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If People Don't Start Populating Cw, This Game Is Toast.


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#161 Joseph Mallan

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Posted 09 July 2015 - 03:59 AM

View PostQuantumButler, on 09 July 2015 - 03:49 AM, said:

Yes, because it turns out no one wants to repeatedly lose when they play games because it's no fun, how about that?

Lots of the folk who claim they "want to face other skilled groups" vastly overestimate their own skill.

Yes. Those are the ones who whine when they lose. The rest of us... We learn our place and adapt accordingly. Without whine.

#162 TWIAFU

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Posted 09 July 2015 - 04:00 AM

View PostXmith, on 08 July 2015 - 05:10 PM, said:

CW is not the games core mechanic. Just look at the numbers. The core mechanic is what's more popular.


Ok, since reading comprehension is no longer tought,

CW is not the subject, the group is. The group is the core mechanic in CW that people refuse to take part in.

#163 TWIAFU

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Posted 09 July 2015 - 04:08 AM

Quote

R Razor, on 08 July 2015 - 09:12 PM, said:



Save your breath and let folks that think like him continue to watch CW die a slow (or maybe not so slow) and painful death.

Until PGI figures out how to involve new players and solo players in every game mode and gives them an experience that doesn't drive them to rage quit within the first hour or two of playing nothing will ever be fixed.



Until people like you realize very simple things, that all game modes are not for all people, then you will continue to get slaughtered.

They clearly told you CW is for Units and Groups and that solo play will be at a disadvantage. Clearly told you they want to wok on that, but CW WILL BE for Unit and Group play.

So, go back to complaining that people are capping in Assault.

View PostRuss Bullock, on 13 December 2014 - 10:55 AM, said:


The whole concept is that the match maker and CW was definitely built primarily for Units and groups of 12. It still works for small groups and solo players but they can get left behind - we are working on ways to greatly improve the ability of small groups and solo players to find matches more on this at the end.



Solo play in CW is a secondary consideration to the Group and Units. You will find a TON of resistance to swapping that around in CW and the fastest death of a game mode we ever seen.

#164 Bobzilla

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Posted 09 July 2015 - 04:11 AM

Knowing that it's going to be reset is also a factor. Everything is pretty pointless and preparation for when CW actually starts, cause it hasn't yet.

#165 TWIAFU

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Posted 09 July 2015 - 04:13 AM

View Postoldradagast, on 08 July 2015 - 06:11 PM, said:


Yep - they wanted their Uber-Leet game mode where only the try-hards and targets live. Well, all the targets got tired of playing that "role" (role warfare! lol...) and decided to so something fun instead. Such a shame. Who would have guessed that creating a game mode that only caters to a tiny percentage of the game's population - and which is designed to discourage anyone else from participating - would crash and burn.


Yes, how DARE they add game modes that cater to players that want to play them.

Solo has a Queue, Pug Groups have a queue, and Units have a queue.

You sense of entitlement must be HUGE to make your playstyle trump all others even though you have a choice on where to play.

Why dont you find ways to improve your solo experience and leave the groups and units alone and not dictate were and how they can play by permission of anti-social solo players.

#166 CDLord HHGD

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Posted 09 July 2015 - 04:34 AM

For me, it's not the rewards, it's not the map design.

I sign up for a defense and end up getting counter attack.

We march up to the gates, peek up to attack the generator and 12+ PPC/LL/Gauss shots streak out at us. Within seconds several of us were dead. We form up and finally (after even more casualties) get the gates down. Then the other team rushes out and camps our spawn. The MM pug a group of PUGS (I was soloing) against a team (not sure if it was a full 12, but it was at least 9 or 10).

To wait 15 minutes for a match only to be slaughtered by some meta L33T team is not my idea of fun.

#167 Johnny Z

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Posted 09 July 2015 - 04:53 AM

View Postcdlord, on 09 July 2015 - 04:34 AM, said:

For me, it's not the rewards, it's not the map design.

I sign up for a defense and end up getting counter attack.

We march up to the gates, peek up to attack the generator and 12+ PPC/LL/Gauss shots streak out at us. Within seconds several of us were dead. We form up and finally (after even more casualties) get the gates down. Then the other team rushes out and camps our spawn. The MM pug a group of PUGS (I was soloing) against a team (not sure if it was a full 12, but it was at least 9 or 10).

To wait 15 minutes for a match only to be slaughtered by some meta L33T team is not my idea of fun.


Ya when it first entered open beta a player could move to defend a planet and get stuck in an attack instead. Now at worste a player has to counter attack an oocupied planet sector.

many other changes and improvements have been made but the addition of "counter attack" mode was among one of the more important along with dropship camping and objective rushing.

Counter attack is actually a large game play improvement taking this into consideration, but more importanty its a strategic elemt to make a sector return to a defensive battle.

WIll the galaxy map allow for choosing sectors and such things to be attacked at some point? These strategic elements would be welcome by many maybe.

For sure there will be some sort of strategy/logistics to the Galaxy map and something for the planets has been hinted at as well.

Phase 3 wont be done until the end of summer or something and this the Galaxy map wont be feature complete until phase 4.... Lots of additions and changes coming and then of course alot of optimization and fine tuning even after phase 4...

Edited by Johnny Z, 09 July 2015 - 04:58 AM.


#168 CDLord HHGD

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Posted 09 July 2015 - 05:02 AM

View PostJohnny Z, on 09 July 2015 - 04:53 AM, said:

Ya when it first entered open beta a player could move to defend a planet and get stuck in an attack instead. Now at worste a player has to counter attack an oocupied planet sector.

many other changes and improvements have been made but the addition of "counter attack" mode was among one of the more important along with dropship camping and objective rushing.

Counter attack is actually a large game play improvement taking this into consideration, but more importanty its a strategic elemt to make a sector return to a defensive battle.

WIll the galaxy map allow for choosing sectors and such things to be attacked at some point? These strategic elements would be welcome by many maybe.

For sure there will be some sort of strategy/logistics to the Galaxy map and something for the planets has been hinted at as well.

Phase 3 wont be done until the end of summer or something and this the Galaxy map wont be feature complete until phase 4.... Lots of additions and changes coming and then of course alot of optimization and fine tuning even after phase 4...

The only problem I have with attack/counter-attack is the description of my experience. Defending against the group would have returned the same results though.

I just don't follow the meta. Never have, and never will. The builds are uninspired and not (IMHO) in the spirit of mechwarrior (don't agree? That's fine. But every TRO out there says otherwise.)

#169 Johnny Z

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Posted 09 July 2015 - 05:17 AM

View Postcdlord, on 09 July 2015 - 05:02 AM, said:


The only problem I have with attack/counter-attack is the description of my experience. Defending against the group would have returned the same results though.

I just don't follow the meta. Never have, and never will. The builds are uninspired and not (IMHO) in the spirit of mechwarrior (don't agree? That's fine. But every TRO out there says otherwise.)


Well when it comes to this topic the additon of logistics to the galaxy map and planets as well as any strategic elements will make this somewhat currently flat scene into something alot more interesting and thats just the start.

Already mentioned some, but these are the things that have been hinted at as being in the works.

- Galaxy map logistics (no hints at all as to what this will be really just many good ideas floating around that seem likely)
- Planetary Logistics (hinted that units will be able to improve planetary defenses at the very least and the rudiments of this are not to far away maybe)
- More than 2 times as many maps added (this is a sure bet)
- More than double the modes (which would make it 4+ modes and is a sure bet eventually, 2020? :))
- Many changes or replacements to the Galaxy map ui. (also been hinted at in one of the podcast things)

Edited by Johnny Z, 09 July 2015 - 05:20 AM.


#170 CDLord HHGD

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Posted 09 July 2015 - 05:21 AM

View PostJohnny Z, on 09 July 2015 - 05:17 AM, said:

Well when it comes to this topic the additon of logistics to the galaxy map and planets as well as any strategic elements will making this somewhat currently flat scene into something alot more interesting and thats just the start.

already mentioned some but these are the things that have been hinted at as being in the works.

- Galaxy map logistics (no hints at all as to what this will be really just many good ideas that seem likely)
- Planetary Logistics (hinted that units will be able to improve planetary defenses at the very least and the rudiments of this arenot to far away maybe)
- More than 2 times as many maps added (this is a sure bet)
- More than double the modes (which would make it 4+ modes and is a sure bet eventually, 2020? :))
- Many changes or replacements to the Galaxy map ui. (also been hinted at in one of the podcast things)

And truth be told, it is CW Beta2 ™. More improvements coming.

However, the meta has been my problem for some time now. One a single mech or two in a match, it's not a problem. But when everyone on the opfor is doing it, then there's no point. I'm no longer going to insist they change or not be allowed to do it (as much), I just won't participate. We can have our own micro CW in the PUG queue. Only takes a spreadsheet ;).

#171 MechWarrior5152251

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Posted 09 July 2015 - 05:33 AM

The BEST thing PGI could do to improve all game modes would be to add PVE. People effing love MW2 Mercenaries solo. Recreate the whole MW2 Merc plot and missions, add all the MW2, MW3 and MW4 missions and thousands of people would flock to MWO. The increased population would in turn improve CW and the pug ELO system. Though the ELO system is complete garbage and needs a rework. ELO would be easy to fix. Instead of basing it on wins, base it on match score.

Edited by MechWarrior5152251, 09 July 2015 - 05:34 AM.


#172 Johnny Z

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Posted 09 July 2015 - 05:38 AM

View Postcdlord, on 09 July 2015 - 05:21 AM, said:


And truth be told, it is CW Beta2 ™. More improvements coming.

However, the meta has been my problem for some time now. One a single mech or two in a match, it's not a problem. But when everyone on the opfor is doing it, then there's no point. I'm no longer going to insist they change or not be allowed to do it (as much), I just won't participate. We can have our own micro CW in the PUG queue. Only takes a spreadsheet ;).


They want to take this thing full blown 3D they will have to add Aerotech. Then they will literally be light years ahead of the competition.

I dont say that about that potential situation ignorantly either. There are games out there so far ahead of everyone else in their field the competition only dreams of catching up.

One such situation is Projekt CD Red which is trying to catch up to the competition and doing well at it but with massive backing. This is an excellent example.

Point is Mechwarrior Online deserves respect for going there from any legit players much like Bethesda does for its breaking new ground and other such ambitious companies, of which there are very few. There is exactly one major game coming out in all of 2015 and thats Fallout 4. I do complain about much of the bad game making out there alot but this is the flip side is all.

Edited by Johnny Z, 09 July 2015 - 05:52 AM.


#173 Alek Ituin

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Posted 09 July 2015 - 05:46 AM

View Post1453 R, on 08 July 2015 - 09:25 AM, said:

The only Wasteland I'm interested in playing in releases on November 10th.


Wasteland 2 GOTY/Director's Cut?

#174 Spr1ggan

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Posted 09 July 2015 - 06:00 AM

View PostKyp Durron, on 08 July 2015 - 09:11 AM, said:

Seriously, why are the pug queues full and the CW a wasteland?

Maybe because the pug queue has better maps than CW and a shorter wait time.

With CW it's all valleys and corridors. The only thing missing is colour coded keycards.

Edited by Spr1ggan, 09 July 2015 - 06:00 AM.


#175 CDLord HHGD

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Posted 09 July 2015 - 06:05 AM

View PostSpr1ggan, on 09 July 2015 - 06:00 AM, said:

Maybe because the pug queue has better maps than CW and a shorter wait time.

With CW it's all valleys and corridors. The only thing missing is colour coded keycards.

Well considering you can use lasers to open the doors.... :D

#176 Rhaythe

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Posted 09 July 2015 - 06:05 AM

View Postcdlord, on 09 July 2015 - 06:05 AM, said:

Well considering you can use lasers to open the doors.... :D

That would actually make more sense than to shoot a generator that opens unpowered doors...

#177 Johnny Z

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Posted 09 July 2015 - 06:06 AM

View PostSpr1ggan, on 09 July 2015 - 06:00 AM, said:


Maybe because the pug queue has better maps than CW and a shorter wait time.

With CW it's all valleys and corridors. The only thing missing is colour coded keycards.


hehe your right and very funny. Maybe they add capture the code mode some time?

Edited by Johnny Z, 09 July 2015 - 06:07 AM.


#178 That Dawg

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Posted 09 July 2015 - 06:12 AM

View PostQuantumButler, on 09 July 2015 - 03:49 AM, said:

Yes, because it turns out no one wants to repeatedly lose when they play games because it's no fun, how about that?

Lots of the folk who claim they "want to face other skilled groups" vastly overestimate their own skill.



Oh my....someone called it like it is....

I predicted the last few players left in CW would be very good groups who chased off all the small drop/solo players with stupid advice like "its a team game" "find a clan" "this is a clan based game, you're not welcome as a solo"
and my favorite......."if you dont like it, dont play" MWAHAHAHHAHA

well, "we" listened.

they need to add tumble weeds blowing across the terrain in CW to complete the new maps

#179 Alek Ituin

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Posted 09 July 2015 - 06:13 AM

View PostJohnny Z, on 09 July 2015 - 06:06 AM, said:

hehe your right and very funny. Maybe they add capture the code mode some time?


You joke, but a mode centered around securing and transporting, say... a code cylinder, might be interesting.

#180 1453 R

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Posted 09 July 2015 - 06:14 AM

View PostAlek Ituin, on 09 July 2015 - 05:46 AM, said:


Wasteland 2 GOTY/Director's Cut?


Haven't actually played Wasteland 2 yet. Can't get past the fact that whenever I try to make a party it has more holes than competencies by far T_T

Naw, waiting on Fallout 4. Which is going to be completely amazeballs and will likely deprive you scurvy scumbuckets of my glorious presence for many moons. Brace for it. Take pictures to tide you over until my inevitable miserable return.



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