Jump to content

Everything You Would Like To Tell Pgi About Cw In 50 Words Or Less.

General

108 replies to this topic

#61 AztecD

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 656 posts
  • LocationTijuana. MX

Posted 13 July 2015 - 12:48 PM

View PostIraqiWalker, on 12 July 2015 - 02:16 PM, said:


That's where you and I disagree. If someone is running a stupid build. I'll tell them that it's a bad build, and even give them a suggestion of a way to improve it (Yeah, I help them improve it, not switch to full meta).

If someone is running a Stalker with lasers, and SRMs, and slaps a flamer in there, I'll tell them that flamer shouldn't be there. Unless they have a very good reason for keeping it. Same applies for when someone uses short range weapons in a long range engagement. I'll tell them that's wrong.

If they're running an LRM only Atlas, I will tell them they are playing wrong, and harming the team.

The suggestions are for PGI according to the OP, the mech loadout is irrelevant given that my point was about ECM not about wining with LRM's

Im not asking for suggestions on my builds, the screenshot in question was the one that showed 7 enemy mechs that will shot at once to whomever pops their head out to see, that's the point im trying to make about ECM, but it seems that players feel so elite that any comments against a broken mechanic merits ridicule.

#62 Soulstrom

    Member

  • PipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 844 posts

Posted 13 July 2015 - 01:25 PM

View PostAztecD, on 13 July 2015 - 12:48 PM, said:

[...]but it seems that players feel so elite that any comments against a broken mechanic merits ridicule.


That tends to happen a lot on these forums.

#63 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,036 posts
  • LocationCO

Posted 13 July 2015 - 02:36 PM

Quote

Planets need to mean something

Unit Coffers need to do something

More primary objectives are needed beyond fighting over a single cannon and also in the form of secondary/tertiary objectives that are not necessary but completing will cap the planet faster or contribute to future battles/increase rewards.


I recommend planetary value and 4 types of planets; coffers are funded using Comstar Credits

The comstar credits are used so as not to disrupt the current MWO economy

Planet types with values TBD

I recommend 4 types of planets for CW 1) planetoid or barren 2) agro or agricultural 3) industrial 4) commerce

Edited by Davegt27, 13 July 2015 - 02:37 PM.


#64 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 13 July 2015 - 06:40 PM

View PostAztecD, on 13 July 2015 - 12:48 PM, said:

The suggestions are for PGI according to the OP, the mech loadout is irrelevant given that my point was about ECM not about wining with LRM's

Im not asking for suggestions on my builds, the screenshot in question was the one that showed 7 enemy mechs that will shot at once to whomever pops their head out to see, that's the point im trying to make about ECM, but it seems that players feel so elite that any comments against a broken mechanic merits ridicule.

See. The problem is that ECM is significantly less relevant when basic comms are used. Especially when it's only good against the two least used weapons in CW (LRMs, and Streaks), and for a mech that uses LRMs, there are already a lot of counters they can use to shut it down.

I'm not denying that ECM needs reworking. Just trying to help you understand why people replied the way they did. From their perspective, they saw you in an LRM mech in CW (already a no no unless you're defending, and even then, barely), facing against ECM, and you had no TAG on your mech.

From their perspective, your complaints are no different than of those crying "LRMs OP, please nerf" (Yes, those people exist in very large numbers).

Combine that with apparently you having a history of posting a lot about ECM, them having gone through thousands (literally) of posts much like yours, and that's why they can be so callous.

Anyone that tells you ECM is balanced is off their rocker. Ask them what the community's nickname for the thing is. (It's called the Jesus Box, or Magic Jesus Box). So it's got some problems. The main reason most people that complain about ECM are derided a bit, is because ECM has virtually zero impact on all direct fire weapons. Only weapons hurt by it are LRMs, and Streaks, and they have ways to counter it. Even passively.


So while you're not in the wrong, you will have to go through many a l2p replies.

#65 RacerX

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 400 posts

Posted 13 July 2015 - 08:11 PM

CW really needs Clan vs IS balance. I don't buy the argument that IS players and teams instinctually suck. That is a stupid argument. There is a real balance issue that needs to be addressed. ECM spamming is part of the issue but not the whole issue.

#66 fat4eyes

    Member

  • PipPipPipPipPipPip
  • The People's Hero
  • 491 posts

Posted 13 July 2015 - 11:05 PM

REDUCE. WAIT. TIMES. I don't care about the lore, I don't care about units, I don't care about the factions and who owns what. Hell right now I don't even care about ELO and even fights. I JUST WANT TO FIGHT IN CW.

#67 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 July 2015 - 07:32 AM

View Postfat4eyes, on 13 July 2015 - 11:05 PM, said:

REDUCE. WAIT. TIMES. I don't care about the lore, I don't care about units, I don't care about the factions and who owns what. Hell right now I don't even care about ELO and even fights. I JUST WANT TO FIGHT IN CW.

QUEUE UP. ON PLANETS. WITH PILOTS ON THEM.

Seriously, wait times are outside PGI's control here. Since it's a population problem. It's fixed by fixing other problems instead.

View PostRacerX, on 13 July 2015 - 08:11 PM, said:

CW really needs Clan vs IS balance. I don't buy the argument that IS players and teams instinctually suck. That is a stupid argument. There is a real balance issue that needs to be addressed. ECM spamming is part of the issue but not the whole issue.

IS pilots clog the defense planets. Which increases the odds of clans winning the planet. Since no one attacks clan planets for some awful reason.

#68 Tsula

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 516 posts
  • LocationNew Alavon

Posted 14 July 2015 - 07:49 AM

Can't do it in 50 words or less. I will leave this thou.
http://mwomercs.com/...32#entry4556132

#69 AztecD

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 656 posts
  • LocationTijuana. MX

Posted 14 July 2015 - 08:53 AM

View PostIraqiWalker, on 13 July 2015 - 06:40 PM, said:

See. The problem is that ECM is significantly less relevant when basic comms are used. Especially when it's only good against the two least used weapons in CW (LRMs, and Streaks), and for a mech that uses LRMs, there are already a lot of counters they can use to shut it down.

I'm not denying that ECM needs reworking. Just trying to help you understand why people replied the way they did. From their perspective, they saw you in an LRM mech in CW (already a no no unless you're defending, and even then, barely), facing against ECM, and you had no TAG on your mech.

From their perspective, your complaints are no different than of those crying "LRMs OP, please nerf" (Yes, those people exist in very large numbers).

Combine that with apparently you having a history of posting a lot about ECM, them having gone through thousands (literally) of posts much like yours, and that's why they can be so callous.

Anyone that tells you ECM is balanced is off their rocker. Ask them what the community's nickname for the thing is. (It's called the Jesus Box, or Magic Jesus Box). So it's got some problems. The main reason most people that complain about ECM are derided a bit, is because ECM has virtually zero impact on all direct fire weapons. Only weapons hurt by it are LRMs, and Streaks, and they have ways to counter it. Even passively.


So while you're not in the wrong, you will have to go through many a l2p replies.


So if i had my 3LL+4ML Awesome 8q in that screenshot, i would somehow been safe by walking on the edge of the dropzone and not seeing 7 enemy mechs? thats the point i was trying to make, you are literally just walking out of your dropzone and dont see in either radar or with a direct line of sight 7 enemy mechs before your mech is shot out from under you.

#70 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 14 July 2015 - 11:16 AM

View PostRacerX, on 13 July 2015 - 08:11 PM, said:

CW really needs Clan vs IS balance. I don't buy the argument that IS players and teams instinctually suck. That is a stupid argument. There is a real balance issue that needs to be addressed. ECM spamming is part of the issue but not the whole issue.


We have already seen over and over it is all about where the large units are. Where are they all right now?

#71 Khereg

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 919 posts
  • LocationDenver, CO

Posted 14 July 2015 - 11:40 AM

View PostRacerX, on 13 July 2015 - 08:11 PM, said:

CW really needs Clan vs IS balance. I don't buy the argument that IS players and teams instinctually suck. That is a stupid argument. There is a real balance issue that needs to be addressed. ECM spamming is part of the issue but not the whole issue.


I have it on good authority IS will be OP starting tonight.

Also, would like thread more if all CW complaints were in haiku form.

#72 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 July 2015 - 03:19 PM

View PostAztecD, on 14 July 2015 - 08:53 AM, said:


So if i had my 3LL+4ML Awesome 8q in that screenshot, i would somehow been safe by walking on the edge of the dropzone and not seeing 7 enemy mechs? thats the point i was trying to make, you are literally just walking out of your dropzone and dont see in either radar or with a direct line of sight 7 enemy mechs before your mech is shot out from under you.

How do you not see them? You have direct line of sight to them. Even without radar, I easily spotted the enemy mechs. Which is literally all you need to do, before clicking the push to talk button and saying "Hostiles in E6. At least six". Now your team knows where they are, and I spotted 6 of the hostiles at a glance, so they know how many.

It's not ECM's fault that you couldn't see with your own eyes what was there. You taking the time to screen cap that shows that you spotted the enemies, anyways.

#73 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 14 July 2015 - 03:42 PM

want pug queue.
Dont care about map.. Would be a good game mode , utilizing the cw maps..

I think would be popular, dropdeck all pug...

Good times.

#74 James Montana

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 295 posts
  • LocationAustin, Texas

Posted 14 July 2015 - 03:50 PM

[Spam aside]

-a reason to care about planets
-logistics
-areas outside of the mech bay and match we can interact with (it doesn't have to be big - a ready room, contract room, apartment/barrack/test tube, something!

#75 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 14 July 2015 - 04:00 PM

Pug vs Premade = Power down + Exit match.

#76 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 14 July 2015 - 04:04 PM

View PostW A R K H A N, on 14 July 2015 - 04:00 PM, said:

Pug vs Premade = Power down + Exit match.

People really quit too easily.

#77 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 14 July 2015 - 04:15 PM

View PostIraqiWalker, on 14 July 2015 - 04:04 PM, said:

People really quit too easily.


I noticed over the weekend people quit like crazy in CW, even PUG vs PUG. Basically the second one side take a lead 1-3 people take off.

#78 Soulstrom

    Member

  • PipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 844 posts

Posted 21 July 2015 - 08:11 PM

Dear PGI,

Please put out a patch that doesn't require three extra days of hot-fix patches for me to download.
Thanks.

Edited by Soulstrom, 21 July 2015 - 08:11 PM.


#79 Coolcat33333

    Rookie

  • Bridesmaid
  • Bridesmaid
  • 7 posts

Posted 25 July 2015 - 05:18 PM

DROP DECKS ARE STUPID

ahem.

I WANT TO BRING MY DIREWOLF, TIMBERWOLF, STORMCROW, AND A LIGHT.

PGI, please 240 is not enough weight for people who prefer big meaty mechs like myself.

Edited by Coolcat33333, 25 July 2015 - 05:21 PM.


#80 Outlaw

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 321 posts
  • LocationThe Land of Hope and Glory

Posted 25 July 2015 - 05:26 PM

Put CW on the back burner, focus on balance and assets and let the Community make the community warfare aspect through a more fleshed out private lobby system. After everything looks good THEN work on community warfare and do it right!





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users