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If People Don't Start Populating Cw, This Game Is Toast.


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#181 Johnny Z

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Posted 09 July 2015 - 06:14 AM

View PostAlek Ituin, on 09 July 2015 - 06:13 AM, said:



You joke, but a mode centered around securing and transporting, say... a code cylinder, might be interesting.


For sure.

This sounds like capture the flag but, another mode thats out there and lesser known is protect the VIP which is hilarious and panic time for newbies. These two modes combined possibly along with a strategic campaign to capture a planet would be epic.

Edited by Johnny Z, 09 July 2015 - 06:21 AM.


#182 Galen Shannow

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Posted 09 July 2015 - 06:15 AM

What the game really needs is more PUG game modes.
Why they even made CW maps and modes is kind of beyond me. Just use the current maps and add 'CW' as a mode of gameplay. Maybe make a PUG only queue or something. Then add your loyalty points or some sort of incentive.
Also make the planet/galaxy maps easier to understand and more fun. Currently they suck.

Do a 4 vs 4 mode, a 8 vs 8 mode.

**** it do some Solaris modes.

Make it actually FUN. Remember its a game.

Edited by Galen Shannow, 09 July 2015 - 06:15 AM.


#183 CDLord HHGD

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Posted 09 July 2015 - 06:19 AM

I'd like to see PUG matches influence logistics in CW. Planets designated to be PUG queue influenced. All randomly chosen by PGI or via algorithm that can't be gamed by players. I don't want to see the L33T teams flood the PUG queue again though so all the "glory" would still stay with the CW queue only.

#184 Alek Ituin

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Posted 09 July 2015 - 06:19 AM

View Post1453 R, on 09 July 2015 - 06:14 AM, said:

Haven't actually played Wasteland 2 yet. Can't get past the fact that whenever I try to make a party it has more holes than competencies by far T_T

Naw, waiting on Fallout 4. Which is going to be completely amazeballs and will likely deprive you scurvy scumbuckets of my glorious presence for many moons. Brace for it. Take pictures to tide you over until my inevitable miserable return.


Omfg FO:4, don't even get me started. Everytime I watch/read stuff on FO:4 I'm like:

Spoiler


But yeah, Wasteland 2 custom parties are a little difficult to juggle at first. Gotta play a few failed parties to figure out which skills to focus on early-game. If you get Rose though... Fakkin 10 Intelligence. By lvl 30+ she's basically maxed every skill in the game. Frankly, she's OP as hell, and the only true reason to save AG over HP. Vulture's Cry is good, but not Rose good.

#185 Lugh

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Posted 09 July 2015 - 06:19 AM

There is a really simple fix that PGI refuses to code. Put in a Matchmaker that adds all queued small groups/solos to the defend / attack that is currently most under duress, you know the one that is bleating on your screen for help....

#186 Rhaythe

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Posted 09 July 2015 - 06:19 AM

View PostGalen Shannow, on 09 July 2015 - 06:15 AM, said:

**** it do some Solaris modes.

Make it actually FUN. Remember its a game.

Am I the only one here that thinks the community would actually *hate* a Solaris mode if it came to MWO? Good lord, a sniper campfest in the making....

#187 Alek Ituin

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Posted 09 July 2015 - 06:24 AM

View PostJohnny Z, on 09 July 2015 - 06:14 AM, said:

For sure.

This sounds like capture the flag but, another mode thats out there and lesser know is protect the VIP which is hilarious and panic time for newbies. These two modes combined possibly along with a linked campaign to capture a planet would be epic.


Dynamic planetary campaigns would be great. Imagine the Evolve campaign system but in MWO CW. Every victory or loss is reflected in the next battle, making each campaign totally unique. People fail to realize, even with fancy spaceships, planets are still absolutely f**khueg objects. You can't just take a planet in 5 battles, that's not how it works, at all. Making planetary invasions a dynamic campaign of at least 10 missions (missions, not Solaris TDM Arena matches, missions with actual multi-stage objectives) would be awesome, and probably breath life in to the mode again.

First, though, we would need engaging and interesting game modes to fill those gaps. Less Solaris, more (proper) MechWarrior.

Edited by Alek Ituin, 09 July 2015 - 06:25 AM.


#188 Ragtag soldier

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Posted 09 July 2015 - 06:24 AM

considering CW is a boring, unbalanced, poorly designed game mode i'd say it's more PGI needs to make CW entertaining or the game mode is toast. don't ask me to wade through crap because they didn't make a good game mode.

#189 Johnny Z

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Posted 09 July 2015 - 06:37 AM

View PostRagtag soldier, on 09 July 2015 - 06:24 AM, said:

considering CW is a boring, unbalanced, poorly designed game mode i'd say it's more PGI needs to make CW entertaining or the game mode is toast. don't ask me to wade through crap because they didn't make a good game mode.


Someone forgot to take thier happy pills.

#190 RussianWolf

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Posted 09 July 2015 - 06:39 AM

View PostBush Hopper, on 08 July 2015 - 11:51 PM, said:


I predict the same result as in WoW several years ago when I still played it. Premades always claimed to want to have competitive play and face other premades. As soon as the pugs were in a seperate queue, premade battlegrounds died. Most "pros" were not so pro after all...

You don't need to look to WOW for this, just look back in the archives for posts about the old 12 man queue. That was supposed to be the stomping ground of the competitive teams and large units. Almost all the threads were about the lack of population and running into uber teams that drove the causal teams back to the 1-4 queue.

#191 Kilo 40

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Posted 09 July 2015 - 06:41 AM

View PostTWIAFU, on 09 July 2015 - 03:56 AM, said:

excuses as to why you cannot play as part of a team.


no one needs to have an "excuse".

#192 Kilo 40

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Posted 09 July 2015 - 06:45 AM

View PostTWIAFU, on 09 July 2015 - 04:08 AM, said:

They clearly told you CW is for Units and Groups and that solo play will be at a disadvantage. Clearly told you they want to wok on that, but CW WILL BE for Unit and Group play.


and as everyone else has clearly said, everyone knows CW is for groups and not for single players. they have said, clearly, that is why single players are not playing CW. you know, the entire point of the thread? in your race to be as smug as humanly possible you seem to have forgot that.

#193 PappySmurf

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Posted 09 July 2015 - 06:56 AM

Many don't remember the old MechWarrior community and the millions of MechWarrior pilots playing 24/7 7 days a week on in game severs or the MSN gamming zone in Solaris to planetary leagues. For most new players to the MechWarrior IP this is hard to comprehend that a once vibrant community could die and only 20,000 plus still remain to support MWO.

As I have said many times MechWarrior and BattleTech/TT were always about the social aspect of the game combined with all the stumpy face crushing robot battles.Without the social aspect of this IP MWO will continue to decline in numbers.You ask how do we reverse this trend and make MWO a viable MechWarrior/BattleTech product?

It is easy before the home tab on the UI place a new tab that comes up first called =( MWO LOBBY) where everyone can become social again chat about the game get news and information and let the community rebound and grow.Remake the Private play system in MWO back into a more MechWarrio4 Mercenaries style drop system for private 1v1-12v12 game play and leagues that is free to use no MC required.

PGI has nothing to lose at this point by doing this and allowing the community to grow and pay into the game for bling cockpit items cameos and mech packs.I don't know if the Devs or staff even read the forums anymore but I will continue to try and help them survive and I have been one of the hardest critics over 3 + years not always liking what they do to the game but many things thay are doing now show they have the will and talent to do this if they chose to save there game from closing down.

#194 carnivorouswinds

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Posted 09 July 2015 - 07:39 AM

View PostKristov Kerensky, on 08 July 2015 - 11:04 AM, said:

carnivorouswinds, you should probably just uninstall the game totally, since you refuse to actually play as a part of a team and refuse to use the tools given us to communicate. I've muted 3 people total now since VOIP was added, and I've seen a handful of total ******* in the chat that I wanted to slap through the monitor. I can see that many people in 1 ROUND playing Battlefield, Planetside 2 or CoD. The MWO community is actually one of the most adult and best around ingame, fact.


I think this is brilliant. Telling people to uninstall because the community is hot garbage only means you'll be left with a dead game on your hands and hundreds of dollars wasted. Who wins in the end?

I have the opportunity to rid myself of armchair general old farts that think collecting disability and playing a video game qualifies them to lead military campaigns... and you'll be on some other forum posting about the good 'ol days. Enjoy.

#195 Timuroslav

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Posted 09 July 2015 - 07:41 AM

View PostGalen Shannow, on 09 July 2015 - 06:15 AM, said:

What the game really needs is more PUG game modes.
Why they even made CW maps and modes is kind of beyond me. Just use the current maps and add 'CW' as a mode of gameplay. Maybe make a PUG only queue or something. Then add your loyalty points or some sort of incentive.
Also make the planet/galaxy maps easier to understand and more fun. Currently they suck.

To answer your question Why they made CW a game mode
Because, it was promised and desired by the Closed Beta and Open Beta audience. To be sold as a future promised feature. For 3 years people watched as C.W. got backlogged again and again and again to address HSR which is WAY BETTER NOW than it WAS
It was also heavily desired more than Clan tech and more mechs as a game mode. People used to scream at Paul Inouye for this on patch note day, where I got shot down in the forums for being 'Stupid PGI fanboy trying to white knight'

CW was meant to be a kind of a end game using strategy. But, the maps in CW only seem to favor Heavy mech Rushes. Which is exactly what the Clan Mechs excel at because most of their mechs go 89kph with pseudo standard engines and 1km weapons.

PGI has got a lot to juggle right now, which is why things look like a mess.
New Clan mechs, New IS mechs, New Maps,
oh and Gamebalance is being overhauled again. -_-

Edited by Timuroslav, 09 July 2015 - 07:45 AM.


#196 Water Bear

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Posted 09 July 2015 - 07:45 AM

Dude this is some tl;dr wall of text madness. Ain't reading none of this. Besides that, 285% chance of most replies being more rage than reason.

#197 Timuroslav

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Posted 09 July 2015 - 07:46 AM

View PostWater Bear, on 09 July 2015 - 07:45 AM, said:

Dude this is some tl;dr wall of text madness. Ain't reading none of this. Besides that, 285% chance of most replies being more rage than reason.

tl;dr
lol why post then

#198 Decadre

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Posted 09 July 2015 - 08:12 AM

View PostTWIAFU, on 09 July 2015 - 04:00 AM, said:


Ok, since reading comprehension is no longer tought,

CW is not the subject, the group is. The group is the core mechanic in CW that people refuse to take part in.


I'm done with groups/guilds/teams/communities/whatever you want to call them. 16 year Online Veteran here who grouped/raided EQ when MMOs were just UO/EQ/Meridian 59 and Anarchy Online and Asheron's Call were still be developed. I've had enough of the Leroy Jenkins of the world and the time and energy needed to plan/organize 45min/1 hour/1 hour+ events to get one thing done.

I know I'm not the only one who feels this way, and I know that there are people who don't feel this way, but I do know that I am part of a crowd that does feel this way.

I get enough drama at work, at home, and all points in between. I don't need it at one of the places I go to de-stress.

Elite Founder/Resitance Pack 1 Wrath/Resistance Pack 2 Mauler owner

Edited by Decadre, 09 July 2015 - 08:14 AM.


#199 TWIAFU

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Posted 09 July 2015 - 08:22 AM

View PostKilo 40, on 09 July 2015 - 06:45 AM, said:


and as everyone else has clearly said, everyone knows CW is for groups and not for single players. they have said, clearly, that is why single players are not playing CW. you know, the entire point of the thread? in your race to be as smug as humanly possible you seem to have forgot that.


Ok then, if we all know that, then why are people still trying to make it into a solo game mode?

Why are solo players in CW still lying about experiences that we know are not factual?

Why are solo players still making excuses as to why they cannot participate in the core mechanic of CW, the group?

If we know it is primarily for the Unit and group, why is this still going on?

If we know it is for the Unit and Group, why is limiting the size of a Unit a good idea if CW is meant to grow?

So, there is no point to this thread if we all know CW is for Unit and Group play other then to make it a solo mode.

How is that for smug, sweetheart.

:)

#200 Joseph Mallan

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Posted 09 July 2015 - 08:39 AM

View PostTWIAFU, on 09 July 2015 - 08:22 AM, said:


Ok then, if we all know that, then why are people still trying to make it into a solo game mode?

Why are solo players in CW still lying about experiences that we know are not factual?

Why are solo players still making excuses as to why they cannot participate in the core mechanic of CW, the group?

If we know it is primarily for the Unit and group, why is this still going on?

If we know it is for the Unit and Group, why is limiting the size of a Unit a good idea if CW is meant to grow?

So, there is no point to this thread if we all know CW is for Unit and Group play other then to make it a solo mode.

How is that for smug, sweetheart.

:)

I'll be honest, I think its cause its rough. And from what I have read over and over again, people like easy mode! So when I go in PUGging, I know I will not be treated with Kids gloves and when I have had enough beating for a night I go back to PUG. The fate of the galaxy SHOULD NOT BE IN PUG HANDS! -_- Specially mine! :unsure:



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