Is (Or Clan) Ultras Jamming More Frequently Post-Patch?
#1
Posted 08 July 2015 - 02:55 AM
I figured it was just bum luck, but someone in chat asked everyone the very same thing.
Has anyone seemed to notice this as well?
#2
Posted 08 July 2015 - 04:59 AM
My HBR prime took about 7 matches to get the new timing down
Sorry miss read.. IS issue
Edited by reign, 08 July 2015 - 05:01 AM.
#3
Posted 08 July 2015 - 05:14 AM
Edited by s0da72, 08 July 2015 - 05:15 AM.
#4
Posted 08 July 2015 - 05:38 AM
I just noticed with my Zeus with a single Ultra 5. It seemed like every other double click it jammed. It jams normally anyway of course, but I don't remember it being quite THAT jam prone.
#5
Posted 08 July 2015 - 05:40 AM
Could have to do with HSR "Fixes"
#6
Posted 08 July 2015 - 08:09 AM
#7
Posted 08 July 2015 - 08:13 AM
#8
Posted 08 July 2015 - 08:21 AM
We need a new, and sensible jamming mechanic that makes sense, go away random dice rolls.
#9
Posted 08 July 2015 - 08:32 AM
reign, on 08 July 2015 - 05:40 AM, said:
Could have to do with HSR "Fixes"
Tell me more about this Zoom module detail. I didnt know it was different in any special way as you mentioned.
#10
Posted 08 July 2015 - 08:41 AM
#11
Posted 08 July 2015 - 08:43 AM
#12
Posted 08 July 2015 - 08:49 AM
DONTOR, on 08 July 2015 - 08:32 AM, said:
IF you are at high ping, and you zoom in with the module, it will not zoom in until the server catches up with you.
Difference between playing at home, or at a hotel, or on a train
#13
Posted 08 July 2015 - 09:21 AM
Mister D, on 08 July 2015 - 08:21 AM, said:
We need a new, and sensible jamming mechanic that makes sense, go away random dice rolls.
They really do need to do away with it, it's the last TT relic left over from Battletech and really doesn't have a place in this kind of game.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

























