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The Dragon's Weapon Visualization Pass... No. No. No. No.


43 replies to this topic

#21 DONTOR

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Posted 09 July 2015 - 07:06 AM

View PostTeam Chevy86, on 09 July 2015 - 03:02 AM, said:

Point. And. Laugh.
Just do it.
Don't even feel bad.

Ya I saw this first thing and was like WTF this HAS to be a mistake... SRMs basically just look r3tard3d on it...
PPCs in the shoulder looks bad ass though!

#22 Deathlike

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Posted 09 July 2015 - 12:29 PM

I will say that the point of the Dragon isn't really about its crappy missile hardpoint, but man... did they have to screw up the visual despite this fact?

The older version looked better and made sense even if it was "locked in" visually.

#23 LordKnightFandragon

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Posted 09 July 2015 - 12:32 PM

View PostTitannium, on 09 July 2015 - 03:16 AM, said:

Why is the arm so huge now ? i saw it yesterday in game, and broooo, its like hulk arm.


Cuz its a meta arm and it needed balancing? :huh: :ph34r:

#24 ShadowWolf Kell

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Posted 09 July 2015 - 12:32 PM

I can't point and laugh. The DRG has suffered enough. All we can do is put her out of her misery. It's the humane thing to do. ;)

#25 Ragtag soldier

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Posted 09 July 2015 - 12:35 PM

they don't want "looks better", or "makes sense" they want "mechs have dynamic hardpoints" and they don't care very much how badly they screw everything up to get there.

this wasn't about improvement for the morons that did this, this was to hit a vauge, meaningless benchmark. just like how they gave us CW in the sense they created a poorly planned, meaningless gamemode with that name.

#26 Juodas Varnas

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Posted 09 July 2015 - 12:37 PM

View PostRagtag soldier, on 09 July 2015 - 12:35 PM, said:

they don't want "looks better", or "makes sense" they want "mechs have dynamic hardpoints" and they don't care very much how badly they screw everything up to get there.

this wasn't about improvement for the morons that did this, this was to hit a vauge, meaningless benchmark. just like how they gave us CW in the sense they created a poorly planned, meaningless gamemode with that name.

Repeat after me:
"Minimally viable product"

#27 Agent 0 Fortune

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Posted 09 July 2015 - 12:47 PM

At one time (and by one time I think this was during the Friends and Family beta), they mentioned something about Missile racks fully allocated, and that using a smaller launcher would dynamically plug tubes.
If this were the case the Dragon would always have 10 tubes on its CT, with tubes plugged based on the loadout. A brilliant idea. Of course this idea was from the days when mechs would have fixed missile tubes and could only file X missiles per volley. It was such a simple and elegant solution, and the mechs looked so much better.than the dynamic graffiti sprawl on all mechs now.

#28 Lyoto Machida

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Posted 09 July 2015 - 12:49 PM

View PostWater Bear, on 09 July 2015 - 03:18 AM, said:

I still don't get why people care about the geo passes this much. Worst one was the Jager mech and at the end of the day, I just can't make myself care that much.


So just because you don't care, nobody else should...duly noted.

#29 TyphonCh

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Posted 09 July 2015 - 02:54 PM

View PostDeathlike, on 09 July 2015 - 12:29 PM, said:

I will say that the point of the Dragon isn't really about its crappy missile hardpoint, but man... did they have to screw up the visual despite this fact?

The older version looked better and made sense even if it was "locked in" visually.


I agree. Maybe they figured since they UBER quirked it, no one would use the missiles anyway?? haha.
But I mean if you're going through all the work to add weapon visuals, at least do it right the first time. And do it right on all the hard points. Half assing it on the CT like they did is just down right bad.

#30 Gigaflop

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Posted 09 July 2015 - 03:43 PM

agreed, this pass is lame

#31 Nightmare1

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Posted 09 July 2015 - 03:48 PM

The Commando got mauled too. It's SRMs are ludicrous now and every bit as bad as the Dragon's.

#32 patataman

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Posted 09 July 2015 - 04:01 PM

The Dragon was one of my fauvorite mechs since the first time i piloted one. It hurts when i look at my Flame and 3C. Or awesome. Or commandos.


#33 Jaspbo1

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Posted 09 July 2015 - 05:43 PM

Pretty much this pass was a huge ass flop, they've only had atleast two years and a half to start working on these 'mechs with dynamic geo.

''Get the intern to do them all on their lunch break.''

#34 TyphonCh

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Posted 14 July 2015 - 11:29 PM

View PostJuodas Varnas, on 09 July 2015 - 04:55 AM, said:

To be honest, i was really expecting them to do this for the arm.
I mean, that's how the Dragon was portrayed in every single BT artwork.
The jointed arm was only shown on the Grand Dragon (which, i'm pretty sure, is considered a separate mech)
Posted Image
Posted Image
And it probably would be a beneficial change for the mech. Definitely, an improvement over having a large, heavily low-hung arm like it does now.


Woah, ok. I hate to necro my thread (heh, not really) but I just saw this post now, otherwise I would have gave it a like sooner.
Is that actually how the Dragon is supposed to look?! I've never seen that artwork before. That's pretty damn awesome. I wonder why they didn't make it like that to begin with??? It sure as hell wouldn't make it overpowered in any way. CT would be just as easy to blast out.

#35 Juodas Varnas

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Posted 14 July 2015 - 11:34 PM

View PostTeam Chevy86, on 14 July 2015 - 11:29 PM, said:

Woah, ok. I hate to necro my thread (heh, not really) but I just saw this post now, otherwise I would have gave it a like sooner.
Is that actually how the Dragon is supposed to look?! I've never seen that artwork before. That's pretty damn awesome. I wonder why they didn't make it like that to begin with??? It sure as hell wouldn't make it overpowered in any way. CT would be just as easy to blast out.

Well, that's how it always looked in all of its artwork
Spoiler

But i think the problem is that the "stats" of it said that it's supposed to have a lower arm actuator.
So they did it, even though it made the mech not only look worse, but also be worse. (If it followed the artwork instead, it could mount an AC20 in the arm, which would be epic)

There was also a "Grand Dragon" which had PPCs instead of the ACs and it was shown to have a lower arm actuator like the MW:O Dragon, but the Grand Dragon is considered a separate mech.
Spoiler

Edited by Juodas Varnas, 14 July 2015 - 11:37 PM.


#36 Nothing Whatsoever

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Posted 14 July 2015 - 11:47 PM

Hmm... yeah.

Missiles still need a better tweak here.

#37 stjobe

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Posted 14 July 2015 - 11:54 PM

View PostMeiSooHaityu, on 09 July 2015 - 03:19 AM, said:

The SRM6 on the other hand is laughably bad. Five missiles on one side and that lone missile on the other side just reeks of laziness. It might be the worst implementation of a dynamic hard point since the VCRs on the Cat A1.

I dunno, I am of course partial, but the Commando one seems worse to me.

* it had separate geos for small and large lasers, it had separate geos for single- and dual-mount energy. It doesn't any more.

* It has a weird location-based geo determination; the first missile hardpoint gets a SRM-2 or SRM-6 model, even if it's a SRM-4 or LRM-5. The second missile hardpoint gets a LRM-5 geo no matter what is mounted.

* If the tube count of the geo is bigger than that of the launcher, tubes get plugged (quite visibly). If it is less, the geo is duplicated AND tubes get plugged.

It looks like shite.

#38 MeiSooHaityu

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Posted 15 July 2015 - 03:28 AM

That is true. The Commando's geometry pass was pretty bad too.

Edited by MeiSooHaityu, 15 July 2015 - 03:28 AM.


#39 KodiakGW

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Posted 15 July 2015 - 06:35 AM

Always liked my Dragons. Refuse to sell them, even though they are collecting dust. Always wanted to do a full Dragon lance drop deck in CW.

I'd love them based on the original artwork. The Flame is the worst. You have this big gun arm to mount...two energy weapons?? Same hardpoints as the left arm, which has a much smaller profile. Just take the left arm, mirror it, and replace that right arm. Done. Happier customers.

#40 Ashvins

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Posted 15 July 2015 - 08:12 AM

It's more than just the CT missile point or Point's they messed up on. All but the 5N show Dual LT Hard points. ONLY the 1C has dual hard points there. The 5N has none yet it shows the ugly X for an un-used HP there. Why ?

The 1C should be the only one with the dual HP LT all the others should have the 5N LT and the 5N should have the Original LT.

CT missile hard point (s) are an abomination. Have you all seen what that custom paint job for the Fang and Fame look like with it, even without any missiles ? I'd rather go back to the old CT than have what we have now.

And the same huge ass gun arm on a Flame WTF? It does not even have a basaltic in that arm. That was the ultimate in lazy, just slap the same gun arm on all the dragons even though the Flame does not have that gun arm.


Fix the LT mess up (told you how to above) Get rid of current CT hard points and take some time to do it right instead of slapping on those ugly metal plates (Screwing up my Flame paint job for expediency is just wrong). Reduce the lower RA by 25% or so on all save the Flame. And give us back the old Flame lower RA with Dynamic hard points for it's 2 energy slots.

How the abomination that is the current Dragon's got past QA is beyond me. Fix them please.





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