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Glad To See Pgi Is Aggressively Tweaking Weapon Stats--Acs In Particular. But...

Balance Loadout Weapons

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#1 El Bandito

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Posted 06 July 2015 - 09:24 PM

What about the LBX series? They have been shafted ever since its inception in this game, thanks to players' preference of PPFLDs. Not even increased crit chance had helped them to become popular. Even pre-Clan UAC buffs, people preferred the CUACs over the LBXs.

Is it really too much of a work to increase the LBX pellet damage just so it can offer something advantageous at close range? If it works, you will make a whole weapon family useful.


Posted Image

PGI pls.

Edited by El Bandito, 06 July 2015 - 09:25 PM.


#2 MechaBattler

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Posted 06 July 2015 - 09:27 PM

I was always of the opinion they should increase the number of pellets. So that it lives up to it's age old depiction in video games of doing more damage at close range. But less at anything beyond that.

#3 1453 R

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Posted 06 July 2015 - 09:28 PM

I actually preferred cLBX guns for large-bore (10, 20) Clan ballistics over cUAC, prior to them getting tightened up. Small bore, of course, was and is kinna pointless given the scattershot effect.

Now the cUACs are universally pretty good, and potentially about to become actually kinda great. It's a magical time; Clan pilots are no longer restricted strictly to laser vomit! cLBX buffs on top of that might be more than my poor heart can take :P

#4 Mcgral18

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Posted 06 July 2015 - 09:30 PM

If they want to keep them crit weapons, they could at least make them useful at Critting.

Increase the Crit Multiplier to 5x (from 2x) which will decrease the required crits for most items from 5 to 2. Each crit will also deal 0.75 extra damage per crit (which can be 150% damage with 2 crits+the original damage).

Makes them deadly against items and against Structure.



Outright increasing the damage has a similar effect, but also works on armour.

Edited by Mcgral18, 06 July 2015 - 09:56 PM.


#5 Spheroid

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Posted 06 July 2015 - 09:30 PM

Or they could simply add the solid slug round, which is somehow impossible.

#6 Quicksilver Aberration

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Posted 06 July 2015 - 09:33 PM

View PostSpheroid, on 06 July 2015 - 09:30 PM, said:

Or they could simply add the solid slug round, which is somehow impossible.

It isn't impossible, they just are afraid it would be overpowered.....because it would be.

The alt LBXs also need help, because the C-ACs are still inferior in every way.

Though now that I think about it, considering the OP nature of several different other Clan weapons, why not make the C-ACs single shell weapons, they already have an increased cooldown which means while you can mount more, they don't have the DPS the IS has especially given super quirks.

Edited by WM Quicksilver, 06 July 2015 - 09:38 PM.


#7 Shadow Magnet

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Posted 06 July 2015 - 10:08 PM

How about giving it a dynamic damage bonus if you are below optimum range? 25% more damage at 25-50% range, 50% damage bonus at 10-25% range. Hmm, 100% damage bonus at point blank? Ok, that would be too much maybe :rolleyes:

#8 Wintersdark

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Posted 06 July 2015 - 10:29 PM

I like Pariah Devalis' Twitter suggestion: make it a splash weapon using the cERPPC splash damage code.

So, it does the bulk of its damage to the component you hit, and also hits adjacent components. Because each component is only hit once for more damage, the LBX actually gains in strength as a "crit seeker".

The LBX still hits multiple components, so the flavour is still there, but it also maintains full damage out to optimal range.

Currently, even with an LBX 10, you CAN'T land all the pellets on most target mechs at 200m simply because no matter what you do, some pellets will simply miss (between legs, or arm/body, etc). When you're firing a weapon with an "optimal range" of 540m, but it can't even do full damage at 200m, THERE IS A PROBLEM.

This may not be the BEST idea, but it's one that could be implemented quickly, reusing existing code. It would keep LBX's unique, but make them... Well, suck less.

So (and I'm assuming people understand how cERPPC 's work here) an example:

LBX 10: 8 damage to impact component, 2 damage to adjacent components in the same way the cERPPC does. Thus, you may only damage one adjacent component for a total of 10 damage, or two components for a total of 12. Numbers subject to change, obviously, it's the idea that matters.


#9 Deathlike

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Posted 06 July 2015 - 10:29 PM

@ OP

When did you think this was, Sept 2013 with aggressive weapon balancing?

I remember.. it was a dark day for Wubbers everywhere.

#10 Mcgral18

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Posted 06 July 2015 - 10:32 PM

View PostDeathlike, on 06 July 2015 - 10:29 PM, said:

@ OP When did you think this was, Sept 2013 with aggressive weapon balancing? I remember.. it was a dark day for Wubbers everywhere.


Posted Image

I love this edit...I wonder who made it.

Edited by Mcgral18, 06 July 2015 - 10:33 PM.


#11 Wintersdark

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Posted 06 July 2015 - 10:33 PM

View PostDeathlike, on 06 July 2015 - 10:29 PM, said:

@ OP

When did you think this was, Sept 2013 with aggressive weapon balancing?

I remember.. it was a dark day for Wubbers everywhere.
oh, God, "Pulse Laser normalization" which was supposedly the precursor to "fixing" them. . Of course, that second part didn't happen till a year later.

Hah ninja'd by McGral, and with such style!

#12 El Bandito

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Posted 06 July 2015 - 10:36 PM

View PostShadow Magnet, on 06 July 2015 - 10:08 PM, said:

How about giving it a dynamic damage bonus if you are below optimum range? 25% more damage at 25-50% range, 50% damage bonus at 10-25% range. Hmm, 100% damage bonus at point blank? Ok, that would be too much maybe :rolleyes:



Kinda like reverse CLRM mechanic eh? Worth a shot.

#13 Quicksilver Aberration

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Posted 06 July 2015 - 10:37 PM

View PostWintersdark, on 06 July 2015 - 10:29 PM, said:

I like Pariah Devalis' Twitter suggestion: make it a splash weapon using the cERPPC splash damage code.

So basically similar to MW4's LBX, except that it works in online multiplayer.

I'd still rather just see an increase in damage per pellet rather than it become an IS AC20 with "splash" and less PPFLD.

Edited by WM Quicksilver, 06 July 2015 - 10:40 PM.


#14 Deathlike

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Posted 06 July 2015 - 10:38 PM

View PostMcgral18, on 06 July 2015 - 10:32 PM, said:


Posted Image

I love this edit...I wonder who made it.


That man deserves a cookie.


View PostWintersdark, on 06 July 2015 - 10:33 PM, said:

oh, God, "Pulse Laser normalization" which was supposedly the precursor to "fixing" them. . Of course, that second part didn't happen till a year later.

Hah ninja'd by McGral, and with such style!


The memes are still relevant. It's almost like FupDup and his perfect timing of using the "Carry Harder" meme.

It never ceases to be hilarious. :D

#15 Scout Derek

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Posted 06 July 2015 - 10:43 PM

If PGI buffed them by upping the damage by .2, then I'd be a happy man :D

#16 zagibu

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Posted 06 July 2015 - 10:46 PM

View PostWM Quicksilver, on 06 July 2015 - 09:33 PM, said:

It isn't impossible, they just are afraid it would be overpowered.....because it would be.

Actually, they have stated that they can't do switchable ammo, because the programmer who did the ammo code left, and the programmers they have now can't figure out the code.

#17 Quicksilver Aberration

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Posted 06 July 2015 - 10:48 PM

View Postzagibu, on 06 July 2015 - 10:46 PM, said:

Actually, they have stated that they can't do switchable ammo, because the programmer who did the ammo code left, and the programmers they have now can't figure out the code.

Yes, you can't switch ammo, but they threw the C-ACs in the game to represent C-LBX with (solid) slug ammunition. They are just inferior to C-UACs.

Edited by WM Quicksilver, 06 July 2015 - 10:49 PM.


#18 XX Sulla XX

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Posted 06 July 2015 - 10:50 PM

Just increase the damage per pellet like SRMs and then its an easy fix.

#19 Moldur

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Posted 07 July 2015 - 12:59 AM

As weird as it sounds, I quite like the Clan LB5X and LB2X. Stacking 2 LB5X makes it ultimate at legging lights.

#20 El Bandito

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Posted 07 July 2015 - 01:30 AM

View PostMoldur, on 07 July 2015 - 12:59 AM, said:

As weird as it sounds, I quite like the Clan LB5X and LB2X. Stacking 2 LB5X makes it ultimate at legging lights.



CLB5X is slightly ok, due to damage per heat, but CLB2X is straight up garbage. It is inaccurate on top of being heat intensive. Not to mention the CLB2X is the only one in the AC2 class to have reduced speed of 1,330 m/s, while all the other AC2s have 2,000 m/s. You are better off packing other AC2s.

Edited by El Bandito, 07 July 2015 - 01:33 AM.






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