Posted 08 July 2015 - 01:38 PM
CW will remain the purview of only the most hardcore players as long as CW makes it difficult for solo players to easily find quick games....as in, more difficult than clicking the "play now!" button the solo queue has. Whether or not you find this a good thing depends upon your viewpoint, but factually it will mean the solo queue has by far the largest player base. Most players do not care to join a group, and that is just fine, as this is a game, to be played for, you know, fun...
Perhaps creating a daily battle-plan for each faction (attack this planet, defend here, etc...) and then providing an easy "join now!" button to create pure PUGvsPUG CW matches (with all game modes included, i.e. eliminate the totally unrelated solo queue in favor of a tie-in to CW) would be an improvement. Perhaps the merc units (i.e. player groups) could vote on planning the next day's battle plan during daily cease-fire. Each group could have votes related to their rank in their faction based upon their victories as a group in CW, or some such thing. That would allow CW to remain dictated by the hardcore groups, yet provide an easy avenue for everyone to participate in CW.
The biggest issue, personally for me aside from the wait time to get into a match, is the sheer monotony and lack of fun in CW. Sure, the first few games I played were neat, as you got to drop off the ship, and have respawns, and try to figure out tactics, but after that the games devolve into the same format over and over. One team tries to rush past the other and destroy the base generators, and the other team gets to shoot at hordes of light and/or fast mechs as they run past. At least in solo queue games are focused primarily on engaging each other rather than one group actively trying to run away from the other (turret-less assault mode withstanding), and it's quick and painless to get a match.
I have said for years that what the game needs more than an imaginary map to fight over is more diversity in gameplay types. We need multiple different game modes, dynamic objectives, reasons for mechs to perform different tasks at different times, role warfare, etc... Said map is fine, when augmented by incentives to controlling different planets, and each planet has different objectives, but this is all the icing on the cake once a the core game with all game modes and significant variety is complete.
Currently the only reason it seems people play CW is so that players who run groups can pretend to politic with each other, and play at being military commanders (not that it is wrong to do so, but most players really couldn't care less about that aspect of the game).