.
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