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Please Fix The New Huge Black Parts In Geometry Pass


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#1 NTDFMaverick

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Posted 07 July 2015 - 11:20 PM

Please fix the new massive unpainted sections you created with this weapon "geometry" pass, and restore the original skins.

Many of us paid real life money to have mechs look a certain way and/or want the tactical value of camouflage. The most outrageous examples being the entire black metal arm on the Dragon, and the black metal boxes on the Commando... or perhaps side torso missile launchers on the Awesome, which frame out the already large center torso for east targeting. There absolutely is a tactical value to appearance in this game, as there is in real life. You have now introduced unintended disadvantages to these mechs with high color contrast sections. Not to mention, it looks like complete crap.

This is not acceptable graphics work, and fools no one, and would not pass in another game. It was done in this manner because it was quicker and easier to do. The black portions are highly inconsistent with all previous IS mechs, which retain normal appearances despite changing out weapons.

Why you felt the need to cut corners here, I don't know. Community disapproval is high. You recently made certain geometry changes to other mechs in the heavy weight class like the Jaegermech and Cataphract, and after community outcry, walked back some of the weapon scaling, and made improvements. That was a very respectable response. Hopefully you will again listen to what the player base wants, and refine this half-baked, cut-and-paste job.

So please, don't send the message that certain older mechs are a lower priority than others, as players have spent real life money customizing them, and love them equally as whatever's the latest offering. The colors and skins need to be reapplied, and the massive black portions removed.

Thanks.

#2 Hit the Deck

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Posted 07 July 2015 - 11:37 PM

I guess they have to spend more time to apply all of the different camo schemes onto each of these dynamic "panels" or "boxes", although they could certainly more readily (it still needs some time considering the number of available camos and they should match the rest of the chassis) apply the camos onto the Dragon's right arms because the geometry is fixed.

Personally, I find it visually more pleasing if added components or weapon parts are kept black because it makes them stand out. Perhaps like this to illustrate:

Spoiler


vs


Spoiler



*the 2D art looks nicer so this makes kind of bad example.

#3 Juodas Varnas

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Posted 07 July 2015 - 11:41 PM

They also decided to paint the whole gun-arm on the Centurion their new Unpaintable Black part, which doesn't even match the previous unpaintable parts like joints and other "dynamic" weapons.
Posted Image

#4 Cyborne Elemental

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Posted 07 July 2015 - 11:49 PM

I'm on the side of the fence that thinks everything that can be camo, Should be camo, or else what is the point of painting it at all.

Gun barrels, actuators, missle ports and hatches, are fine left unpainted.

But leaving all these exposed metal parts like they've been doing for the Update passes, is getting really ugly.

I hate it on Clanmechs, and I hate it on all the passed IS mechs they've done it to.
Those parts should be painted.

#5 Herr Vorragend

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Posted 07 July 2015 - 11:49 PM

I have to admit, that I like the black parts. It gives the mechs a fierce look.

#6 stjobe

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Posted 08 July 2015 - 01:59 AM

It's not like it's terribly uncommon to paint guns either:

Posted Image
(German Tiger II, source https://upload.wikim..._II_grey_bg.jpg)

Posted Image
(Canadian Leopard 2A6, source http://www.fprado.co...orsite/leo2.htm)

#7 Joseph Mallan

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Posted 08 July 2015 - 02:06 AM

View Poststjobe, on 08 July 2015 - 01:59 AM, said:

It's not like it's terribly uncommon to paint guns either:

Posted Image
(German Tiger II, source https://upload.wikim..._II_grey_bg.jpg)

Posted Image
(Canadian Leopard 2A6, source http://www.fprado.co...orsite/leo2.htm)

Out of curiosity. How long would that pretty paint last once the gun starts firing? And could PGI mimic the affect? :huh:

#8 Juodas Varnas

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Posted 08 July 2015 - 02:09 AM

View PostJoseph Mallan, on 08 July 2015 - 02:06 AM, said:

Out of curiosity. How long would that pretty paint last once the gun starts firing? And could PGI mimic the affect? :huh:

Does it even matter?
After the first 2 minutes and 1-2 lasers being dragged across our mechs,we already lose any semblance of previous paintjobs on the mech anyway and have them replaced with terrible looking gray, bullethole filled mess.

Edited by Juodas Varnas, 08 July 2015 - 02:09 AM.


#9 TheCharlatan

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Posted 08 July 2015 - 02:12 AM

I like the black metal parts, but i support being able to choose between camo-ed weapons and not camo-ed weapons.

#10 Joseph Mallan

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Posted 08 July 2015 - 02:13 AM

View PostJuodas Varnas, on 08 July 2015 - 02:09 AM, said:

Does it even matter?
After the first 2 minutes and 1-2 lasers being dragged across our mechs,we already lose any semblance of previous paintjobs on the mech anyway and have them replaced with terrible looking gray, bullethole filled mess.

So you do like the damage affects a bit. ;)

#11 Juodas Varnas

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Posted 08 July 2015 - 02:14 AM

View PostJoseph Mallan, on 08 July 2015 - 02:13 AM, said:

So you do like the damage affects a bit. ;)

What part of "terrible looking gray, bullethole filled mess" is affectionate?

#12 Joseph Mallan

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Posted 08 July 2015 - 02:15 AM

View PostJuodas Varnas, on 08 July 2015 - 02:14 AM, said:

What part of "terrible looking gray, bullethole filled mess" is affectionate?

All of it!
...
...
... so long as it's the enemy looking that way! :D

#13 stjobe

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Posted 08 July 2015 - 02:15 AM

View PostJoseph Mallan, on 08 July 2015 - 02:06 AM, said:

Out of curiosity. How long would that pretty paint last once the gun starts firing? And could PGI mimic the affect? :huh:

Judging by my experience from mortar barrels, pretty much indefinitely.

Unless it gets hit or manages to scrape the paint off on a building or something, it should be more or less permanent. At least it shouldn't be affected by just firing the gun.

#14 Joseph Mallan

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Posted 08 July 2015 - 02:19 AM

View Poststjobe, on 08 July 2015 - 02:15 AM, said:

Judging by my experience from mortar barrels, pretty much indefinitely.

Unless it gets hit or manages to scrape the paint off on a building or something, it should be more or less permanent. At least it shouldn't be affected by just firing the gun.

Maybe just at the muzzle then. you know ...some powder/flash burn.

#15 TheStrider

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Posted 08 July 2015 - 09:41 AM

Noticed that last night when looking at my Pretty Baby. The upper missile launchers ruin the left arm wing paintjob.

Also something I never really noticed, was that ISLL and ISML both look visually the same.


Posted Image

#16 stjobe

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Posted 08 July 2015 - 09:47 AM

View PostTheStrider, on 08 July 2015 - 09:41 AM, said:

Also something I never really noticed, was that ISLL and ISML both look visually the same.

Variable geometry, PGI style: All lasers look the same.

#17 DONTOR

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Posted 08 July 2015 - 10:00 AM

View PostTheStrider, on 08 July 2015 - 09:41 AM, said:

Also something I never really noticed, was that ISLL and ISML both look visually the same.

How could you just now notice that lol! and what you meant to say is, i.s. LPL looks EXACTLY the same as a .5 ton i.s. SL...

Also I dont much mind the new weapon looks so much, BUT I DO HATE that they cant be painted / camo.

#18 Tennex

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Posted 08 July 2015 - 10:02 AM

This is ridiculous. All it is is a massive black slab now. And its not like it would have been hard to paint. The entire lower arm has just 1 geometry. Could have just painted it with primary color channel
Posted Image

Posted Image

Edited by Tennex, 08 July 2015 - 10:05 AM.






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