Yeonne Greene, on 10 July 2015 - 08:54 AM, said:
Pretty decent post, though your indexing calculation is, patently, not done correctly...
I based my analysis off of a materials selection index, which admittedly I haven't done in many years. Can you explain why it's necessary to normalize the values to arbitrary ranges? As for weighing, I suppose damage, range, and duration are the most significant values, but I can't say which factors would be fair to use without making the entire analysis too subjective.
Jaybles, on 10 July 2015 - 08:58 AM, said:
What I've never understood is why when people argue IS vs Clans they never talk about the same weight mechs. Why isn't the Quickdraw or dragon compared to the mad dog, why is it always the hellbringer. Why compare the Thunderbolts to the Timberwolves?. If we are interested in balancing, shouldn't the Orion be paired with the Timber. I don't think you'd find many people to argue that matchup is equal. Or the Summoner Vs. the Grasshopper. Closer but I'd wager most would favor the hopper. We talk about weapon weight and slots. But we never compare evenly matched tonnage on mechs?. Anyone else notice this theme in when IS vs Clan balance is debated on these forums?
This is where I hoped quirks would have a more significant impact. Since the current philosophy is 12 IS mechs should be a match for 12 Clan mechs, the average IS mech should be on par with it's average Clan tonnage equivalent.
The use an Orion as an example, I think it would be better served as being extremely tanky. With its mediocre hardpoints locations, all the range buffs aren't going to make it much better.
Gas Guzzler, on 10 July 2015 - 08:59 AM, said:
I guess... but discounting the whole picture takes away from the argument in general.
For example, the GHR-5H would have no hope of standing up to a Timber Wolf without its quirks, even though the alpha is the same, it would run hotter, have less range, have less armor, die to one ST explosion, run slower, and be less agile. It's only advantage would be shorter laser duration. Its quirks (which on a spread sheet make its weapons seem very efficient with -12.5% heat gen and some amount of cooldown which I can't remember, along with its durability bonuses and agility, but in reality when considering the whole picture, they just bring the loadout being a little more comparable) bring it closer to competing, but ultimately it STILL falls short.
I think we're starting to veer into a global balancing discussion. I would prefer to get the various weapon systems balanced internally, on paper anyway, then go about addressing other disparities like chassis-specific hitboxes and IS/Clan engines.
Then quirks.
I realize these issues are intertwined, perhaps inextricably, but I don't see how we can achieve balance by focusing on just a handful of chassis. Like you say with the TDR-5SS, the Timber Wolf is somewhat of an outlier among Clan mechs as well.
Edited by process, 10 July 2015 - 09:40 AM.