

If People Don't Start Populating Cw, This Game Is Toast.
#61
Posted 08 July 2015 - 11:18 AM
1. I want to play on a kind of Battletech battlefield (I would love a mix of PVE/PVP scenario) - not on MOBA maps. Single mode isn't perfect but at least it is no MOBA
2. The CW maps funnel you down lanes with chokepoints which is boring
3. Why should I care for planets?
#62
Posted 08 July 2015 - 11:18 AM
Maybe loyalty points, can be spend on something xD or something idk
#63
Posted 08 July 2015 - 11:22 AM
#64
Posted 08 July 2015 - 11:22 AM
PGI could at least band aid fix the queue times and low numbers by raising Cbill/XP rewards but I guess they're ok with 80 people dropping in CW.
This is coming from someone who waited years for CW...
#65
Posted 08 July 2015 - 11:25 AM
Bush Hopper, on 08 July 2015 - 11:18 AM, said:
Pretty much this, I find the CW maps make for bad gameplay, or at least gameplay that doesn't appeal to me. I won't touch CW until this is changed.
Edited by CapperDeluxe, 08 July 2015 - 11:27 AM.
#66
Posted 08 July 2015 - 11:25 AM
kamiko kross, on 08 July 2015 - 10:18 AM, said:
This game could be more than that-it SHOULD BE MORE than just johnny solo wantz to shootz robotz....shouldn't it?
I'd had enough of solomatch by the end of my 25th game, I hated it and would have left if a chap from a unit had not invited me.
The vital lifeblood of online games is the communities and they don't form alone, 10 minutes at a time.
Much like WoT,WT and their ilk..this game is utterly horrid when played alone that is if you want more than a 30 minute throwaway f2p robotz shooter.
A lot of us, many more than you think want more than that. I'd rather this game die than turn into WoT or WT. I want more than team solomatch....don't you really?
I'm not sure that's true. The great success of games like DOTA and LOL is typically attributed to the fact that those games are very casual player friendly.
On the one hand I'm sure that competitive teams spend real cash on the game to have the best hardware at all times. On the other, the guy you quoted has a point - the competitive community is probably not that big for MWO! This is purely speculation, but you need to find where the people who spend money live. If there's a lot of them in the enormous part of the population that's not comp players, then you do need to appeal to those people.
#67
Posted 08 July 2015 - 11:27 AM
Tycon, on 08 July 2015 - 11:09 AM, said:

Unless PGI makes specific solo queue friendly changes to CW such as shorter ques, better match making, better rewards per time spent and continuity of game play to the world, people will continue to do as instructed and stop playing CW. It's sort of a shame though that support for this mode is so limited, people should be begging pubs to queue for CW.
This. Every time a PUG gives reasons why he's not playing CW he gets berated and treated like a crybaby.
"No, it's not unfair for PUGs, you have voicecom, don't you?"
"Join a unit"
"Losing is part of the game, you know?"
Have fun in your wasteland.
#68
Posted 08 July 2015 - 11:31 AM
Louis Brofist, on 08 July 2015 - 10:36 AM, said:
Steam release will make or brake this game and PGI will never manage to make CW attractive in the short amount of time they plan to release there.
As you said yourself, and a point I agree with you on the "masses" don't want more. They want brainless, 30 min or less throwaway "fun."
I don't know how you are going to appeal to the "masses" even in the pug mode. We are stuck with what we have. Anything more complicated than skirmish REQUIRES that people work together, clearly something your "masses" simply don't want to do. So you,me and them are stuck in perpetual team solomatch.
More mechs and maps won't change that. The only thing that will change that is the players changing themselves, and judging by what I read on this cesspool of a forum-that ain't likely.
And as for my arrogance? Yeah I am. It's major flaw of mine, something I battle with because believe it or not I hate being like it, but when faced with people with such bad attitudes towards simple, basic human things..it just comes out.
I hate the fact that evey damn game I have devoted time and effort too, has been spoiled for me by the "casual" player. I'm fed up with seeing my hopes for games dashed time and time again by people who won't engage with it. I know that's not all of the players here, but you very well know the types I mean-I'll wager you ain't one of them, so why defend them?
When PGI thought about doing more than team solomatch they already failed. The very basic human thing (reaching out to others) needed to make online games work as intended, people here don't seem to want to do-so what exactly are PGI going to do?
Sad thing is, people don't seem to be able to see just how crazy all this is.....
Edited by kamiko kross, 08 July 2015 - 11:31 AM.
#69
Posted 08 July 2015 - 11:44 AM
The game is one of the best MMOs out with just the 3 game modes, so even if CW fails MWO will do ok. During events CW has decent population. All PGI has to do is create more CW events. Not like giving E-Swag prizes costs them anything.
#70
Posted 08 July 2015 - 11:48 AM
Louis Brofist, on 08 July 2015 - 09:51 AM, said:
A huge amount of assets was invested into something that maybe 5-10% of the playerbase use. The problem with "competitive" mwo players is they believe they form the core of this games population and that they are the driving engine of this game. What they fail to notice is that they are the most vocal populus, but not at all the most vital. The lifeblood of this game is the pugs and the casuals.
Clearly its a game mode not favored by the majority and Steam will only confirm this.
CW was "the game" that was sold to the founders, without whom MWO would not even exist today. I think I'm going to let people dwell on that thought for a minute or two.
...
...
... 1 minute
...
...
... 2 minutes
Now, since it also looks like many people would like to throw all of that away, how do you propose to improve teamwork for PUG players in a team-oriented game, and by "PUG players" I mean players who have an "I don't give a ******* **** about teamwork" attitude, which seems to be 90%+ of the player base.
I'm going to give you even more time to dwell on that thought ...
#71
Posted 08 July 2015 - 11:48 AM
CW is a cool idea, but is useless to someone like me. I enjoy dropping into a 10-15 minute match with a different map each time. If I die, I just jump into another game with another mech.
Waiting 5-15 minutes for a game, then having a 30-45 minute match is not what I want in MWO. And CW isn't going to determine if MWO lives or dies.
Edited by Greenjulius, 08 July 2015 - 11:50 AM.
#72
Posted 08 July 2015 - 11:50 AM
pugs vs -BO- and -SA-.....fun. I quit after I got mugged in 2 seconds.....just no fun to be had in CW. none at all.....
BEsides, there is, or was, all of like 20 people in the Q earlier, shows how great ofa job PGI is doin with their game overall.
#73
Posted 08 July 2015 - 11:53 AM
Joseph Mallan, on 08 July 2015 - 09:58 AM, said:
Honestly, I don't think you're that rusty. I think you are stacking your odds against you for a good performance. Just my opinion though.
#74
Posted 08 July 2015 - 12:01 PM
Was told I had it all wrong.
Then people come asking why no-one is playing......
Looking more and more like I was correct.
#75
Posted 08 July 2015 - 12:01 PM
HOWEVER, CW as currently constituted will NEVER be a selling point for those on Steam, and for the longterm future of this game. As CW fails, it means more than PGI didn't put enough effort into addressing issues in it. So, it's all on PGI ultimately.
CW isn't entirely for the casual. You need to have established yourself in the game first... having a dropdeck of your own as when you are relying mostly on trials, you are not in the best situation at all to handle the kinds of things one would face in CW.
CW isn't for the rambo... the guy that refuses to take orders from others. There's no way CW will ever cater to your playstyle. You may score well, or get screwed (when the team does something else w/o you), but your impact is not positive towards the game in the longrun.
Once you get those two aspects sorted out, the rewards and goals for this mode have not meaning ultimately. The payouts are pretty disappointing/meddling for what you spent time on... if you get a drop (you'll have to wait depending on where you queue - you have to be smart @ when/where to queue based on the attacker/defender #s).
Of course, there's also the maps and modes which are uninspired/boring that really made you wish you took Skirmish+Assault more seriously.
In any case, CW needs a foundation rework for the most part, and it's solely PGI's responsibility to fix these aspects.
#76
Posted 08 July 2015 - 12:03 PM
Lyoto Machida, on 08 July 2015 - 11:22 AM, said:
PGI could at least band aid fix the queue times and low numbers by raising Cbill/XP rewards but I guess they're ok with 80 people dropping in CW.
This is coming from someone who waited years for CW...
Same here, by mid-late February I was done and found a lot more fun in the 'ol normal queue.
Edited by Kain Thul, 08 July 2015 - 12:04 PM.
#77
Posted 08 July 2015 - 12:05 PM
#78
Posted 08 July 2015 - 12:07 PM
Flash Frame, on 08 July 2015 - 10:49 AM, said:
It's not hard to queue for a match in CW, everything works in multiples of 12, do the calculation and figure out what your best chance is for a match in your planetary selection.
From there, when people see an area being populated, they tend to join it. I rarely wait more than 5-10 minutes between logging into CW, and getting a match, and that's as a solo pug.
Well, a lot of bad things being said about CW are just plain exaggerations, or something someone heard from someone else who also heard it from someone else.
People talk as if they encounter 12-mans and only 12-mans every single time. And yet, I when I go play CW it's not common for me to go against a 8/12-man unit. I usually see them more only during events, and it's still no more than 30% of my games.
Bogeymen, they're apparently all over and are definitely out to get me. But I guess what I don't see won't hurt me.
Of course, I'm only speaking about the Clan Jade Falcon front.
Edited by Mystere, 08 July 2015 - 12:21 PM.
#79
Posted 08 July 2015 - 12:08 PM
Mystere, on 08 July 2015 - 11:48 AM, said:
CW was "the game" that was sold to the founders, without whom MWO would not even exist today. I think I'm going to let people dwell on that thought for a minute or two.
...
...
... 1 minute
...
...
... 2 minutes
Now, since it also looks like many people would like to throw all of that away, how do you propose to improve teamwork for PUG players in a team-oriented game, and by "PUG players" I mean players who have an "I don't give a ******* **** about teamwork" attitude, which seems to be 90%+ of the player base.
I'm going to give you even more time to dwell on that thought ...
What a strange post.
It seems to be formulated as an argument, but it lacks any sense there of. What PGI promised and what PGI delivered are two completely different things. What they "sold" to the founders is irrelevant to anyone, but the founders. The founders themselves being completely irrelevant as the time of this writing. Honestly no one cares, about the founders, but the founders and the occasional nod and wink they get from the devs because they simply have to.
I think at this point we are all aware of the sub standard delivery of the developer. They keep failing to deliver what is promised 90% of the time. So I'm not sure who you're arguing with here. I'm just pointing out the obvious. People will never cooperate in an mmo unless they have huge incentives to do so or are flat out punished for refusing to do so.
They failed to deliver a CW that would be interesting and involving. Its not the players' fault its the developer.'s You have to create a medium that engages the players and makes them play in a certain way if you want them to do so. PGI constantly fails at this.
CW is what it is now and nothing short of a drastic redesign will not bring people back. And seeing as the developer literally takes years to come up with major changes and developments CW will likely stay what it is. A deserted game mode and nothing more then a wish.
I am just stating the obvious here buddy. I see you have a huge investment in the game seeing your 10000 posts and founder status and all. Clearly if you've invested so much of your time and energy into this game it must mean a huge amount to you, but at the same time it seems to make you oblivious to massively multiplayer gaming and human nature in general.
You want this game to be something its not. You want to force players to be something they're not and do something they won't and you believe you will get something you won't.
Is it not obvious now after all these years how this here story operates?
Edited by Louis Brofist, 08 July 2015 - 12:10 PM.
#80
Posted 08 July 2015 - 12:09 PM
Only the hardcore Mechwarrior pilots were still playing before it's end.
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