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If People Don't Start Populating Cw, This Game Is Toast.


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#201 Kilo 40

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Posted 09 July 2015 - 08:53 AM

View PostTWIAFU, on 09 July 2015 - 08:22 AM, said:


Ok then, if we all know that, then why are people still trying to make it into a solo game mode?


people are not trying to "make it" a solo game mode. people are saying CW is dead because it was not designed for solo/small group players, and that's why no one is playing CW other than a VERY tiny fraction of the population.

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Why are solo players in CW still lying about experiences that we know are not factual?


this has not been demonstrated.

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Why are solo players still making excuses as to why they cannot participate in the core mechanic of CW, the group?


as I said, excuses are not needed. people live in different time zones, work odd hours, can't commit to groups that require "practice time", etc... or they just flat out don't want to join a group. That's not some sort of moral failing like you types want to imply it is.

the fact is larg groups/units are a very small portion of the player base. period.

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If we know it is primarily for the Unit and group, why is this still going on?


easy. because Russ became like a battered housewife after months of abuse from group players upset when they limited groups to 4 or less players. that's why we have this priority on an "e-sports mentality" with things like spectator tools that only a tiny fraction of the players will ever use, while 4v4/solaris/etc.. still have yet to see the light of day.

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If we know it is for the Unit and Group, why is limiting the size of a Unit a good idea if CW is meant to grow?


as has been said over and ove in this thread alone....because no one is playing CW because limiting it to large units/groups was a mistake that alienates the vast majority of the player base, and that's why no one is playing it.

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So, there is no point to this thread if we all know CW is for Unit and Group play other then to make it a solo mode.


the main point of this thread is "why" is no one laying CW. that has been answered. the secondary point is, "should" CW have been made for large groups/units and ignored solo/small group players? and that answer has been a very strong no.

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How is that for smug, sweetheart.

:)


smug, ignorant, condescending, and foolish.

if that was your goal, well then, mission accomplished.

#202 Kilo 40

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Posted 09 July 2015 - 09:00 AM

View PostJoseph Mallan, on 09 July 2015 - 08:39 AM, said:

I'll be honest, I think its cause its rough. And from what I have read over and over again, people like easy mode!


Oh B.S.

It's not about it not being "easy mode", it's about it being totally lopsided in favor of large groups at the expense of everyone else.

speaking of easy mode....you ever notice how few of these large elite group members you never see in the solo queue, and then when you do, they do just about the same damage/score as everyone else, if not less? it makes you wonder exactly what queue is actually the easy queue.

#203 Joseph Mallan

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Posted 09 July 2015 - 09:05 AM

View PostKilo 40, on 09 July 2015 - 09:00 AM, said:


Oh B.S.

It's not about it not being "easy mode", it's about it being totally lopsided in favor of large groups at the expense of everyone else.

speaking of easy mode....you ever notice how few of these large elite group members you never see in the solo queue, and then when you do, they do just about the same damage/score as everyone else, if not less? it makes you wonder exactly what queue is actually the easy queue.
You mean like how PUG is totally only for solo play and not for anything else? Seriously Call BS better next time Kilo. :)

Oh and at least I get to see those Pompous Elite players in CW as opposed to being segregated from them in PUG!

Edited by Joseph Mallan, 09 July 2015 - 09:06 AM.


#204 Mystere

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Posted 09 July 2015 - 09:05 AM

View PostBush Hopper, on 08 July 2015 - 11:51 PM, said:

I predict the same result as in WoW several years ago when I still played it. Premades always claimed to want to have competitive play and face other premades. As soon as the pugs were in a seperate queue, premade battlegrounds died. Most "pros" were not so pro after all...

View PostQuantumButler, on 09 July 2015 - 03:49 AM, said:

Yes, because it turns out no one wants to repeatedly lose when they play games because it's no fun, how about that?

Lots of the folk who claim they "want to face other skilled groups" vastly overestimate their own skill.


And then there are solo players like myself who insist that we be allowed to fight the "big boys" and have fun doing so. :P

#205 ShadowWolf Kell

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Posted 09 July 2015 - 09:08 AM

View PostKilo 40, on 09 July 2015 - 09:00 AM, said:


Oh B.S.

It's not about it not being "easy mode", it's about it being totally lopsided in favor of large groups at the expense of everyone else.

speaking of easy mode....you ever notice how few of these large elite group members you never see in the solo queue, and then when you do, they do just about the same damage/score as everyone else, if not less? it makes you wonder exactly what queue is actually the easy queue.


That's because a lot of competitive players don't spread their damage all over. They go for efficient shots and keep hammering that location. Pay more attention to their actual # of kills instead. ;)

#206 Kilo 40

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Posted 09 July 2015 - 09:12 AM

View PostJoseph Mallan, on 09 July 2015 - 09:05 AM, said:

You mean like how PUG is totally only for solo play and not for anything else? Seriously Call BS better next time Kilo. :)


what does that even mean?

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Oh and at least I get to see those Pompous Elite players in CW as opposed to being segregated from them in PUG!


I didn't call anyone "Pompous". seriously WTF are you talking about? you seem to be lashing out more than making an actual coherent argument.

View PostShadowWolf Kell, on 09 July 2015 - 09:08 AM, said:


That's because a lot of competitive players don't spread their damage all over. They go for efficient shots and keep hammering that location. Pay more attention to their actual # of kills instead. ;)


I pay attention to score, damage and kills. My point still stands ;-)

#207 Joseph Mallan

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Posted 09 July 2015 - 09:15 AM

View PostKilo 40, on 09 July 2015 - 09:11 AM, said:


what does that even mean?
It means there is an equal and opposite que for solo PUGs to play in where teams of any size are not even welcome.



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I didn't call anyone "Pompous". seriously WTF are you talking about? you seem to be lashing out more than making an actual coherent argument.
I realize you didn't call anyone pompous, I did. I am allowed to add color commentary to my posts aren't I? :huh:

#208 Lootee

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Posted 09 July 2015 - 09:15 AM

Game sucks and CW sucks even more.

That would be the most obvious and logical reason for why no one plays that mode.

Edited by Lootee, 09 July 2015 - 09:17 AM.


#209 Kilo 40

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Posted 09 July 2015 - 09:18 AM

View PostJoseph Mallan, on 09 July 2015 - 09:15 AM, said:

It means there is an equal and opposite que for solo PUGs to play in where teams of any size are not even welcome.


Like the group queue, where solos aren't welcome?

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I realize you didn't call anyone pompous, I did. I am allowed to add color commentary to my posts aren't I? :huh:


of course. just make sure you are clear they are your words and not mine is all.

#210 Mystere

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Posted 09 July 2015 - 09:19 AM

View Postcdlord, on 09 July 2015 - 04:34 AM, said:

For me, it's not the rewards, it's not the map design.

I sign up for a defense and end up getting counter attack.

We march up to the gates, peek up to attack the generator and 12+ PPC/LL/Gauss shots streak out at us. Within seconds several of us were dead. We form up and finally (after even more casualties) get the gates down. Then the other team rushes out and camps our spawn. The MM pug a group of PUGS (I was soloing) against a team (not sure if it was a full 12, but it was at least 9 or 10).

To wait 15 minutes for a match only to be slaughtered by some meta L33T team is not my idea of fun.


<steps out of the shadows>
Psst! The gates are open during a counterattack. As such, there is no need to bring them down.
<steps back into the shadows>

#211 CDLord HHGD

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Posted 09 July 2015 - 09:21 AM

View PostMystere, on 09 July 2015 - 09:19 AM, said:


<steps out of the shadows>
Psst! The gates are open during a counterattack. As such, there is no need to bring them down.
<steps back into the shadows>

That's Right!!! Just remove that part then.... My memory spans from pre-counter attack to present. I try it every now and then to see if it gets any better.

#212 Joseph Mallan

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Posted 09 July 2015 - 09:25 AM

View PostKilo 40, on 09 July 2015 - 09:18 AM, said:

Like the group queue, where solos aren't welcome?
And I can be either in a group or Solo in CW. So even split between the three Ques. But face it bigger groups should have an advantage over smaller ones due to familiarity. Teams should almost always trump groups. I like it how it is even though I've only played CW as a PUG. Its fair.



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of course. just make sure you are clear they are your words and not mine is all.
fair enough, sorry for the misunderstanding. ;)

#213 TLBFestus

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Posted 09 July 2015 - 09:28 AM

View PostTWIAFU, on 09 July 2015 - 04:08 AM, said:

Solo play in CW is a secondary consideration to the Group and Units. You will find a TON of resistance to swapping that around in CW and the fastest death of a game mode we ever seen.


So you mean a "ton of resistance" in the same sorta vein as the "ton of resistance' to CW participation from the casual players that are burying this thread with the same observations again and again?

Hey, I'm all for you and your elite units having CW to yourselves. No problem with that at all. You do realize though, that to increase the number of groups/units that participate in CW you basically need a vastly larger number of solo players from which to extract the small percentage of "better" players from don't you?

In other words, organized groups/units are a certain percentage of the player base. Just for discussions sake let's say 10% ( I like round numbers). No matter what you do with this game that percentage is unlikely to change in any significant manner.
So, in order to populate CW to the amount that you, the elite groups, require you first need a massive buildup in the amount of casual players.

So while you say that "solo play in CW is a secondary consideration to the groups and units", you are being short-sighted.
Without a robust and healthy solo/casual player population you will NEVER see the numbers you need for the version of CW in it's current form.

So.....CW needs to change, or PGI needs to do something to greatly improve the new player experience and overall player retention, or those of you in CW are screwed.

In the end,,,..CW needs us, the casual gamer, or it dies.

#214 Kilo 40

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Posted 09 July 2015 - 09:32 AM

View PostJoseph Mallan, on 09 July 2015 - 09:25 AM, said:

And I can be either in a group or Solo in CW. So even split between the three Ques.


That's not an even split. That's twice as many VIABLE options for large group players over small group/solo players.


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But face it bigger groups should have an advantage over smaller ones due to familiarity. Teams should almost always trump groups. I like it how it is even though I've only played CW as a PUG.


It's about what is fun and what has a sustainable player base. as it stands now CW does not have a sustainable player base. designing a game mode for a fraction of a game, with a small player base to start with, is folly.

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Its fair.


It's anything but "fair"


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fair enough, sorry for the misunderstanding. ;)


no worries dude.

#215 Joseph Mallan

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Posted 09 July 2015 - 09:33 AM

View PostTLBFestus, on 09 July 2015 - 09:28 AM, said:


So you mean a "ton of resistance" in the same sorta vein as the "ton of resistance' to CW participation from the casual players that are burying this thread with the same observations again and again?

Hey, I'm all for you and your elite units having CW to yourselves. No problem with that at all. You do realize though, that to increase the number of groups/units that participate in CW you basically need a vastly larger number of solo players from which to extract the small percentage of "better" players from don't you?

In other words, organized groups/units are a certain percentage of the player base. Just for discussions sake let's say 10% ( I like round numbers). No matter what you do with this game that percentage is unlikely to change in any significant manner.
So, in order to populate CW to the amount that you, the elite groups, require you first need a massive buildup in the amount of casual players.

So while you say that "solo play in CW is a secondary consideration to the groups and units", you are being short-sighted.
Without a robust and healthy solo/casual player population you will NEVER see the numbers you need for the version of CW in it's current form.

So.....CW needs to change, or PGI needs to do something to greatly improve the new player experience and overall player retention, or those of you in CW are screwed.

In the end,,,..CW needs us, the casual gamer, or it dies.

Actually without a persistent game where victory means something besides Epeen There is nothing to make someone like me play in CW.

#216 Mystere

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Posted 09 July 2015 - 09:34 AM

View PostTWIAFU, on 09 July 2015 - 08:22 AM, said:

Why are solo players in CW still lying about experiences that we know are not factual?

View PostKilo 40, on 09 July 2015 - 08:53 AM, said:

this has not been demonstrated.


Let me demonstrate then:

View PostKilo 40, on 09 July 2015 - 06:45 AM, said:

and as everyone else has clearly said, everyone knows CW is for groups and not for single players. they have said, clearly, that is why single players are not playing CW. you know, the entire point of the thread? in your race to be as smug as humanly possible you seem to have forgot that.


I drop only solo, always have since the beginning.

Is that demonstration enough? :P

#217 DONTOR

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Posted 09 July 2015 - 09:35 AM

Whats CW?

#218 Joseph Mallan

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Posted 09 July 2015 - 09:35 AM

View PostKilo 40, on 09 July 2015 - 09:32 AM, said:


That's not an even split. That's twice as many VIABLE options for large group players over small group/solo players.




It's about what is fun and what has a sustainable player base. as it stands now CW does not have a sustainable player base. designing a game mode for a fraction of a game, with a small player base to start with, is folly.



It's anything but "fair"




no worries dude.

Its perfectly fair and I have only played CW as a PUG. I can end up in a group with an 11 man team against any size group on the opposite team. It is fair and random.

#219 Kilo 40

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Posted 09 July 2015 - 09:38 AM

View PostMystere, on 09 July 2015 - 09:34 AM, said:


Let me demonstrate then:



I drop only solo, always have since the beginning.

Is that demonstration enough? :P



no....it's not.

saying "I'm an exception to the rule!" does not demonstrate the rule does not exist.

#220 Mystere

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Posted 09 July 2015 - 09:40 AM

View PostKilo 40, on 09 July 2015 - 09:38 AM, said:

no....it's not.

saying "I'm an exception to the rule!" does not demonstrate the rule does not exist.


What rule? There was only the question:

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Why are solo players in CW still lying about experiences that we know are not factual?




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