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If People Don't Start Populating Cw, This Game Is Toast.


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#121 Bleary

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Posted 08 July 2015 - 04:39 PM

View PostTWIAFU, on 08 July 2015 - 12:40 PM, said:

Tell them CW is primarily designed for Group and Unit play. Maybe a big popup when they hit Faction? Big red letters in bold font "Faction Warfare is for Group and Unit Play. Solo play is very difficult" with a nice confirmation box.

Then they would know that this area of the game might not be the best place for them but the actual Solo queue, until they are ready.

. . .they already know that. Which is why almost no one plays CW.

View PostTWIAFU, on 08 July 2015 - 02:33 PM, said:


So, scarp everything done on Beta 1, 2 and anything else done to date for CW and start over from scratch to push solo over group play, you know, for the sake fun.

How about no.

Instead, inform the solo player about the facts of solo play in CW as designed.

Well, you don't have to redesign CW into something most of the playerbase wants to play. That's true. But otherwise people are just going to continue not playing it.

#122 Jaeger Gonzo

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Posted 08 July 2015 - 04:40 PM

Make it hardcore fans Stock Mode. With 10v16. With R&R, factory on worlds. And see whats happen. Heh.

#123 CocoaJin

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Posted 08 July 2015 - 04:41 PM

CW needs to be more fluid. Less waiting, more time fighting, less match style play...it's too much in a box. Needs to be more open, more fuzzy around the edges in terms of when stuff begins and ends. We need to be able to come and go from engagements as logistical limitations/mechanics would allow.

#124 TLBFestus

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Posted 08 July 2015 - 04:43 PM

View PostJohnny Z, on 08 July 2015 - 03:02 PM, said:

It has to be mentioned that the 2 main problems, which were Dropship camping and objective rushing have been fixed. The game play has improved alot.

Other issues like meaningfull gameplay are there, like the two modes, but they are just two modes on a very few maps. The Galaxy map gameplay will expand alot and with alot more maps and modes. Whats in game now isnt even half of what its going to be.

Mechwarrior Online is going to get alot more content over time. I just hope its as good as I suspect and not to much time. :)


Are you saying this with full knowledge of the fact that the pace of development of this game is GLACIALLY slow?. Even if you eliminate the first 1-2 years from the equation, they are working at a snails pace on content.

For the obvious reasons a large part of their development time is spent of creating mechs that they can sell as opposed to content. Before someone starts shouting about "all" the new content like CW and new maps, think seriously about it.

The game is over 3 years old now, and for that amount of time, we have very little progress. it really doesn't matter how many planets they add to a "Galaxy" map when there are only a small handful of actual maps to be played that represent those planets.

Map development, by PGI's own word is tedious and slow, and they have done nothing to try to escalate production (ie Map contests, Community contributions, etc.) and since maps don't directly generate income, that is unlikely to change.

That's the single most discouraging thing about this game for me, the lack of maps.

#125 MechWarrior3671771

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Posted 08 July 2015 - 04:59 PM

"Excuse me Sherman, you told me not to. Loudly, and with much rancor and venom. Enjoy your wasteland. The only Wasteland I'm interested in playing in releases on November 10th. "

^^^ This

I only came here for CW. Hell, I forked out $3K for a new rig just so I could play.

So why don't I?

1) takes too long to find a match
2) there's no reason to take planets
3) what the OP said above - too many jackasses with self-esteem issues.

Fix two of those and I'll give it another look. Meanwhile, River City.

Edited by Fenrisulvyn, 08 July 2015 - 05:00 PM.


#126 SgtMagor

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Posted 08 July 2015 - 05:08 PM

my puter decided that it couldn't play CW even if I wanted to "True Story!"

#127 Xmith

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Posted 08 July 2015 - 05:10 PM

View PostTWIAFU, on 08 July 2015 - 12:35 PM, said:


Yea, it is HILARIOUS to read all these excuses coming from people that refuse to partake in a core game mechanic.

I'vs seen some real BS before, people in this thread are some prime examples of what's wrong with CW.

Most should go back to complaining that people are base capping in Assault since many are the same.

CW is not the games core mechanic. Just look at the numbers. The core mechanic is what's more popular.

#128 R Razor

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Posted 08 July 2015 - 05:12 PM

View PostXmith, on 08 July 2015 - 05:10 PM, said:

CW is not the games core mechanic. Just look at the numbers. The core mechanic is what's more popular.



Save your breath and let folks that think like him continue to watch CW die a slow (or maybe not so slow) and painful death.

Until PGI figures out how to involve new players and solo players in every game mode and gives them an experience that doesn't drive them to rage quit within the first hour or two of playing nothing will ever be fixed.

#129 GenghisJr

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Posted 08 July 2015 - 05:21 PM

Aside from performance issues, my experience of CW is that its over in 15 minutes but that it takes 30 minutes to play out or whatever time it is now since I havent bothered with it since it was introduced. Maybe restrict the drop deck to two mechs to make it faster, the games over when its 18-0 or something similar which makes the last part of the experience just painful

#130 Kiiyor

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Posted 08 July 2015 - 05:23 PM

View PostAlan Davion, on 08 July 2015 - 09:15 AM, said:

Or because some people are sick of having to set aside somewhere around an hour or more of their time, which may result in a turret stomp, a ROFL-stomp, or a half-way decent game.

Where as the PUG queue, you can get anywhere from 3-5 games in the same time span, have less waiting time, and more opportunities for a somewhat even game, though the chances of a ROFL-stomp are just as bad in PUG as in CW.


^^ This.

I'll play CW if there's lots of people on, because there's less chance that i'll end up against 228 or the like and end up as a plaything for a bored cat.

Otherwise, I like the brief awesomeness of the group queues. If you screw up, or you're having an off night, you aren't stuck with 3 more reminders of your shame.

With CW there's more riding on your performance than in the group queue. If you have a crap CW match, the effects of that can be quite draining when compared to the group queues.

I really hope these upcoming recon missions in CW offer the same bite-sized goodness as the PUG queues do.

#131 Dingo Battler

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Posted 08 July 2015 - 05:25 PM

PGI needs to decide how they want to go forward with CW. It's currently a mess, trying to cater to units and PUGs alike, resulting in PUG stomps. Good units cannot be bothered with PUG stomps, PUGs quickly learn that they'll get stomped, leaving only sub-par units enjoying a 1-sided game.

They can either:

1) Make it a unit VS unit tournament system - Get someone to organise fights, or a system that will pitch units against each other. Winning unit takes the planet. Any other system to exclude PUGs, and have organised fights on precise times

2) Open it up to PUGs, somehow. I have a few ideas, but PGI probably can do better.

#132 trajan331

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Posted 08 July 2015 - 05:26 PM

1.) Capturing planets needs to mean something. ie reduced mech costs, reduced part costs etc. Income in MC for the clans/Units that actually hold the worlds.
2.) If you want the pugs to contribute then add a PuG queue component to CW. Some type of bonus based on number of people in each faction playing in PUG queue. This would force factions to have people playing both in CW and pugs. Teams capturing planets and, individuals playing PUG matches to confer the bonus. (Cap speed? Damage bonus? Respawn bonus?) This would also encourage factions to recruit more to each faction to populate both queues.

#133 Thunder Child

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Posted 08 July 2015 - 06:05 PM

Personally, I avoid CW because I can get the exact same style of game from the PuG queue, in a fraction of the time, with better rewards.

Which is a shame, because I was really looking forward to CW.
I had these wild delusions that we would have a game mode where teams would be deployed on a large and unrestricted map.
Where there were multiple objectives that needed to be completed simultaneously, encouraging lances to split up, instead of "best deathball winz!".
Where completing objectives gave you not only a financial reward, but also bonuses to availability of weapons and chassis, limited access cockpit items and wargear, buffs or debuffs for the next mission you went on, etc.
And if a chassis was damaged, it would need to be out of service for 3 (simulated) weeks before you could use it again, as it gets repaired. Or you could deploy in said chassis, and just hope for the best with half your mech missing.
A game type where your unit was deployed to a single planet, and if you wanted to move, you'd need to pay a C-bill fee to engage elsewhere.
Basically, I was expecting CW to actually mean something in the bigger galactic picture.

Instead, we got Half of MWO: LoL edition. Or Smite: Edition, if that's more your thing.

So no, I won't be bothering with CW until it becomes something more than a One Sided Assault Mode with Respawns.

#134 oldradagast

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Posted 08 July 2015 - 06:11 PM

View PostR Razor, on 08 July 2015 - 05:12 PM, said:



Save your breath and let folks that think like him continue to watch CW die a slow (or maybe not so slow) and painful death.

Until PGI figures out how to involve new players and solo players in every game mode and gives them an experience that doesn't drive them to rage quit within the first hour or two of playing nothing will ever be fixed.


Yep - they wanted their Uber-Leet game mode where only the try-hards and targets live. Well, all the targets got tired of playing that "role" (role warfare! lol...) and decided to so something fun instead. Such a shame. Who would have guessed that creating a game mode that only caters to a tiny percentage of the game's population - and which is designed to discourage anyone else from participating - would crash and burn.

#135 Phashe

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Posted 08 July 2015 - 06:13 PM

IMHO: Unless PGI addresses & fixes the new player experience, and THEN somehow recruits lots of new players, CW will die. Either effort without the other is pointless.

PUG-ON!

#136 Navy Sixes

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Posted 08 July 2015 - 06:54 PM

View PostTWIAFU, on 08 July 2015 - 12:40 PM, said:


Ok, how about we start by telling solo's the TRUTH?

Think that would help?

Tell them CW is primarily designed for Group and Unit play. Maybe a big popup when they hit Faction? Big red letters in bold font "Faction Warfare is for Group and Unit Play. Solo play is very difficult" with a nice confirmation box.

Then they would know that this area of the game might not be the best place for them but the actual Solo queue, until they are ready.

There is more than one truth:

The truth is that you are free to enjoy your "Groups and Units" only CW ghost town, just as solos are free to enjoy the PUG.

The truth is that when someone like the OP worries about the lack of participation in CW, and brings these concerns to a thread in the General Discussion Forum, then solos are free to explain why they choose not to play CW, and may -counter to your assertion- not see CW as some sort of higher level of play that they shouldn't enter "until they are ready." Rather, they are explaining why they see CW as fundamentally broken. As long as it plays the way it does, many solos don't intend to ever be "ready."

The truth is that there are plenty of decaf brands out there that taste just as good as the regular. Take steps, TWIAFU, take steps.

#137 Cptn Goodvibes Pig of Steel

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Posted 08 July 2015 - 06:55 PM

It must be a real ***** for the potential Pug farmers out there, when the Pugs stop coming to the farm. As it stands, CW is seriously underwhelming in design and content. Why would the majority of players go there, when the majority of players do not find it enjoyable? And you know what? For better or worse, the majority of participants are Pugs who seem to enjoy playing as Pugs. They are also a significant portion who fork out dollars to play. Not my problem, but is for PGI to sort out and determine exactly whom their market is, though I wouldn't be holding my breath for resolution of the issue. All said, its more a reflection upon the lack of ability in designing a good game when the only thing that you use for inspiration is "World of Tanks" or its ilk. These days, I personally tend to be very wary of game titles which includes the word "online". For me, it equates to "lack of content". Finally, the message rang "loud and clear" that Pugs were not welcome in CW and this has and will continue to play an adverse reaction to participation in CW.

#138 Slow and Decrepit

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Posted 08 July 2015 - 06:59 PM

View PostR Razor, on 08 July 2015 - 05:12 PM, said:



Save your breath and let folks that think like him continue to watch CW die a slow (or maybe not so slow) and painful death.

Until PGI figures out how to involve new players and solo players in every game mode and gives them an experience that doesn't drive them to rage quit within the first hour or two of playing nothing will ever be fixed.


Well one thing that would help the NPE would be if they didn't have to face off against the meta try hard players in the pug que. Yes their in there too, as well as "Their" cw. They have been filtering back to the pug que as their mighty cw dies a slow death. It was sooo nice when they left to play their game mode. Too bad us pugs couldn't keep them out of "Our" que! Except that would be lowering ourselves to their level, and it just wouldn't feel right, even if they had it coming. I hope that this teaches them that even thou they could stomp quite a few pugs in very little time, that "THIS IS EVERYONE'S GAME"! I would still like them to eat their own words! Sorry if I'm still pissed after being told to stay out. I know I don't belong there, but I have an issue with smart mouth punks half my age telling me to keep out!

Edited by beleneagle, 08 July 2015 - 07:02 PM.


#139 Frankenst3in

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Posted 08 July 2015 - 07:20 PM

Not trying to change anyone's mind here, you all seem pretty determined to hate it, but a few counterpoints.

1. Rewards: in 4 days during the last event, I made ~50 million c-bills, plus 50 million more in faction rewards. +100,000,000 in 4 days ain't bad, but the same rules apply as the solo queue. Have to play to earn.

2. Solos: Prior to joining Kcom right before tukkayid, I was 100% solo. I still rarely lost, and rarely faced full 12 mans. Sure 2-6 mans are pretty common, but really is not a huge deal. The vast majority of them play like pugs anyways.

3. Go meta or go home: You guys may have more of a point with this, but really, is it any different in the pub queues? Every time I play normal game modes, they are bursting with meta builds. Other stuff can be fun, but be realistic. If you want to win, bring builds that enhance your chances of winning...

Now I'm not saying that CW doesn't have problems. It absolutely needs more depth, a meta game outside of the actual matches to engage those with a strategic bent. It could use more and varied game modes, incentives and mechanisms to get teams facing each other instead of pugs, etc..., but the vast majority of complaints I read in this thread are player problems, from my perspective at least. Feel free to disagree, but my personal experience is in direct contradiction to like 90% of the complaints here.

As for why I'm not playing right now? I played until my GPU died this last weekend, and am currently waiting on a replacement in the mail. =D

Edited by Kiboelt, 08 July 2015 - 07:23 PM.


#140 Davegt27

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Posted 08 July 2015 - 07:27 PM

I am a Pug and I play CW all the time

can’t get a planet tag so I developed my own reasons

I want to get to rank 10 in all factions after that I will go for 20

I also like to test out my builds in CW

I also play to keep up with things so I know what going on in CW




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