The Official Urbanmech Celebration and Meme thread [Renamed]
#141
Posted 07 July 2012 - 12:14 PM
In a map like Frozen City, where cover is plentiful and speed has less value than jump jets, a group of UrbanMechs supporting a heavier force that ties down the center of the battle are a very effective harrassing element.
#142
Posted 07 July 2012 - 12:26 PM
Imagine the outcry when people (understandably) expect newer and better Mechs in the future and all of a sudden see the Urbie pop up in the patach notes. Admittedly, being cute or legendary is one thing, but to make this Mech work effectively you really need an idea to begin with. Having said that, you could consider it being hard mode and I agree with it from a newbie perspective. It's difficult because the concept of the Urbie as a whole seems backwards, being a Light Mech with more firepower than its direct competitors but sharing the lumbering gait of the Assault class. And if the looks don't reach the level of what shortpainter already drew in terms of concept art, then there's not much speaking for it either. Kudos to shortpainter for turning an ugly duckling into a swan (the pictures below are quite telling).
It's a challenge for the players, Alex, Paul and friends. Truth be told, I'm not surprised to see some resistance, but if it keeps up, we might never see the Mech for the reasons mentioned above. Therefore I'm supporting an early push for the Mech and hope the parties involved are up for the challenge.
Here's where you can find it -> http://mwomercs.com/...er-fan-concept/
Edited by CCC Dober, 07 July 2012 - 12:31 PM.
#143
Posted 07 July 2012 - 01:20 PM
CCC Dober, on 07 July 2012 - 12:26 PM, said:
Imagine the outcry when people (understandably) expect newer and better Mechs in the future and all of a sudden see the Urbie pop up in the patach notes. Admittedly, being cute or legendary is one thing, but to make this Mech work effectively you really need an idea to begin with. Having said that, you could consider it being hard mode and I agree with it from a newbie perspective. It's difficult because the concept of the Urbie as a whole seems backwards, being a Light Mech with more firepower than its direct competitors but sharing the lumbering gait of the Assault class. And if the looks don't reach the level of what shortpainter already drew in terms of concept art, then there's not much speaking for it either. Kudos to shortpainter for turning an ugly duckling into a swan (the pictures below are quite telling).
It's a challenge for the players, Alex, Paul and friends. Truth be told, I'm not surprised to see some resistance, but if it keeps up, we might never see the Mech for the reasons mentioned above. Therefore I'm supporting an early push for the Mech and hope the parties involved are up for the challenge.
Here's where you can find it -> http://mwomercs.com/...er-fan-concept/
But they already designed the Urbie torso, you can see it in the Red circle.
The Green circles are where the Urbie clamps into the Jager suit.
#146
Posted 07 July 2012 - 01:27 PM
Odweaver, on 07 July 2012 - 01:20 PM, said:
But they already designed the Urbie torso, you can see it in the Red circle.
The Green circles are where the Urbie clamps into the Jager suit.
You mean the Urbie could be a damaged Jagermech, half its weapons blown off?
Works for me
#148
Posted 07 July 2012 - 01:30 PM
#149
Posted 07 July 2012 - 01:34 PM
Hayashi, on 07 July 2012 - 10:47 AM, said:
If cost (C-Bills wise) is not a factor I'd say the Cataphract outclasses the UrbanMech in every possible comparison other than aesthetics, which is debatable, and size of hit area.
A good point. Although I did double-check Sarna before writing the above post and it seems that HBK-5S Hunchback comes with four jump jets and it comes from a 3050 readout (so thinking it may be available in 3049 isn't too far-fetched, I suppose).
The reason I used HB was because it's infamous for the same thing as Urbanmech is supposed to do - you turn a corner and face a cheap, sluggish heavy-hitter staring you down... although that's the main beef I have with UB is that even will all the sacrifice of speed it's still very puny. A HB's A/C20 up close (or even LBX in HBK-5S's case) is a respectable threat regardless of what your ride is... but very few pilots will go "run! run before this A/C10 ENDS you!" (unless you're light, I guess).
Mmmmm Cataphract. Can't wait.
Edited by Alex Wolfe, 07 July 2012 - 01:38 PM.
#150
Posted 07 July 2012 - 01:39 PM
Gordielightfoot, on 05 July 2012 - 10:42 AM, said:
and then watch as said spacemarine takes a 100 Tone Dire Wolf foot to the face... bye bye puny marine
Do note, the average space Marine is 8 ft tall. Way to tall to just get stomped, Not to mention all the reinforcements that are genetically enhanced with.
#151
Posted 07 July 2012 - 01:44 PM
#152
Posted 07 July 2012 - 02:21 PM
CCC Dober, on 07 July 2012 - 12:26 PM, said:
Imagine the outcry when people (understandably) expect newer and better Mechs in the future and all of a sudden see the Urbie pop up in the patach notes. Admittedly, being cute or legendary is one thing, but to make this Mech work effectively you really need an idea to begin with. Having said that, you could consider it being hard mode and I agree with it from a newbie perspective. It's difficult because the concept of the Urbie as a whole seems backwards, being a Light Mech with more firepower than its direct competitors but sharing the lumbering gait of the Assault class. And if the looks don't reach the level of what shortpainter already drew in terms of concept art, then there's not much speaking for it either. Kudos to shortpainter for turning an ugly duckling into a swan (the pictures below are quite telling).
It's a challenge for the players, Alex, Paul and friends. Truth be told, I'm not surprised to see some resistance, but if it keeps up, we might never see the Mech for the reasons mentioned above. Therefore I'm supporting an early push for the Mech and hope the parties involved are up for the challenge.
That brings up another good point for the Urbanmech. It scales very well with the future technology. Ballistic weapons just get better and better, and the Urbanmech can mount all of them.
In 3051 (relatively soon) you can mod an Urbie by using 4.5 tons of armor, Endo Steel, a Gauss Rifle, 2 tons (16 rounds) of ammo, and you still have room for that Small Laser. That, folks, is a proto-Hollander. Depending on what the Mechbay allows, you can also use an XL engine and regular internal structure but you have to drop 1 ton of ammo. Or use both the XL Engine and Endo Steel and swap the Small Laser out for a Medium Laser. And that's with IS tech. If you use Captured Clan Tech, you can have even more fun. (like mounting max armor, an Ultra AC-20, 2 tons of ammo, and 2 Er Medium Laser...)
The possibilities are endless with My Little Urbie, The Customizable Play Set!
#153
Posted 07 July 2012 - 02:30 PM
Gordielightfoot, on 05 July 2012 - 10:42 AM, said:
and then watch as said spacemarine takes a 100 Tone Dire Wolf foot to the face... bye bye puny marine
Actually, an Assault Marine could take that too.
Jetpack on top and punch the cockpit open.
Valorcalls, on 07 July 2012 - 01:39 PM, said:
Do note, the average space Marine is 8 ft tall. Way to tall to just get stomped, Not to mention all the reinforcements that are genetically enhanced with.
I thought they were 10 feet tall.
Regardless, the Dreadnaughts could wreck almost everything in battle tech
#154
Posted 07 July 2012 - 06:31 PM
Buck Rogers, on 07 July 2012 - 02:21 PM, said:
In 3051 (relatively soon) you can mod an Urbie by using 4.5 tons of armor, Endo Steel, a Gauss Rifle, 2 tons (16 rounds) of ammo, and you still have room for that Small Laser. That, folks, is a proto-Hollander. Depending on what the Mechbay allows, you can also use an XL engine and regular internal structure but you have to drop 1 ton of ammo. Or use both the XL Engine and Endo Steel and swap the Small Laser out for a Medium Laser. And that's with IS tech. If you use Captured Clan Tech, you can have even more fun. (like mounting max armor, an Ultra AC-20, 2 tons of ammo, and 2 Er Medium Laser...)
The possibilities are endless with My Little Urbie, The Customizable Play Set!
Exactly
#156
Posted 07 July 2012 - 06:45 PM
You put the dead bodies of enemy mechs in the top in the Urbanmach, and you get Autocanon round out in his arm. Best solution!
#158
Posted 07 July 2012 - 07:47 PM
SinnerX, on 05 July 2012 - 02:24 AM, said:
To defy all odds. To prove they are the best. To feel alive! That's what piloting an Urbanmech is all about.
or because they're terminally ill and want a good way to go...
#159
Posted 07 July 2012 - 07:49 PM
Assault- 3
Heavy- 4
Medium-4
Light- 3
Now it may very well not be that they will round out the choices by releasing one assault and one light mech but let's just say that they will.
Also take into account how many faction specific mechs that have been released so far:
Capellan Confederation- 2
Lyran Commonwealth- 1
Draconis Combine- 4
Federated Suns- 3
Free Worlds League- 3
Free Rasalhague League-2
So you see the most underrepresented faction is the Lyran Commonwealth followed equally by the Capellan Confederation and the Free Rasalhague League. It would stand to reason that with the next two mech releases that they should concentrate on the Lyran Commonwealth and if possible choose mechs that would fill in the other two factions to make the mech choices equal for all the houses.
So based on this and the current year that the game setting will be I think that they next two mechs will be...
Assault: Emperor, this have plenty of variants for future play and is house specific for both the Lyran Commonwealth and the Capellan Confederation. The following guesses are Xanthos and Striker for the same reasons and the Annihilator just because Wolf's Dragoons used it.
Light: Talon, this only has three variants but it is house specific for both the Lyran Commonwealth and the Free Rasalhague Republic. My backup guess is the Razorback for the same reason though it only has one variant.
Edit: If they do release a heavy or a medium then it could be a Flashman or a Sentinel.
Edited by AntharPrime, 07 July 2012 - 08:14 PM.
#160
Posted 07 July 2012 - 08:28 PM
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