cdlord, on 09 July 2015 - 04:34 AM, said:
For me, it's not the rewards, it's not the map design.
I sign up for a defense and end up getting counter attack.
We march up to the gates, peek up to attack the generator and 12+ PPC/LL/Gauss shots streak out at us. Within seconds several of us were dead. We form up and finally (after even more casualties) get the gates down. Then the other team rushes out and camps our spawn. The MM pug a group of PUGS (I was soloing) against a team (not sure if it was a full 12, but it was at least 9 or 10).
To wait 15 minutes for a match only to be slaughtered by some meta L33T team is not my idea of fun.
Ya when it first entered open beta a player could move to defend a planet and get stuck in an attack instead. Now at worste a player has to counter attack an oocupied planet sector.
many other changes and improvements have been made but the addition of "counter attack" mode was among one of the more important along with dropship camping and objective rushing.
Counter attack is actually a large game play improvement taking this into consideration, but more importanty its a strategic elemt to make a sector return to a defensive battle.
WIll the galaxy map allow for choosing sectors and such things to be attacked at some point? These strategic elements would be welcome by many maybe.
For sure there will be some sort of strategy/logistics to the Galaxy map and something for the planets has been hinted at as well.
Phase 3 wont be done until the end of summer or something and this the Galaxy map wont be feature complete until phase 4.... Lots of additions and changes coming and then of course alot of optimization and fine tuning even after phase 4...
Edited by Johnny Z, 09 July 2015 - 04:58 AM.