Jump to content

How's The Hsr Patch?


175 replies to this topic

#21 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 07 July 2015 - 02:08 PM

View PostDarian DelFord, on 07 July 2015 - 01:10 PM, said:

Yup its working, lights are even worse off now :(

Just aiming in their direction and your hitting.

Granted HSR needed work, but something needs to be done to help lights.

stop playing them like they are meant to go toe to toe with mechs 2-3x their size in the open field? Lights are supposed to be sneaky fighters.

Such a shame the FS9s run into the middle of an Assault Lance...and actually die for it now.

View Poststjobe, on 07 July 2015 - 01:56 PM, said:

It's back to using the 75%+ heavies and assaults as meat shields.

I just got a few drops in today (in Panthers and Urbies), but it definitely felt like exposing yourself needlessly came with rather severe penalties.

So yes, I'd say the HSR fix is working.

Remains to be seen if that fact alone can push the light queue down below 5% permanently or not.

If it does, and if Lights needed lagshield for people to play them, tells me most people in them shouldn't be using them in the first place. Sorry.

Been saying too many people been relying on that for too long. If a person needs an artificial crutch to pilot them, then they really should be in something else. And I say that knowing that technically, one could call HSR an artificial crutch, too, but hey, that's what we get for server side "security".

#22 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 07 July 2015 - 02:09 PM

My guess is that if hitreg is really that good, maybe we can talk to Russ about un-bloating some of the hitboxes.

#23 Shadow Magnet

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 429 posts
  • LocationLake Constance, Germany

Posted 07 July 2015 - 02:10 PM

Only lasers hit better, PPCs and ACs are the same crap for me. Oh well...

#24 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 07 July 2015 - 02:15 PM

View PostBishop Steiner, on 07 July 2015 - 02:08 PM, said:

If it does, and if Lights needed lagshield for people to play them, tells me most people in them shouldn't be using them in the first place. Sorry.

Don't be sorry, we all want working hit-reg. But rather than saying people shouldn't be using lights, perhaps we should try to put some pressure on PGI to make lights have a role on the battlefield?

Their initial idea was to have rock-papers-scissors balance, where lights preyed on assaults, assaults preyed on heavies, heavies on mediums, and mediums on lights, but sadly that seems to have fallen by the wayside for quite a number of reasons.

In the end, what it means is that lights aren't allowed to play on equal terms with everyone else, and forgive me if I presume too much, but I don't think anyone actually wants that, right?

#25 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 07 July 2015 - 02:18 PM

I haven't noticed much of a difference.

Pretty sure most of you are playing into expectations of what you thought the patch would be like. Confirmation bias.

#26 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 07 July 2015 - 02:19 PM

View Poststjobe, on 07 July 2015 - 02:15 PM, said:

Don't be sorry, we all want working hit-reg. But rather than saying people shouldn't be using lights, perhaps we should try to put some pressure on PGI to make lights have a role on the battlefield?

Their initial idea was to have rock-papers-scissors balance, where lights preyed on assaults, assaults preyed on heavies, heavies on mediums, and mediums on lights, but sadly that seems to have fallen by the wayside for quite a number of reasons.

In the end, what it means is that lights aren't allowed to play on equal terms with everyone else, and forgive me if I presume too much, but I don't think anyone actually wants that, right?


The RVN-2X has a role on the battlefield!

Its role is to **** **** up!

#27 Eider

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 544 posts

Posted 07 July 2015 - 02:21 PM

Lights do have a role, the thing is with lag shield they used to ignore it and act as a full on assault. When i play my light i carry ecm, shield the group protect it and sucker punch when i can. Wins usually follow, but you used to see firestarters for instance just run in knowing they would take almost no damage.

#28 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 07 July 2015 - 02:23 PM

View PostEider, on 07 July 2015 - 02:21 PM, said:

Lights do have a role, the thing is with lag shield they used to ignore it and act as a full on assault. When i play my light i carry ecm, shield the group protect it and sucker punch when i can. Wins usually follow, but you used to see firestarters for instance just run in knowing they would take almost no damage.

That's not a role. That's just being a small damage addition.

#29 Eider

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 544 posts

Posted 07 July 2015 - 02:31 PM

View PostAdiuvo, on 07 July 2015 - 02:23 PM, said:

That's not a role. That's just being a small damage addition.

Its called support, or wingman. Its actually pretty crucial for success no need to be butthurt. Lights are called light for a reason not assaults.

oh and small damage? i usually get plus 300 doing that on my light. You realize when everyone is shooting that atlas you can fire back right? helps him, helps you.

Edited by Eider, 07 July 2015 - 02:32 PM.


#30 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 07 July 2015 - 02:38 PM

I wonder if PGI is gonna say double my pay and XP for having the massive endosteel balls to drive a light mech these days.

Nah, they're just gonna keep shititng on light mechs, we already earn about 2/3 of what a decent heavy makes, and 1/2 what an assault makes.

#31 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 07 July 2015 - 02:40 PM

View PostEider, on 07 July 2015 - 02:31 PM, said:

Its called support, or wingman. Its actually pretty crucial for success no need to be butthurt. Lights are called light for a reason not assaults.

oh and small damage? i usually get plus 300 doing that on my light. You realize when everyone is shooting that atlas you can fire back right? helps him, helps you.

That's not supporting either. You are providing no unique utility to your team that cannot be accomplished by another mech while also dealing good damage. A Hellbringer does everything you just said, only better.

300 damage isn't anything to write home about.

Edited by Adiuvo, 07 July 2015 - 02:41 PM.


#32 Eider

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 544 posts

Posted 07 July 2015 - 02:42 PM

View PostAdiuvo, on 07 July 2015 - 02:40 PM, said:

That's not supporting either. You are providing no unique utility to your team that cannot be accomplished by another mech while also dealing good damage. A Hellbringer does everything you just said, only better.

300 damage isn't anything to write home about.

on an assault no i usually get 600 or 700. You clearly have no idea how roles work or scouting and intercepting. Let me guess, you also think dire whales are underpowered lol.

#33 jss78

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,575 posts
  • LocationHelsinki

Posted 07 July 2015 - 02:44 PM

I've been levelling up a Panther all day, before and after the patch. I didn't really notice much of a difference in survivability with the patch. It still feels pretty tanky, although I do run an STD-200 in mine.

Maybe it's a different story for "light" lights.

#34 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 07 July 2015 - 02:48 PM

View PostEider, on 07 July 2015 - 02:42 PM, said:

on an assault no i usually get 600 or 700. You clearly have no idea how roles work or scouting and intercepting. Let me guess, you also think dire whales are underpowered lol.

lol

dunning kruger yo

Edited by Adiuvo, 07 July 2015 - 02:48 PM.


#35 Eider

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 544 posts

Posted 07 July 2015 - 02:49 PM

View PostAdiuvo, on 07 July 2015 - 02:48 PM, said:

lol

dunning kruger yo

LOL not understanding a light mech would have less armor thus 'light' and not an assault.

#36 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 07 July 2015 - 02:51 PM

View PostEider, on 07 July 2015 - 02:49 PM, said:

LOL not understanding a light mech would have less armor thus 'light' and not an assault.


Anyone with skill would remove the Light efficiently. A Medium these days can actually hold its own a bit more (but still never to be Heavy level of durability or firepower).

#37 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 07 July 2015 - 02:52 PM

View PostEider, on 07 July 2015 - 02:49 PM, said:

LOL not understanding a light mech would have less armor thus 'light' and not an assault.

duh?

You still haven't said why your 'role' is unique to lights in any way.

#38 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,345 posts
  • LocationFlorida

Posted 07 July 2015 - 03:08 PM

View PostBishop Steiner, on 07 July 2015 - 02:08 PM, said:

stop playing them like they are meant to go toe to toe with mechs 2-3x their size in the open field? Lights are supposed to be sneaky fighters.

Such a shame the FS9s run into the middle of an Assault Lance...and actually die for it now.

You'll have to forgive my Bishop but I know how to play a light. We are suppose to take on assaults from the rear. The problem is Heavies and assaults TWIST just about as quick as a light does. THAT is a huge problem. A light should be able to get behind a lone assault and tear it up. That simply is not the case anymore. Skill on Skill the light pilot will get one shot on the assaults ass before the assault is able to get him in his sights and there is little the light can do about it. Except run and attempt a shot from another angle, which rarely works on these small ass maps.

With radar working the way it is its almost impossible to snake anywhere. Once again a 20 ton mech is treated the same as a 100 ton mech in regards to LOS and radar signature. Put 12 enemy mechs on the field and we are lit up like a christmas tree.

So many more counterpoints to that.




If it does, and if Lights needed lagshield for people to play them, tells me most people in them shouldn't be using them in the first place. Sorry.

Been saying too many people been relying on that for too long. If a person needs an artificial crutch to pilot them, then they really should be in something else. And I say that knowing that technically, one could call HSR an artificial crutch, too, but hey, that's what we get for server side "security".



I have a ping under 50 and have NEVEr had the benefit of lag shield. Lights have been knocked to the bottom of the toem pole and our "prime" prey a lone assault can now easily dispatch us.

The problem is people want to play BIG STOMPY ROBOTS, but when they turn and twist like BIG STOMPY ROBOTS people ***** and so the twist speed of the heavies mechs were adjuststed to be as quick as a light. Fix that and lets re-evaluate the light pilots.

#39 Lightfoot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 6,615 posts
  • LocationOlympus Mons

Posted 07 July 2015 - 03:09 PM

LRMs are worse now as far as I can tell. Firing 30 LRMs at a non-AMS protected mech does almost nothing now. Clan LRMs, maybe IS LRMs are better, Clan missiles stream in so they are not very good unless you boat them. However who wants to boat LRMs? They are just a back-up weapon, but if they do nothing then MWO is a much shallower game.

#40 Eider

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 544 posts

Posted 07 July 2015 - 03:11 PM

View PostAdiuvo, on 07 July 2015 - 02:52 PM, said:

duh?

You still haven't said why your 'role' is unique to lights in any way.

what role is unique to assaults? if you want to be an ass like you then any mech can do any role it just takes skill. Deal with it. I just got a 400 point game on my raven, no need to cry it works fine as intended. Also 58% heavy lol.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users